34 lines
737 B
C++
34 lines
737 B
C++
#pragma once
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#include "Map.hpp"
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#include <concepts>
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#include <cstdint>
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namespace ee_assets
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{
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struct AssetData {};
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template<typename T> concept Asset = std::derived_from<T, AssetData>;
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struct AssetBinary : AssetData
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{
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uint8_t* content = nullptr;
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size_t size = 0;
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AssetBinary(uint8_t* &source, const size_t &sourceSize);
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~AssetBinary();
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};
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struct AssetMapMesh : AssetData
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{
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ee_engine::MapMesh content;
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AssetMapMesh(uint8_t* &source, const size_t &sourceSize);
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};
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#define AssetShader AssetBinary
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struct AssetMaterial : AssetData
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{
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uint32_t vertexShaderAssetID;
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uint32_t fragmentShaderAssetID;
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};
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} |