- a = { ... } definitions replaced with a { ... }
- GetOverlappedResult replaced with waiting for event in Windows async file loading
- FileHandles and AssetHandles stored in heap for container element adresses consistence
- Shader assets examples
- Vulkan initialization moved to InitVulkan()
- Renderer thread processes commands from main thread
- SetupDevice() for select physical device and queue families, create logical device and queues.
- Enterprises have action type, money, salary and bankruption status
- Enterprise add and multiply functions replaced with setters
- Delivery contracts have cost, distance and sponsor reference. Value renamed to amount
- Integer values use static sizes types
- Action CONTAIN renamed to STORE
- Enterprises skip their action if is bankrupt
- Delivering transfers money from sponsor to deliverer due contract
- Enterprise routine system processes salaries and bankruptcy
- ee_ecs data structures renamed with snake_case
- Get enterprises info request
- Deliverer component added
- Delivering system added
- Delivery tests
- Spawn enterprises tests (miner and deliverer)
- Base, factor and total efficiency of enterprise added
- Value of resource mined per tick moved from miner to enterprise efficiency