- AssetManager uses static assets ID from path hash - PipelineFactory creates Vulkan pipelines using PipelineConfig structure depending on AssetMaterial and creation flags - AssetMaterial describes pipelines (e.g. used shaders) - Materials are described with JSON in sources with path references to other assets - AssetMaterial is parsed from binary file with asset IDs in references - compile_config tool compiles material JSON file to binary file with path references replaced with asset IDs - Allocator supports type's constructors with arguments - NativeFileSystem: fixed empty bufferSize and buffer trash
13 lines
164 B
JSON
13 lines
164 B
JSON
{
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"dependencies": [
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"boost-lockfree",
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"xxhash",
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"nlohmann-json",
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"entt",
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"vulkan",
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{"name": "sdl2", "features": ["vulkan"]},
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"rmlui",
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"gtest"
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]
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}
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