13 Commits

Author SHA1 Message Date
55258615c5 Vulkan renderer 2026-04-01 15:51:37 +03:00
9e6c5ab38b Reformatting code style 2026-02-20 13:02:33 +03:00
9f6ff5fad8 Remove MAP_WORKER_COMMAND macro 2026-02-18 23:40:17 +03:00
08477f316e P7 Logger to module 2026-02-18 22:27:30 +03:00
04948d0d4d Migrate to STD module 2026-02-18 17:00:04 +03:00
0f26b7423d Minor TODOs completed
- Rename states -> regions
- Threads unregistering from Logger
- Remove unnecessary references for primitive arguments in functions
- Marking classes as final for optimization
- Remove typo in Materials implementation file name
- Move some modules to partitions
2026-02-11 03:28:33 +03:00
b3d74c9cd7 Camera movement 2026-02-10 16:36:16 +03:00
3f965b2393 C++20 migration and Client
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
2026-02-10 04:12:04 +03:00
9d5a41b02d Assets system refactor, Save Asset 2026-01-28 19:41:07 +03:00
49affdcc38 Input manager, camera zoom 2026-01-25 03:39:50 +03:00
83f947ce1f namespaces refactor 2026-01-24 19:22:19 +03:00
6bcea3087a Rendering states in Magnum 2026-01-24 15:51:21 +03:00
0ff3a35ed3 Refactor and Magnum integration 2026-01-18 20:47:45 +03:00