- Rename states -> regions
- Threads unregistering from Logger
- Remove unnecessary references for primitive arguments in functions
- Marking classes as final for optimization
- Remove typo in Materials implementation file name
- Move some modules to partitions
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now