Converting map script

This commit is contained in:
legatt 2026-02-10 17:09:41 +03:00
parent b3d74c9cd7
commit 5837def95c
7 changed files with 10 additions and 6 deletions

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@ -44,7 +44,7 @@ int main(int argc, char **argv)
Engine::assetManager->LoadDir(ee_assets::MATERIAL, "assets/materials");
// Load assets
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/regions.map");
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/ET.map");
Engine::assetManager->LoadAsync(ee_assets::SAVE, "assets/scenarios/empires.save");
// Setup input manager TODO: builder
@ -53,7 +53,7 @@ int main(int argc, char **argv)
// Setup renderer TODO: builder
Engine::renderer = reinterpret_cast<ee_engine::IRenderer*>(Allocate<ee_magnum::MagnumRenderer>(window));
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/regions.map");
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/ET.map");
Engine::renderer->RegisterMapMesh(&states.content);
//TODO: ShaderRefs builder from set of AssetMaterial
@ -78,9 +78,9 @@ int main(int argc, char **argv)
// Setup Client TODO: builder
Engine::client = Allocate<Client>();
AssetHandle save = Engine::assetManager->Find("assets/scenarios/empires.save");
Engine::client->LoadSave(save);
Engine::client->Init();
// AssetHandle save = Engine::assetManager->Find("assets/scenarios/empires.save");
// Engine::client->LoadSave(save);
// Engine::client->Init();
Engine::client->Start();
// Game loop

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@ -1,2 +1,6 @@
@echo off
"%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe" regions.bmp ../../assets/map/regions.map
set ASSETS=../../assets
set COMPILE=%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe
for %%F in (maps/*) do %COMPILE% "maps/%%~nF.bmp" "%ASSETS%/map/%%~nF" && echo "Compiled: %%~nF"