#version 330 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout(set = 0, binding = 1) uniform sampler2D Texture; layout (location = 0) in vec2 vUV; layout (location = 1) in vec4 vColor; layout (location = 0) out vec4 outColor; void main() { vec4 texColor = texture(Texture, vUV); outColor = vColor * texColor; }