EtrediaEmpires/engine/include/compile_config.hpp
legatt 3f965b2393 C++20 migration and Client
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
2026-02-10 04:12:04 +03:00

21 lines
404 B
C++

#ifndef ETREDIAEMPIRES_COMPILE_CONFIG_HPP
#define ETREDIAEMPIRES_COMPILE_CONFIG_HPP
#define P7_LOGS_PATH L" /P7.Dir=logs/game/"
#ifdef NDEBUG
#define P7_SINK L" /P7.Sink=FileTxt"
#else
#define P7_SINK L" /P7.Sink=Console"
#endif
#ifndef APP_VERSION
#define MAJOR_VERSION 0
#define MINOR_VERSION 0
#define PATCH_VERSION 0
#endif
#define ASSETS_HASH_SPACE 0
#endif //ETREDIAEMPIRES_COMPILE_CONFIG_HPP