EtrediaEmpires/sdk/materials/CMakeLists.txt
legatt 1d65039e2f Swapchain presentation and GLFW
- Render objects list
- SDL2 replaced with GLFW
- Swapchain synchronization, presentation and recreation on resize
2025-09-27 12:30:00 +03:00

47 lines
1.4 KiB
CMake

cmake_minimum_required (VERSION 3.8)
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project (compile_materials)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(xxHash CONFIG REQUIRED)
add_executable(${PROJECT_NAME} compile_materials.cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json)
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_SOURCE_DIR}/frontend/include/)
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
endif()
file(GLOB MATERIAL_FILES "${CMAKE_CURRENT_SOURCE_DIR}/*.mat.json")
set(COMPILED_DIR "${CMAKE_SOURCE_DIR}/assets/materials")
foreach(MAT ${MATERIAL_FILES})
get_filename_component(MAT_NAME ${MAT} NAME_WE)
set(OUT_FILE "${COMPILED_DIR}/${MAT_NAME}.mat")
add_custom_command(
OUTPUT ${OUT_FILE}
COMMAND ${PROJECT_NAME} ${MAT} ${OUT_FILE}
DEPENDS ${MAT}
COMMENT "Compiling material ${MAT_NAME}"
VERBATIM
)
list(APPEND COMPILED_BINARIES ${OUT_FILE})
endforeach()
add_custom_target(compile_assets ALL
DEPENDS ${COMPILED_BINARIES}
)