- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
12 lines
178 B
C++
12 lines
178 B
C++
#ifndef ETREDIAEMPIRES_PLATFORM_HPP
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#define ETREDIAEMPIRES_PLATFORM_HPP
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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#ifdef __linux__
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#endif
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#endif //ETREDIAEMPIRES_PLATFORM_HPP
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