EtrediaEmpires/frontend/src/Renderer.cpp
2025-10-09 20:24:57 +03:00

1310 lines
41 KiB
C++

#ifndef APP_VERSION
#include "compile_config.hpp"
#endif
#include "Renderer.hpp"
#include "Logger.h"
#include <allocator.hpp>
#include <algorithm>
#include <set>
#include <stdexcept>
bool operator < (const RenderObject& lhs, const RenderObject& rhs)
{
if (&lhs.material != &rhs.material)
return &lhs.material < &rhs.material;
else if (lhs.isUI != rhs.isUI)
return lhs.isUI < rhs.isUI;
else return lhs.engineId < rhs.engineId;
}
Renderer::Renderer(GLFWwindow *window, const AssetMaterial &baseMaterial, const size_t &vertexBufferSize, const size_t &indexBufferSize) :
isRunning(false),
isDrawing(false),
baseMaterial(baseMaterial),
VERTEX_BUFFER_SIZE(vertexBufferSize),
INDEX_BUFFER_SIZE(indexBufferSize)
{
this->window = window;
int width = -1, height = -1;
glfwGetFramebufferSize(window, &width, &height);
screenWidth.store(width);
screenHeight.store(height);
}
Renderer::~Renderer()
{
Release();
}
void Renderer::InitVulkan()
{
std::vector<const char*> vulkanExtensions {
//
};
std::vector<const char*> vulkanLayers {
VALIDATION_LAYER
};
// Get Vulkan extensions list
uint32_t extensionsGLFWCount = 0;
const char **glfwExtensions = glfwGetRequiredInstanceExtensions(&extensionsGLFWCount);
for (size_t i = 0; i < extensionsGLFWCount; i++)
vulkanExtensions.push_back(glfwExtensions[i]);
for (const char *extension : vulkanExtensions)
{
LOG(INFO, "%hs Vulkan extension registered", extension);
}
for (const char *layer : vulkanLayers)
{
LOG(INFO, "%hs Vulkan layer registered", layer);
}
// Create VkInstance
VkApplicationInfo vkAppConfig {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr,
.pApplicationName = "Etredia Empires",
.applicationVersion = VK_MAKE_VERSION(MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION),
.pEngineName = "No Engine",
.engineVersion = VK_MAKE_VERSION(1, 0, 0),
.apiVersion = VK_API_VERSION_1_0
};
VkInstanceCreateInfo vkCreateConfig {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr,
.pApplicationInfo = &vkAppConfig,
.enabledLayerCount = static_cast<uint32_t>(vulkanLayers.size()),
.ppEnabledLayerNames = vulkanLayers.data(),
.enabledExtensionCount = static_cast<uint32_t>(vulkanExtensions.size()),
.ppEnabledExtensionNames = vulkanExtensions.data(),
};
VkResult vkResult = vkCreateInstance(&vkCreateConfig, nullptr, &vulkan);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Vulkan is not instantiated! Code: %d", vkResult);
else LOG(INFO, "Vulkan is instantiated");
// Create surface
vkResult = glfwCreateWindowSurface(vulkan, window, nullptr, &surface);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create GLFW Vulkan surface. Code: %d", vkResult);
else LOG(INFO, "GLFW Vulkan surface created");
}
void Renderer::SetupDevice()
{
// Find physical devices
VkResult vkResult;
uint32_t devicesCount = 0;
vkResult = vkEnumeratePhysicalDevices(vulkan, &devicesCount, nullptr);
if (vkResult != VK_SUCCESS)
{
LOG(CRITICAL, "Failed to enumerate physical devices. Code: %d", vkResult);
return;
}
if (devicesCount == 0)
{
LOG(CRITICAL, "No devices with Vulkan support found!");
return;
}
std::vector<VkPhysicalDevice> devices(devicesCount);
vkResult = vkEnumeratePhysicalDevices(vulkan, &devicesCount, devices.data());
if (vkResult != VK_SUCCESS)
{
LOG(CRITICAL, "Failed to enumerate %d physical devices. Code: %d", devicesCount, vkResult);
return;
}
else
{
LOG(INFO, "Found %d Vulkan compatible physical devices.", devices.size());
}
// Filter and select device
gpu = VK_NULL_HANDLE;
VkPhysicalDeviceProperties deviceProperties {};
VkPhysicalDeviceFeatures deviceFeatures {};
VkPhysicalDeviceFeatures enabledFeatures {};
uint32_t best_priority = 0;
for (const VkPhysicalDevice &physicalDevice : devices)
{
uint32_t priority = 1;
// Check device features and properties
vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures);
if (deviceFeatures.wideLines) enabledFeatures.wideLines = VK_TRUE; else continue;
if (deviceFeatures.independentBlend) enabledFeatures.independentBlend = VK_TRUE; else continue;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
// Check queue families
uint32_t queueFamiliesCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(
physicalDevice,
&queueFamiliesCount,
nullptr
);
std::vector<VkQueueFamilyProperties> queueFamiliesProperties(queueFamiliesCount);
vkGetPhysicalDeviceQueueFamilyProperties(
physicalDevice,
&queueFamiliesCount,
queueFamiliesProperties.data()
);
uint32_t i = 0;
QueueFamiliesBundle queueFamiliesBuffer {};
for (const VkQueueFamilyProperties &familyProps : queueFamiliesProperties)
{
if (familyProps.queueFlags & VK_QUEUE_GRAPHICS_BIT)
queueFamiliesBuffer.graphics = i;
if (
