- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
15 lines
243 B
Modula-2
15 lines
243 B
Modula-2
#ifndef MAP
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#define MAP(name, color)
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#endif
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MAP(pepene, 0xAA00FF)
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MAP(scarna, 0xFF007F)
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MAP(dineria, 0xFFFF00)
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MAP(perdania, 0x7FFF00)
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MAP(arstinia, 0xFF0000)
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MAP(alende, 0x0000FF)
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MAP(zerandia, 0xFF5400)
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MAP(mgahvatia, 0x5400FF)
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#undef MAP |