- Enterprises have action type, money, salary and bankruption status - Enterprise add and multiply functions replaced with setters - Delivery contracts have cost, distance and sponsor reference. Value renamed to amount - Integer values use static sizes types - Action CONTAIN renamed to STORE - Enterprises skip their action if is bankrupt - Delivering transfers money from sponsor to deliverer due contract - Enterprise routine system processes salaries and bankruptcy - ee_ecs data structures renamed with snake_case - Get enterprises info request
34 lines
716 B
C++
34 lines
716 B
C++
#pragma once
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#include "ee_economy/components/container.hpp"
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#include <entt/entity/fwd.hpp>
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#include <entt/entt.hpp>
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#include <ee_economy/economy.hpp>
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#include <unordered_map>
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namespace ee_ecs
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{
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class world
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{
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private:
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entt::registry registry;
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std::unordered_map<int16_t, entt::entity> states_table;
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void update_enterprises();
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public:
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// Run every registered system
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void update();
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entt::entity register_state(const int16_t id, const ee_economy::container &resources);
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entt::entity spawn_enterprise(
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const bool is_building,
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const ee_economy::ACTION_TYPE action,
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const entt::entity state,
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const ee_economy::enterprise_defaults &defaults
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);
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entt::registry& get_registry();
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};
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} |