queueFamiliesBuffer.graphics != queueFamiliesBuffer.present ||
queueFamiliesBuffer.graphics == QUEUE_FAMILY_NO_VALUE
)
{
VkBool32 presentSupport = VK_FALSE;
vkResult = vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, i, surface, &presentSupport);
if (vkResult != VK_SUCCESS)
LOG(WARNING, "Failed to check surface present support. Code: %d. Device: %hs", vkResult, deviceProperties.deviceName);
if (presentSupport)
queueFamiliesBuffer.present = i;
}
i++;
}
if (
queueFamiliesBuffer.graphics == QUEUE_FAMILY_NO_VALUE ||
queueFamiliesBuffer.present == QUEUE_FAMILY_NO_VALUE
)
continue;
queueFamiliesBuffer.transfer = queueFamiliesBuffer.graphics;
// Check surface info
SurfaceInfo surfaceInfoBuffer {};
uint32_t surfaceFormatsCount = 0;
vkResult = vkGetPhysicalDeviceSurfaceFormatsKHR(
physicalDevice,
surface,
&surfaceFormatsCount,
nullptr
);
if (vkResult != VK_SUCCESS)
LOG(WARNING, "Failed to get surface formats number. Code: %d. Device: %hs", vkResult, deviceProperties.deviceName);
surfaceInfoBuffer.availableFormats.resize(surfaceFormatsCount);
vkResult = vkGetPhysicalDeviceSurfaceFormatsKHR(
physicalDevice,
surface,
&surfaceFormatsCount,
surfaceInfoBuffer.availableFormats.data()
);
if (vkResult != VK_SUCCESS)
LOG(WARNING, "Failed to get surface formats. Code: %d. Device: %hs", vkResult, deviceProperties.deviceName);
uint32_t presentModesCount = 0;
vkResult = vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice,
surface,
&presentModesCount,
nullptr
);
if (vkResult != VK_SUCCESS)
LOG(WARNING, "Failed to get surface present modes number. Code: %d. Device: %hs", vkResult, deviceProperties.deviceName);
surfaceInfoBuffer.availablePresentModes.resize(presentModesCount);
vkResult = vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice,
surface,
&surfaceFormatsCount,
surfaceInfoBuffer.availablePresentModes.data()
);
if (vkResult != VK_SUCCESS)
LOG(WARNING, "Failed to get surface present modes. Code: %d. Device: %hs", vkResult, deviceProperties.deviceName);
if (
surfaceInfoBuffer.availableFormats.empty() ||
surfaceInfoBuffer.availablePresentModes.empty()
)
continue;
// Rate and select physical device
if (queueFamiliesBuffer.graphics == queueFamiliesBuffer.present)
priority += GPU_GRAPHICS_WITH_PRESENT_PRIORITY;
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
priority += GPU_DISCRETE_PRIORITY;
surfaceInfoBuffer.format.format = VK_FORMAT_B8G8R8A8_UNORM;
for (const VkSurfaceFormatKHR &format : surfaceInfoBuffer.availableFormats)
{
surfaceInfoBuffer.format = format;
if (format.format == VK_FORMAT_B8G8R8A8_SRGB && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
{
priority += GPU_B8G8R8_SRGB_PRIORITY;
break;
}
}
surfaceInfoBuffer.presentMode = VK_PRESENT_MODE_FIFO_KHR;
for (const VkPresentModeKHR &presentMode : surfaceInfoBuffer.availablePresentModes)
{
if (presentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
{
surfaceInfoBuffer.presentMode = presentMode;
break;
}
}
if (priority > best_priority)
{
best_priority = priority;
gpu = physicalDevice;
queueFamilies = queueFamiliesBuffer;
surfaceInfo = surfaceInfoBuffer;
}
}
if (gpu == VK_NULL_HANDLE)
{
LOG(CRITICAL, "Failed to select suitable physical device");
return;
}
// Define queues
//TODO: transfer is separate queue for async loading
std::vector<VkDeviceQueueCreateInfo> queuesCreateConfigs;
std::set<uint32_t> uniqueQueueFamilies {
queueFamilies.transfer,
queueFamilies.graphics,
queueFamilies.present
};
for (uint32_t queueFamily : uniqueQueueFamilies)
{
VkDeviceQueueCreateInfo queueCreateConfig {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.queueFamilyIndex = queueFamily,
.queueCount = 1,
.pQueuePriorities = &DEFAULT_QUEUE_PRIORITY
};
queuesCreateConfigs.push_back(queueCreateConfig);
}
// Create logical device
std::vector<const char*> deviceExtensions {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
VkDeviceCreateInfo deviceInfo {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = nullptr,
.queueCreateInfoCount = static_cast<uint32_t>(queuesCreateConfigs.size()),
.pQueueCreateInfos = queuesCreateConfigs.data(),
.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size()),
.ppEnabledExtensionNames = deviceExtensions.data(),
.pEnabledFeatures = &enabledFeatures,
};
vkResult = vkCreateDevice(gpu, &deviceInfo, nullptr, &device);
if (vkResult != VK_SUCCESS)
{
LOG(CRITICAL, "Failed to create logical device on %hs. Code: %d", deviceProperties.deviceName, vkResult);
return;
}
else LOG(INFO, "%hs is selected for render with %d priority score", deviceProperties.deviceName, best_priority);
// Save queues descriptor
vkGetDeviceQueue(device, queueFamilies.transfer, 0, &queues.transfer);
vkGetDeviceQueue(device, queueFamilies.graphics, 0, &queues.graphics);
