- a = { ... } definitions replaced with a { ... }
- GetOverlappedResult replaced with waiting for event in Windows async file loading
- FileHandles and AssetHandles stored in heap for container element adresses consistence
- Shader assets examples
- Vulkan initialization moved to InitVulkan()
- Renderer thread processes commands from main thread
- SetupDevice() for select physical device and queue families, create logical device and queues.