4 Commits

Author SHA1 Message Date
a157492b4b Find map provs contour 2026-01-20 00:56:53 +03:00
0ff3a35ed3 Refactor and Magnum integration 2026-01-18 20:47:45 +03:00
1d65039e2f Swapchain presentation and GLFW
- Render objects list
- SDL2 replaced with GLFW
- Swapchain synchronization, presentation and recreation on resize
2025-09-27 12:30:00 +03:00
389ed599c8 Pipeline factory and materials
- AssetManager uses static assets ID from path hash
- PipelineFactory creates Vulkan pipelines using PipelineConfig structure depending on AssetMaterial and creation flags
- AssetMaterial describes pipelines (e.g. used shaders)
- Materials are described with JSON in sources with path references to other assets
- AssetMaterial is parsed from binary file with asset IDs in references
- compile_config tool compiles material JSON file to binary file with path references replaced with asset IDs
- Allocator supports type's constructors with arguments
- NativeFileSystem: fixed empty bufferSize and buffer trash
2025-08-29 13:13:11 +03:00