vkGetDeviceQueue(device, queueFamilies.present, 0, &queues.present);
}
void Renderer::SetupSwapchain()
{
VkResult vkResult;
vkResult = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, surface, &surfaceInfo.capabilities);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to get surface capabilities. Code: %d", vkResult);
int width = 0, height = 0;
glfwGetFramebufferSize(window, &width, &height);
// Clamp extent
surfaceInfo.extent.width = (std::max)(
surfaceInfo.capabilities.minImageExtent.width,
(std::min)(surfaceInfo.capabilities.maxImageExtent.width, static_cast<uint32_t>(width))
);
surfaceInfo.extent.height = (std::max)(
surfaceInfo.capabilities.minImageExtent.height,
(std::min)(surfaceInfo.capabilities.maxImageExtent.height, static_cast<uint32_t>(height))
);
uint32_t imagesCount = surfaceInfo.capabilities.minImageCount + 1;
// Clamp min images count
if (surfaceInfo.capabilities.maxImageCount > 0 && imagesCount > surfaceInfo.capabilities.maxImageCount)
imagesCount = surfaceInfo.capabilities.maxImageCount;
VkSwapchainCreateInfoKHR swapchainCreateConfig {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.pNext = nullptr,
.surface = surface,
.minImageCount = imagesCount,
.imageFormat = surfaceInfo.format.format,
.imageColorSpace = surfaceInfo.format.colorSpace,
.imageExtent = surfaceInfo.extent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.preTransform = surfaceInfo.capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = surfaceInfo.presentMode,
.clipped = VK_TRUE,
.oldSwapchain = VK_NULL_HANDLE
};
if (queueFamilies.graphics != queueFamilies.present)
{
uint32_t queueFamiliesShare[] {queueFamilies.graphics, queueFamilies.present};
swapchainCreateConfig.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
swapchainCreateConfig.queueFamilyIndexCount = 2;
swapchainCreateConfig.pQueueFamilyIndices = queueFamiliesShare;
}
else
swapchainCreateConfig.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkResult = vkCreateSwapchainKHR(device, &swapchainCreateConfig, nullptr, &swapchain);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create swapchain. Code: %d", vkResult);
else LOG(INFO, "Swapchain is created");
vkResult = vkGetSwapchainImagesKHR(device, swapchain, &imagesCount, nullptr);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to get frames number. Code: %d", vkResult);
frames.resize(imagesCount);
vkResult = vkGetSwapchainImagesKHR(device, swapchain, &imagesCount, frames.data());
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to get frames descriptors. Code: %d", vkResult);
else LOG(INFO, "Frames are ready");
frameViews.resize(imagesCount);
for (size_t i = 0; i < frames.size(); i++)
{
VkImageViewCreateInfo frameViewConfig {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.image = frames[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = surfaceInfo.format.format,
.components {
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY
},
.subresourceRange {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
}
};
vkResult = vkCreateImageView(device, &frameViewConfig, nullptr, &frameViews[i]);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create image view for frame. Code: %d", vkResult);
}
LOG(INFO, "Frame views are ready.");
}
void Renderer::RecreateSwapchain()
{
if (screenWidth.load() == 0 || screenHeight.load() == 0)
{
isDrawing.store(false);
return;
}
else isDrawing.store(true);
vkDeviceWaitIdle(device);
ReleaseSwapchain();
SetupSwapchain();
SetupRenderPasses();
SetupPipelines();
SetupRenderBuffers();
}
void Renderer::ReleaseSwapchain()
{
for (VkFramebuffer &frameBuffer : baseFrameBuffers)
{
vkDestroyFramebuffer(device, frameBuffer, nullptr);
}
vkFreeCommandBuffers(
device,
graphicsCommandPool,
static_cast<uint32_t>(graphicsCommandBuffers.size()),
graphicsCommandBuffers.data()
);
vkFreeCommandBuffers(
device,
transferCommandPool,
static_cast<uint32_t>(transferCommandBuffers.size()),
transferCommandBuffers.data()
);
vkDestroyRenderPass(device, baseRenderPass, nullptr);
Deallocate(pipelineFactory);
for (VkImageView &frameView : frameViews)
{
vkDestroyImageView(device, frameView, nullptr);
}
vkDestroySwapchainKHR(device, swapchain, nullptr);
}
void Renderer::SetupRenderPasses()
{
VkAttachmentDescription colorAttachmentConfig {
.format = surfaceInfo.format.format,
.samples = VK_SAMPLE_COUNT_1_BIT, // TODO: Multisampling
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
};
VkAttachmentReference colorAttachmentRef {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
};
VkSubpassDescription subpass {
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachmentRef
};
VkSubpassDependency dependency
{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo baseRenderPassConfig {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.attachmentCount = 1,
