EtrediaEmpires/engine/CMakeLists.txt
legatt 3f965b2393 C++20 migration and Client
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
2026-02-10 04:12:04 +03:00

48 lines
1.5 KiB
CMake

include(${CMAKE_SOURCE_DIR}/cmake/executable.cmake)
set(EXE engine)
# Find dependencies
find_package(Boost REQUIRED COMPONENTS lockfree)
find_package(xxHash CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
# Link library
add_executable_target(${EXE})
target_link_libraries(${EXE} PUBLIC utils)
target_link_libraries(${EXE} PUBLIC engine-api)
target_link_libraries(${EXE} PUBLIC magnum-renderer)
target_link_libraries(${EXE} PRIVATE Boost::lockfree)
target_link_libraries(${EXE} PRIVATE xxHash::xxhash)
target_link_libraries(${EXE} PRIVATE p7)
target_link_libraries(${EXE} PRIVATE glfw)
target_link_libraries(${EXE} PRIVATE glm::glm)
# Compile options
if (APP_VERSION)
string(REPLACE "." ";" APP_VERSION_LIST ${APP_VERSION})
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
target_compile_definitions(${EXE}
PRIVATE APP_VERSION
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
PRIVATE MINOR_VERSION=${MINOR_VERSION}
PRIVATE PATCH_VERSION=${PATCH_VERSION}
)
endif()
# Set a symbolic link so executable can find the /assets folder
set(link_src "${CMAKE_SOURCE_DIR}/assets")
set(link_dst "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(
TARGET ${EXE}
POST_BUILD COMMAND ${CMAKE_COMMAND}
-E create_symlink ${link_src} ${link_dst}
COMMENT "symbolic link ${link_src} => ${link_dst}"
)