17 Commits

Author SHA1 Message Date
1adddd3f1c Network base, new map, economy base
- Steam networking dependencies
- Full-size regions map
- Economy base structures and assets
2026-10-14 12:10:14 +03:00
eb79ff9879 Shaders SPIR-V compilation in SDK 2026-04-27 17:24:51 +03:00
7ec8c82569 Major SDK improvements + Cap'n Proto assets format 2026-04-27 03:43:45 +03:00
55258615c5 Vulkan renderer 2026-04-01 15:51:37 +03:00
5837def95c Converting map script 2026-02-10 17:09:41 +03:00
3f965b2393 C++20 migration and Client
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
2026-02-10 04:12:04 +03:00
9d5a41b02d Assets system refactor, Save Asset 2026-01-28 19:41:07 +03:00
49affdcc38 Input manager, camera zoom 2026-01-25 03:39:50 +03:00
83f947ce1f namespaces refactor 2026-01-24 19:22:19 +03:00
6bcea3087a Rendering states in Magnum 2026-01-24 15:51:21 +03:00
91bee9f300 Optimize vertices 2026-01-20 12:04:41 +03:00
53bcd2a2e0 Approximation and Triangulation 2026-01-20 01:58:43 +03:00
a157492b4b Find map provs contour 2026-01-20 00:56:53 +03:00
67b2b64d2f Refactor modules architecture 2026-01-14 17:32:32 +03:00
945cf4b1cc UBO base 2026-01-14 15:26:09 +03:00
2e0369ee2b Vertex buffers
- Fix RenderObject comparator for storing in set
- RenderObjects get ID on register
- Transfer queue family and queue
- Command buffers for transfer queue
- PipelineFactory constructor parameters combined in PipelineBinding structure
- GPU_Vertex and GPU_Buffer structures to map GPU memory data
- Vertex buffers for world and UI RenderObjects with staging
2025-10-04 20:46:15 +03:00
1d65039e2f Swapchain presentation and GLFW
- Render objects list
- SDL2 replaced with GLFW
- Swapchain synchronization, presentation and recreation on resize
2025-09-27 12:30:00 +03:00