.pAttachments = &colorAttachmentConfig,
.subpassCount = 1,
.pSubpasses = &subpass,
.dependencyCount = 1,
.pDependencies = &dependency
};
VkResult vkResult = vkCreateRenderPass(device, &baseRenderPassConfig, nullptr, &baseRenderPass);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create base render pass. Code: %d", vkResult);
}
void Renderer::SetupPipelines()
{
std::array vertexAttributes = GPU_Vertex::GetAttributes();
pipelineBinding = {
.baseMaterial = &baseMaterial,
.baseRenderPass = &baseRenderPass,
.device = &device,
.surfaceExtent = &surfaceInfo.extent,
.vertexBindingConfig = &drawConfig.vertexBindingConfig,
.vertexAttributesCount = static_cast<uint32_t>(vertexAttributes.size()),
.vertexAttributesConfig = vertexAttributes.data()
};
pipelineFactory = Allocate<PipelineFactory>(pipelineBinding);
}
void Renderer::SetupObjectsBuffers()
{
VkResult vkResult;
VkBufferCreateInfo worldVertexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(GPU_Vertex) * VERTEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
worldVerticesBinded.size = VERTEX_BUFFER_SIZE;
vkResult = vkCreateBuffer(device, &worldVertexBufferConfig, nullptr, &worldVertices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for world vertices. Code: %d", vkResult);
VkBufferCreateInfo worldIndexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(INDICES_SIZE) * INDEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
worldIndicesBinded.size = INDEX_BUFFER_SIZE;
vkResult = vkCreateBuffer(device, &worldIndexBufferConfig, nullptr, &worldIndices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for world indices. Code: %d", vkResult);
VkBufferCreateInfo stagingWorldVertexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(GPU_Vertex) * VERTEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
vkResult = vkCreateBuffer(device, &stagingWorldVertexBufferConfig, nullptr, &stagingWorldVertices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for staging world vertices. Code: %d", vkResult);
VkBufferCreateInfo stagingWorldIndexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(INDICES_SIZE) * INDEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
vkResult = vkCreateBuffer(device, &stagingWorldIndexBufferConfig, nullptr, &stagingWorldIndices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for staging world indices. Code: %d", vkResult);
VkBufferCreateInfo uiVertexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(GPU_Vertex) * VERTEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
uiVerticesBinded.size = VERTEX_BUFFER_SIZE;
vkResult = vkCreateBuffer(device, &uiVertexBufferConfig, nullptr, &uiVertices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for UI vertices. Code: %d", vkResult);
VkBufferCreateInfo uiIndexBufferConfig {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.size = sizeof(INDICES_SIZE) * INDEX_BUFFER_SIZE,
.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
};
uiIndicesBinded.size = INDEX_BUFFER_SIZE;
vkResult = vkCreateBuffer(device, &uiIndexBufferConfig, nullptr, &uiIndices);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create buffer for UI indices. Code: %d", vkResult);
VkMemoryRequirements worldMemoryRequirements;
vkGetBufferMemoryRequirements(device, worldVertices, &worldMemoryRequirements);
VkMemoryRequirements stagingWorldMemoryRequirements;
vkGetBufferMemoryRequirements(device, stagingWorldVertices, &stagingWorldMemoryRequirements);
VkMemoryRequirements uiMemoryRequirements;
vkGetBufferMemoryRequirements(device, uiVertices, &uiMemoryRequirements);
VkMemoryRequirements worldIdMemoryRequirements;
vkGetBufferMemoryRequirements(device, worldIndices, &worldIdMemoryRequirements);
VkMemoryRequirements stagingWorldIdMemoryRequirements;
vkGetBufferMemoryRequirements(device, stagingWorldIndices, &stagingWorldIdMemoryRequirements);
VkMemoryRequirements uiIdMemoryRequirements;
vkGetBufferMemoryRequirements(device, uiIndices, &uiIdMemoryRequirements);
VkPhysicalDeviceMemoryProperties memoryProps;
vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProps);
uint32_t optimizedMemTypeIndex = UINT32_MAX, cpuAccessMemTypeIndex = UINT32_MAX;
VkMemoryPropertyFlags optimizedMemoryProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
VkMemoryPropertyFlags cpuAccessMemoryProps = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
for (uint32_t i = 0; i < memoryProps.memoryTypeCount; i++)
{
if (
optimizedMemTypeIndex == UINT32_MAX &&
worldMemoryRequirements.memoryTypeBits & (1 << i) &&
(memoryProps.memoryTypes[i].propertyFlags & optimizedMemoryProps) == optimizedMemoryProps
)
optimizedMemTypeIndex = i;
if (
cpuAccessMemTypeIndex == UINT32_MAX &&
