EtrediaEmpires/frontend/CMakeLists.txt
legatt 9a258f7443 Asset Manager
- Class for threaded load and read assets from virtual file system
2025-08-23 16:28:12 +03:00

79 lines
2.4 KiB
CMake

cmake_minimum_required (VERSION 3.8)
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project (EEfrontend)
# List sources
set(HEADERS "Renderer.hpp" "FileSystem.hpp" "compile_config.hpp" "AssetManager.hpp" "AssetData.hpp")
set(SOURCES "main.cpp" "Renderer.cpp" "FileSystem.cpp" "AssetManager.cpp" "AssetData.cpp")
list(TRANSFORM HEADERS PREPEND "include/")
list(TRANSFORM SOURCES PREPEND "src/")
# Find dependencies
find_package(Boost REQUIRED COMPONENTS lockfree)
find_package(SDL2 CONFIG REQUIRED)
find_package(Vulkan REQUIRED)
find_package(RmlUi CONFIG REQUIRED)
# Link library
add_executable(${PROJECT_NAME} ${HEADERS} ${SOURCES})
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
target_link_libraries(${PROJECT_NAME} PRIVATE Boost::lockfree)
target_link_libraries(${PROJECT_NAME} PRIVATE p7)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Vulkan)
target_link_libraries(${PROJECT_NAME} PRIVATE RmlUi::RmlUi)
target_include_directories(${PROJECT_NAME} PUBLIC include/)
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
endif()
# Compile options
if (APP_VERSION)
string(REPLACE "." ";" APP_VERSION_LIST ${APP_VERSION})
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
target_compile_definitions(${PROJECT_NAME}
PRIVATE APP_VERSION
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
PRIVATE MINOR_VERSION=${MINOR_VERSION}
PRIVATE PATCH_VERSION=${PATCH_VERSION}
)
endif()
if (VALIDATION_LAYER)
target_compile_definitions(${PROJECT_NAME} PRIVATE VALIDATION_LAYER_ON)
endif()
# Set a symbolic link so executable can find the /assets folder
set(link_src "${CMAKE_SOURCE_DIR}/assets")
set(link_dst "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD COMMAND ${CMAKE_COMMAND}
-E create_symlink ${link_src} ${link_dst}
DEPENDS ${link_dst}
COMMENT "symbolic link ${link_src} => ${link_dst}"
)