14 Commits

Author SHA1 Message Date
08477f316e P7 Logger to module 2026-02-18 22:27:30 +03:00
04948d0d4d Migrate to STD module 2026-02-18 17:00:04 +03:00
3b8456d07a Latest Magnum and STD module support 2026-02-18 16:16:02 +03:00
0f26b7423d Minor TODOs completed
- Rename states -> regions
- Threads unregistering from Logger
- Remove unnecessary references for primitive arguments in functions
- Marking classes as final for optimization
- Remove typo in Materials implementation file name
- Move some modules to partitions
2026-02-11 03:28:33 +03:00
5837def95c Converting map script 2026-02-10 17:09:41 +03:00
b3d74c9cd7 Camera movement 2026-02-10 16:36:16 +03:00
3f965b2393 C++20 migration and Client
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
2026-02-10 04:12:04 +03:00
9d5a41b02d Assets system refactor, Save Asset 2026-01-28 19:41:07 +03:00
49affdcc38 Input manager, camera zoom 2026-01-25 03:39:50 +03:00
83f947ce1f namespaces refactor 2026-01-24 19:22:19 +03:00
6bcea3087a Rendering states in Magnum 2026-01-24 15:51:21 +03:00
a157492b4b Find map provs contour 2026-01-20 00:56:53 +03:00
0ff3a35ed3 Refactor and Magnum integration 2026-01-18 20:47:45 +03:00
67b2b64d2f Refactor modules architecture 2026-01-14 17:32:32 +03:00