stagingWorldMemoryRequirements.memoryTypeBits & (1 << i) &&
uiMemoryRequirements.memoryTypeBits & (1 << i) &&
(memoryProps.memoryTypes[i].propertyFlags & cpuAccessMemoryProps) == cpuAccessMemoryProps
)
cpuAccessMemTypeIndex = i;
}
if (optimizedMemTypeIndex == UINT32_MAX)
LOG(CRITICAL, "Failed to find GPU memory available for local data. Code: %d", vkResult);
if (cpuAccessMemTypeIndex == UINT32_MAX)
LOG(CRITICAL, "Failed to find GPU memory available for transfering data. Code: %d", vkResult);
VkMemoryAllocateInfo allocateWorldVertices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = worldMemoryRequirements.size,
.memoryTypeIndex = optimizedMemTypeIndex
};
VkMemoryAllocateInfo allocateWorldIndices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = worldIdMemoryRequirements.size,
.memoryTypeIndex = optimizedMemTypeIndex
};
VkMemoryAllocateInfo allocateStagingWorldVertices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = stagingWorldMemoryRequirements.size,
.memoryTypeIndex = cpuAccessMemTypeIndex
};
VkMemoryAllocateInfo allocateStagingWorldIndices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = stagingWorldIdMemoryRequirements.size,
.memoryTypeIndex = cpuAccessMemTypeIndex
};
VkMemoryAllocateInfo allocateUiVertices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = uiMemoryRequirements.size,
.memoryTypeIndex = cpuAccessMemTypeIndex
};
VkMemoryAllocateInfo allocateUiIndices {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = uiIdMemoryRequirements.size,
.memoryTypeIndex = cpuAccessMemTypeIndex
};
vkResult = vkAllocateMemory(device, &allocateWorldVertices, nullptr, &worldVerticesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for world vertices. Code: %d", vkResult);
vkResult = vkAllocateMemory(
device, &allocateStagingWorldVertices, nullptr, &stagingWorldVerticesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for staging world vertices. Code: %d", vkResult);
vkResult = vkAllocateMemory(device, &allocateUiVertices, nullptr, &uiVerticesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for UI vertices. Code: %d", vkResult);
vkResult = vkAllocateMemory(device, &allocateWorldIndices, nullptr, &worldIndicesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for world indices. Code: %d", vkResult);
vkResult = vkAllocateMemory(
device, &allocateStagingWorldIndices, nullptr, &stagingWorldIndicesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for staging world indices. Code: %d", vkResult);
vkResult = vkAllocateMemory(device, &allocateUiIndices, nullptr, &uiIndicesMemory);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate GPU memory for UI indices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, worldVertices, worldVerticesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for world vertices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, stagingWorldVertices, stagingWorldVerticesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for staging world vertices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, uiVertices, uiVerticesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for UI vertices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, worldIndices, worldIndicesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for world indices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, stagingWorldIndices, stagingWorldIndicesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for staging world indices. Code: %d", vkResult);
vkResult = vkBindBufferMemory(device, uiIndices, uiIndicesMemory, 0);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to bind GPU memory for UI indices. Code: %d", vkResult);
vkResult = vkMapMemory(
device,
stagingWorldVerticesMemory,
0,
stagingWorldVertexBufferConfig.size,
0,
reinterpret_cast<void**>(&(worldVerticesBinded.data))
);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to map staging world vertices buffer to CPU");
vkResult = vkMapMemory(
device,
stagingWorldIndicesMemory,
0,
stagingWorldIndexBufferConfig.size,
0,
reinterpret_cast<void**>(&(worldIndicesBinded.data))
);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to map staging world indices buffer to CPU");
vkResult = vkMapMemory(
device,
uiVerticesMemory,
0,
uiVertexBufferConfig.size,
0,
reinterpret_cast<void**>(&uiVerticesBinded.data)
);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to map UI buffer vertices to CPU");
vkResult = vkMapMemory(
device,
uiIndicesMemory,
0,
uiIndexBufferConfig.size,
0,
reinterpret_cast<void**>(&(uiIndicesBinded.data))
);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to map staging UI indices buffer to CPU");
memset(worldVerticesBinded.data, 0, stagingWorldVertexBufferConfig.size);
memset(uiVerticesBinded.data, 0, uiVertexBufferConfig.size);
