- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
16 lines
241 B
C++
16 lines
241 B
C++
module;
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#include <GLFW/glfw3.h>
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export module GLFWInput;
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import Input;
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export {
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class GLFWInput : public ee_engine::IInput
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{
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public:
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GLFWInput(ee_engine::InputHandlers handlers);
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void Poll() override;
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};
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} |