- Vulkan initialization moved to InitVulkan() - Renderer thread processes commands from main thread - SetupDevice() for select physical device and queue families, create logical device and queues.
13 lines
221 B
C++
13 lines
221 B
C++
#pragma once
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#if !_DEBUG | NDEBUG
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#define P7_SINK L"/P7.Sink=FileTxt"
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#else
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#define P7_SINK L"/P7.Sink=Console"
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#endif
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#if !APP_VERSION
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#define MAJOR_VERSION 0
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#define MINOR_VERSION 0
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#define PATCH_VERSION 0
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#endif |