memset(worldIndicesBinded.data, 0, stagingWorldIndexBufferConfig.size);
memset(uiIndicesBinded.data, 0, uiIndexBufferConfig.size);
}
void Renderer::SetupRenderBuffers()
{
VkResult vkResult;
baseFrameBuffers.resize(frameViews.size());
size_t i = 0;
for (const VkImageView &frameView : frameViews)
{
VkImageView attachments[] = {frameView};
VkFramebufferCreateInfo frameBufferConfig {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.renderPass = baseRenderPass,
.attachmentCount = 1,
.pAttachments = attachments,
.width = surfaceInfo.extent.width,
.height = surfaceInfo.extent.height,
.layers = 1
};
vkResult = vkCreateFramebuffer(device, &frameBufferConfig, nullptr, &baseFrameBuffers[i]);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create framebuffer for base render pass. Code: %d", vkResult);
i++;
}
if (graphicsCommandPool == nullptr)
{
VkCommandPoolCreateInfo commandPoolConfig {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = queueFamilies.graphics,
};
vkResult = vkCreateCommandPool(device, &commandPoolConfig, nullptr, &graphicsCommandPool);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create graphics command pool. Code: %d", vkResult);
}
graphicsCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
VkCommandBufferAllocateInfo allocateConfig {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr,
.commandPool = graphicsCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, //TODO: reuse some commands using SECONDARY
.commandBufferCount = static_cast<uint32_t>(graphicsCommandBuffers.size())
};
vkResult = vkAllocateCommandBuffers(device, &allocateConfig, graphicsCommandBuffers.data());
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate graphics command buffers. Code: %d", vkResult);
if (transferCommandPool == nullptr)
{
VkCommandPoolCreateInfo commandPoolConfig {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
.queueFamilyIndex = queueFamilies.transfer,
};
vkResult = vkCreateCommandPool(device, &commandPoolConfig, nullptr, &transferCommandPool);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create transfer command pool. Code: %d", vkResult);
}
transferCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
allocateConfig = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr,
.commandPool = transferCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, //TODO: reuse some commands using SECONDARY
.commandBufferCount = static_cast<uint32_t>(transferCommandBuffers.size())
};
vkResult = vkAllocateCommandBuffers(device, &allocateConfig, transferCommandBuffers.data());
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to allocate transfer command buffers. Code: %d", vkResult);
}
void Renderer::Draw()
{
if (!isDrawing.load()) return;
VkResult vkResult;
uint32_t imageIndex = 0;
vkResult = vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to wait for fence. Code: %d", vkResult);
vkResult = vkAcquireNextImageKHR(
device, swapchain,
UINT64_MAX,
imageAvailable[currentFrame],
VK_NULL_HANDLE,
&imageIndex
);
switch (vkResult)
{
case VK_SUCCESS:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
case VK_SUBOPTIMAL_KHR:
LOG(WARNING, "Swapchain needs to be recreated");
RecreateSwapchain();
break;
default:
LOG(ERROR, "Failed to get next image index. Code: %d", vkResult);
break;
}
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE)
{
vkWaitForFences(device, 1, &imagesInFlight[imageIndex], VK_TRUE, UINT64_MAX);
}
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
vkResult = vkResetCommandBuffer(graphicsCommandBuffers[currentFrame], 0);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to reset command buffer. Code: %d", vkResult);
vkResult = vkBeginCommandBuffer(graphicsCommandBuffers[currentFrame], &drawConfig.commandBeginConfig);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to begin command buffer. Code: %d", vkResult);
drawConfig.renderPassBeginConfig.renderPass = baseRenderPass;
drawConfig.renderPassBeginConfig.framebuffer = baseFrameBuffers[imageIndex];
drawConfig.renderPassBeginConfig.renderArea = {
.offset = {.x = 0, .y = 0},
.extent = surfaceInfo.extent
};
vkCmdBeginRenderPass(
graphicsCommandBuffers[currentFrame],
&drawConfig.renderPassBeginConfig,
VK_SUBPASS_CONTENTS_INLINE
);
Pipeline* lastPipeline = nullptr;
Pipeline* pipeline = nullptr;
for (const RenderObject &object : objects)
{
pipeline = &pipelineFactory->Get(object.material);
if (pipeline != lastPipeline)
{
vkCmdBindPipeline(
graphicsCommandBuffers[currentFrame],
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline->instance
);
vkCmdSetViewport(graphicsCommandBuffers[currentFrame], 0, 1, &pipeline->viewport);
vkCmdSetScissor(graphicsCommandBuffers[currentFrame], 0, 1, &pipeline->scissors);
lastPipeline = pipeline;
