15 lines
382 B
GLSL

#version 330
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(set = 0, binding = 1) uniform sampler2D Texture;
layout (location = 0) in vec2 vUV;
layout (location = 1) in vec4 vColor;
layout (location = 0) out vec4 outColor;
void main() {
vec4 texColor = texture(Texture, vUV);
outColor = vColor * texColor;
}