- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
27 lines
471 B
C++
27 lines
471 B
C++
module;
|
|
|
|
#include <utility>
|
|
|
|
export module allocator;
|
|
|
|
export {
|
|
template<typename T, typename... Args> T* Allocate(Args&&... args)
|
|
{
|
|
return new T(std::forward<Args>(args)...);
|
|
}
|
|
|
|
template<typename T> void Deallocate(T* obj)
|
|
{
|
|
delete obj;
|
|
}
|
|
|
|
template<typename T> T* AllocateArray(std::size_t size)
|
|
{
|
|
return new T[size];
|
|
}
|
|
|
|
template<typename T> void DeallocateArray(T* obj)
|
|
{
|
|
delete[] obj;
|
|
}
|
|
} |