- Fix RenderObject comparator for storing in set - RenderObjects get ID on register - Transfer queue family and queue - Command buffers for transfer queue - PipelineFactory constructor parameters combined in PipelineBinding structure - GPU_Vertex and GPU_Buffer structures to map GPU memory data - Vertex buffers for world and UI RenderObjects with staging
Description
No description provided
Languages
C++
82.8%
C
13%
CMake
1.6%
Python
1.4%
GLSL
1.1%
Other
0.1%