legatt 2e0369ee2b Vertex buffers
- Fix RenderObject comparator for storing in set
- RenderObjects get ID on register
- Transfer queue family and queue
- Command buffers for transfer queue
- PipelineFactory constructor parameters combined in PipelineBinding structure
- GPU_Vertex and GPU_Buffer structures to map GPU memory data
- Vertex buffers for world and UI RenderObjects with staging
2025-10-04 20:46:15 +03:00

12 lines
273 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}