- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
- Fix RenderObject comparator for storing in set
- RenderObjects get ID on register
- Transfer queue family and queue
- Command buffers for transfer queue
- PipelineFactory constructor parameters combined in PipelineBinding structure
- GPU_Vertex and GPU_Buffer structures to map GPU memory data
- Vertex buffers for world and UI RenderObjects with staging