- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
7 lines
190 B
C++
7 lines
190 B
C++
#ifndef ETREDIAEMPIRES_UTILS_HPP
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#define ETREDIAEMPIRES_UTILS_HPP
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#define MAP_WORKER_COMMAND(TCommand, method) [this](TCommand &cmd) {this->method(cmd);}
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#endif //ETREDIAEMPIRES_UTILS_HPP
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