21 lines
345 B
C++
21 lines
345 B
C++
#pragma once
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#include <vector>
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#include <unordered_map>
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#include <glm/glm.hpp>
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struct MapMesh
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{
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struct Province
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{
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std::vector<glm::vec2> vertices;
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std::vector<uint16_t> indices;
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};
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std::unordered_map<uint32_t, std::vector<Province>> states;
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};
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struct ProvinceSSBO
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{
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uint32_t stateId;
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uint32_t color;
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}; |