25 lines
604 B
GLSL
25 lines
604 B
GLSL
#version 330
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout(push_constant) uniform Transform
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{
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mat4 mvp;
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vec2 translate;
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} transform;
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layout (location = 0) in vec2 inPosition;
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layout (location = 1) in vec4 inColor;
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layout (location = 2) in vec2 inUV;
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layout (location = 0) out vec2 vUV;
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layout (location = 1) out vec4 vColor;
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void main() {
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vUV = inUV;
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vColor = inColor;
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vec2 translatedPos = inPosition + transform.translate.xy;
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vec4 outPos = transform.mvp * vec4(translatedPos, 0, 1);
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gl_Position = outPos;
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} |