}
std::vector<VkBuffer> vertexBuffers;
VkBuffer indexBuffer;
vertexBuffers.reserve(1);
if (object.isUI)
{
vertexBuffers.push_back(uiVertices);
indexBuffer = uiIndices;
}
else
{
vertexBuffers.push_back(worldVertices);
indexBuffer = worldIndices;
}
VkDeviceSize vertexOffsets[] = {object.mesh.verticesBufferPosition};
VkDeviceSize indexOffset = object.mesh.indicesBufferPosition;
vkCmdBindVertexBuffers(
graphicsCommandBuffers[currentFrame],
0,
1,
vertexBuffers.data(),
vertexOffsets
);
vkCmdBindIndexBuffer(
graphicsCommandBuffers[currentFrame],
indexBuffer,
indexOffset,
INDICES_SIZE_VK
);
vkCmdDrawIndexed(
graphicsCommandBuffers[currentFrame],
static_cast<uint32_t>(object.mesh.indices.size()),
static_cast<uint32_t>(object.transforms.size()),
0,
0, // TODO: batching
0 // TODO: batching
);
}
vkCmdEndRenderPass(graphicsCommandBuffers[currentFrame]);
vkResult = vkEndCommandBuffer(graphicsCommandBuffers[currentFrame]);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to end command buffer. Code: %d", vkResult);
VkSemaphore waitSemaphores[] = {imageAvailable[currentFrame]};
VkSemaphore signalSemaphores[] = {renderFinished[currentFrame]};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
drawConfig.submitConfig.pWaitSemaphores = waitSemaphores;
drawConfig.submitConfig.pSignalSemaphores =signalSemaphores;
drawConfig.submitConfig.pCommandBuffers = &graphicsCommandBuffers[currentFrame];
drawConfig.submitConfig.pWaitDstStageMask = waitStages;
vkResult = vkResetFences(device, 1, &inFlightFences[currentFrame]);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to reset for fence. Code: %d", vkResult);
vkResult = vkQueueSubmit(queues.graphics, 1, &drawConfig.submitConfig, inFlightFences[currentFrame]);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to submit render commands. Code: %d", vkResult);
drawConfig.presentConfig.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = {swapchain};
drawConfig.presentConfig.pSwapchains = swapChains;
drawConfig.presentConfig.pImageIndices = &imageIndex;
vkResult = vkQueuePresentKHR(queues.present, &drawConfig.presentConfig);
switch (vkResult)
{
case VK_SUCCESS:
break;
case VK_ERROR_OUT_OF_DATE_KHR:
case VK_SUBOPTIMAL_KHR:
LOG(WARNING, "Swapchain needs to be recreated");
RecreateSwapchain();
break;
default:
LOG(ERROR, "Failed to present swapchain. Code: %d", vkResult);
break;
}
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
}
void Renderer::CopyBuffer(VkBuffer src, size_t offset, VkBuffer dst, VkDeviceSize size)
{
VkResult vkResult;
VkCommandBufferAllocateInfo bufferAllocateConfig {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = transferCommandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1,
};
VkCommandBuffer commandBuffer;
vkResult = vkAllocateCommandBuffers(device, &bufferAllocateConfig, &commandBuffer);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to allocate temporary command buffer for copy operation. Code: %d", vkResult);
VkCommandBufferBeginInfo commandBeginConfig {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = nullptr,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
};
vkResult = vkBeginCommandBuffer(commandBuffer, &commandBeginConfig);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to begin command for copy operation. Code: %d", vkResult);
VkBufferCopy copyRegion {
.srcOffset = offset,
.dstOffset = offset,
.size = size
};
vkCmdCopyBuffer(commandBuffer, src, dst, 1, &copyRegion);
vkResult = vkEndCommandBuffer(commandBuffer);
if (vkResult != VK_SUCCESS)
LOG(ERROR, "Failed to end command for copy operation. Code: %d", vkResult);
VkSubmitInfo submitConfig {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = nullptr,
.commandBufferCount = 1,
.pCommandBuffers = &commandBuffer
};
vkQueueSubmit(queues.transfer, 1, &submitConfig, VK_NULL_HANDLE); //TODO: use fence for optimizatoin
vkQueueWaitIdle(queues.transfer);
vkFreeCommandBuffers(device, transferCommandPool, 1, &commandBuffer);
}
void Renderer::SetupSync()
{
VkResult vkResult;
VkSemaphoreCreateInfo semaphoreConfig {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = nullptr
};
VkFenceCreateInfo fenceConfig {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.pNext = nullptr,
.flags = VK_FENCE_CREATE_SIGNALED_BIT
};
imageAvailable.resize(MAX_FRAMES_IN_FLIGHT);
renderFinished.resize(MAX_FRAMES_IN_FLIGHT);
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
imagesInFlight.resize(frameViews.size(), VK_NULL_HANDLE);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
vkResult = vkCreateSemaphore(device, &semaphoreConfig, nullptr, &imageAvailable[i]);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create semaphore. Code: %d", vkResult);
