- Fix RenderObject comparator for storing in set - RenderObjects get ID on register - Transfer queue family and queue - Command buffers for transfer queue - PipelineFactory constructor parameters combined in PipelineBinding structure - GPU_Vertex and GPU_Buffer structures to map GPU memory data - Vertex buffers for world and UI RenderObjects with staging
14 lines
140 B
JSON
14 lines
140 B
JSON
{
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"dependencies": [
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"boost-lockfree",
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"xxhash",
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"nlohmann-json",
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"entt",
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"vulkan",
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"glfw3",
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"glm",
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"rmlui",
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"gtest"
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]
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}
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