21 lines
467 B
GLSL
21 lines
467 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(binding = 0) uniform Global {
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mat4 view;
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mat4 proj;
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} global;
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layout(binding = 1) uniform Transform {
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mat4 model;
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} transform;
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = global.proj * global.view * transform.model * vec4(inPosition, 0.0, 1.0);
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fragColor = inColor;
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} |