EtrediaEmpires/CMakeLists.txt
legatt 389ed599c8 Pipeline factory and materials
- AssetManager uses static assets ID from path hash
- PipelineFactory creates Vulkan pipelines using PipelineConfig structure depending on AssetMaterial and creation flags
- AssetMaterial describes pipelines (e.g. used shaders)
- Materials are described with JSON in sources with path references to other assets
- AssetMaterial is parsed from binary file with asset IDs in references
- compile_config tool compiles material JSON file to binary file with path references replaced with asset IDs
- Allocator supports type's constructors with arguments
- NativeFileSystem: fixed empty bufferSize and buffer trash
2025-08-29 13:13:11 +03:00

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CMake

cmake_minimum_required (VERSION 3.8)
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project (EtrediaEmpires)
add_subdirectory(materials)
add_subdirectory(utils)
add_subdirectory (p7lib)
add_subdirectory (ECSAPI)
add_subdirectory (frontend)