- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
21 lines
404 B
C++
21 lines
404 B
C++
#ifndef ETREDIAEMPIRES_COMPILE_CONFIG_HPP
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#define ETREDIAEMPIRES_COMPILE_CONFIG_HPP
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#define P7_LOGS_PATH L" /P7.Dir=logs/game/"
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#ifdef NDEBUG
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#define P7_SINK L" /P7.Sink=FileTxt"
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#else
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#define P7_SINK L" /P7.Sink=Console"
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#endif
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#ifndef APP_VERSION
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#define MAJOR_VERSION 0
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#define MINOR_VERSION 0
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#define PATCH_VERSION 0
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#endif
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#define ASSETS_HASH_SPACE 0
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#endif //ETREDIAEMPIRES_COMPILE_CONFIG_HPP
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