vkResult = vkCreateSemaphore(device, &semaphoreConfig, nullptr, &renderFinished[i]);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create semaphore. Code: %d", vkResult);
vkResult = vkCreateFence(device, &fenceConfig, nullptr, &inFlightFences[i]);
if (vkResult != VK_SUCCESS)
LOG(CRITICAL, "Failed to create fence. Code: %d", vkResult);
}
}
void Renderer::Start()
{
if (isRunning)
{
LOG(CRITICAL, "Renderer can be started only once");
throw std::logic_error("Renderer can be started only once");
}
isRunning.store(true);
isDrawing.store(true);
renderThread = std::jthread([this](std::stop_token stop) {
this->stoken = &stop;
Threading();
});
}
void Renderer::Threading()
{
Logger::trace->Register_Thread(L"Renderer", 0);
LOG(INFO, "Renderer thread started");
Init();
Loop();
Release();
}
void Renderer::Init()
{
InitVulkan();
SetupDevice();
SetupSwapchain();
SetupRenderPasses();
SetupPipelines();
SetupObjectsBuffers();
SetupRenderBuffers();
CopyBuffer(stagingWorldVertices, 0, worldVertices, worldVerticesBinded.size * worldVerticesBinded.ELEMENT_SIZE);
CopyBuffer(stagingWorldIndices, 0, worldIndices, worldIndicesBinded.size * worldIndicesBinded.ELEMENT_SIZE);
SetupSync();
}
void Renderer::Loop()
{
RenderCommand commandBuffer;
while (!stoken->stop_requested())
{
while (commands.pop(commandBuffer))
{
ProcessCommand(commandBuffer);
}
Draw();
}
vkDeviceWaitIdle(device);
}
void Renderer::ProcessCommand(const RenderCommand &command)
{
switch(command.type)
{
case RenderCommand::SHUTDOWN:
{
LOG(INFO, "SHUTDOWN command");
Shutdown();
break;
}
case RenderCommand::REGISTER_OBJECTS:
{
LOG(INFO, "REGISTER_OBJECTS command");
for (size_t i = 0; i < command.objectsSize; i++)
{
RenderObject &object = command.objects[i];
object.engineId = static_cast<uint32_t>(objects.size());
if (objects.contains(object)) continue;
// TODO: combine vertices data and write with one Write out of loop
size_t verticesPos = worldVerticesBinded.Write(
object.mesh.vertices.data(),
object.mesh.vertices.size()
) * worldVerticesBinded.ELEMENT_SIZE;
object.mesh.verticesBufferPosition = verticesPos;
CopyBuffer(
stagingWorldVertices,
verticesPos,
worldVertices,
object.mesh.vertices.size() * worldVerticesBinded.ELEMENT_SIZE
);
size_t indicesPos = worldIndicesBinded.Write(
object.mesh.indices.data(),
object.mesh.indices.size()
) * worldIndicesBinded.ELEMENT_SIZE;
object.mesh.indicesBufferPosition = indicesPos;
CopyBuffer(
stagingWorldIndices,
indicesPos,
worldIndices,
object.mesh.indices.size() * worldIndicesBinded.ELEMENT_SIZE
);
objects.insert(object);
}
break;
}
case RenderCommand::RESIZE_WINDOW:
{
LOG(INFO, "RESIZE_WINDOW command");
RecreateSwapchain();
break;
}
default:
{
LOG(WARNING, "Unhandled command. Type id: %d", command.type);
break;
}
}
}
void Renderer::Shutdown()
{
renderThread.request_stop();
}
void Renderer::Request(const RenderCommand &command)
{
commands.push(command);
}
void Renderer::Request(const RenderCommand::Type &type)
{
commands.push(RenderCommand {.type = type});
}
void Renderer::RegisterObjects(RenderObject* objects, size_t size)
{
RenderCommand command {
.type = RenderCommand::REGISTER_OBJECTS,
.objects = objects,
.objectsSize = size
};
Request(command);
}
void Renderer::ResizeWindow(int width, int height)
{
screenWidth.store(width);
screenHeight.store(height);
Request(RenderCommand::RESIZE_WINDOW);
}
void Renderer::Release()
{
vkDeviceWaitIdle(device);
ReleaseSwapchain();
vkUnmapMemory(device, stagingWorldVerticesMemory);
vkUnmapMemory(device, uiVerticesMemory);
vkDestroyBuffer(device, worldVertices, nullptr);
vkDestroyBuffer(device, stagingWorldVertices, nullptr);
vkDestroyBuffer(device, uiVertices, nullptr);
vkDestroyBuffer(device, worldIndices, nullptr);
vkDestroyBuffer(device, stagingWorldIndices, nullptr);
vkDestroyBuffer(device, uiIndices, nullptr);
vkFreeMemory(device, worldVerticesMemory, nullptr);
vkFreeMemory(device, stagingWorldVerticesMemory, nullptr);
vkFreeMemory(device, uiVerticesMemory, nullptr);
vkFreeMemory(device, worldIndicesMemory, nullptr);
vkFreeMemory(device, stagingWorldIndicesMemory, nullptr);
vkFreeMemory(device, uiIndicesMemory, nullptr);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
vkDestroySemaphore(device, renderFinished[i], nullptr);
vkDestroySemaphore(device, imageAvailable[i], nullptr);
vkDestroyFence(device, inFlightFences[i], nullptr);
}
vkDestroyCommandPool(device, graphicsCommandPool, nullptr);
vkDestroyCommandPool(device, transferCommandPool, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(vulkan, surface, nullptr);
vkDestroyInstance(vulkan, nullptr);
LOG(INFO, "Renderer is released");
isRunning.store(false);
}
bool Renderer::GetThreadStatus() { return isRunning.load(); }
bool Renderer::GetDrawStatus() { return isDrawing.load(); }