C++20 migration and Client
- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
This commit is contained in:
parent
9d5a41b02d
commit
3f965b2393
8
.idea/.gitignore
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vendored
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8
.idea/.gitignore
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vendored
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@ -0,0 +1,8 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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||||||
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/dataSources/
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/dataSources.local.xml
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||||||
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.idea/.idea.EtrediaEmpires.dir/.idea/.gitignore
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vendored
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13
.idea/.idea.EtrediaEmpires.dir/.idea/.gitignore
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vendored
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|||||||
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# Default ignored files
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||||||
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/shelf/
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/workspace.xml
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# Rider ignored files
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||||||
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/modules.xml
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/.idea.EtrediaEmpires.iml
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/contentModel.xml
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/projectSettingsUpdater.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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4
.idea/.idea.EtrediaEmpires.dir/.idea/encodings.xml
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Normal file
4
.idea/.idea.EtrediaEmpires.dir/.idea/encodings.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.EtrediaEmpires.dir/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.EtrediaEmpires.dir/.idea/indexLayout.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.EtrediaEmpires.dir/.idea/vcs.xml
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.idea/.idea.EtrediaEmpires.dir/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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2
.idea/EtrediaEmpires.iml
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2
.idea/EtrediaEmpires.iml
generated
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@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module classpath="CMake" type="CPP_MODULE" version="4" />
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5
.idea/codeStyles/codeStyleConfig.xml
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Normal file
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.idea/codeStyles/codeStyleConfig.xml
generated
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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.idea/inspectionProfiles/Project_Default.xml
generated
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.idea/inspectionProfiles/Project_Default.xml
generated
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="ClangTidy" enabled="false" level="WARNING" enabled_by_default="false" />
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<inspection_tool class="SpellCheckingInspection" enabled="false" level="TYPO" enabled_by_default="false">
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<option name="processCode" value="true" />
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<option name="processLiterals" value="true" />
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<option name="processComments" value="true" />
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</inspection_tool>
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</profile>
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</component>
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.idea/misc.xml
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.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CMakePythonSetting">
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<option name="pythonIntegrationState" value="YES" />
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</component>
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<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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</project>
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.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/EtrediaEmpires.iml" filepath="$PROJECT_DIR$/.idea/EtrediaEmpires.iml" />
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</modules>
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</component>
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</project>
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.idea/vcs.xml
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.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1,20 +1,25 @@
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cmake_minimum_required (VERSION 3.8)
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cmake_minimum_required (VERSION 4.2.3)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_SCAN_FOR_MODULES ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if (POLICY CMP0141)
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if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW)
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cmake_policy(SET CMP0141 NEW)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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endif()
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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project (EtrediaEmpires LANGUAGES CXX)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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project (EtrediaEmpires)
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add_subdirectory(sdk/map)
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add_subdirectory(sdk/map)
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add_subdirectory(sdk/assets)
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add_subdirectory(sdk/assets)
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add_subdirectory(utils)
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add_subdirectory(p7lib)
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add_subdirectory(p7lib)
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add_subdirectory(server)
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add_subdirectory(utils)
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add_subdirectory(server/lib)
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add_subdirectory(engine-api)
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add_subdirectory(engine-api)
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add_subdirectory(renderers/magnum-renderer)
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add_subdirectory(renderers/magnum-renderer)
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add_subdirectory(engine)
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add_subdirectory(engine)
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BIN
assets/map/regions.map
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BIN
assets/map/regions.map
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Binary file not shown.
Binary file not shown.
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cmake/executable.cmake
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cmake/executable.cmake
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function(add_executable_target TARGET_NAME)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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project(${TARGET_NAME} LANGUAGES CXX)
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add_executable(${TARGET_NAME})
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
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src/*.cpp
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src/*.c
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)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS
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include/*.hpp
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include/*.h
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)
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file(GLOB_RECURSE MODULES CONFIGURE_DEPENDS
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modules/*.cppm
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modules/*.ixx
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)
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target_sources(${TARGET_NAME} PUBLIC FILE_SET modules TYPE CXX_MODULES BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${MODULES})
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target_sources(${TARGET_NAME} PUBLIC FILE_SET headers TYPE HEADERS BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${HEADERS})
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target_sources(${TARGET_NAME} PRIVATE ${SOURCES})
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# MSVC STD module linking
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# target_compile_options(${TARGET_NAME} PRIVATE
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# /EHsc
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# "SHELL:/reference \"std=$ENV{STD_MODULE_DIR}/std.ifc\""
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# "SHELL:/reference \"std.compat=$ENV{STD_MODULE_DIR}/std.compat.ifc\""
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#)
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#target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.obj")
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# target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.compat.obj")
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#target_compile_options(${TARGET_NAME} PRIVATE
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# /wd5050
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#)
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#target_compile_features(${TARGET_NAME} PRIVATE cxx_std_23 INTERFACE cxx_std_23)
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# Clang modules
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# target_compile_options(${TARGET_NAME} PRIVATE
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# -fmodules
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# -fcxx-modules
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# -fbuiltin-module-map
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# -fimplicit-module-maps
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# )
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target_include_directories(${TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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endfunction()
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cmake/library.cmake
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cmake/library.cmake
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function(add_library_target TARGET_NAME)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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project(${TARGET_NAME} LANGUAGES CXX)
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add_library(${TARGET_NAME})
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
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src/*.cpp
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src/*.c
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)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS
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include/*.hpp
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include/*.h
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)
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file(GLOB_RECURSE MODULES CONFIGURE_DEPENDS
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modules/*.cppm
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modules/*.ixx
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)
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target_sources(${TARGET_NAME} PUBLIC FILE_SET modules TYPE CXX_MODULES BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${MODULES})
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target_sources(${TARGET_NAME} PUBLIC FILE_SET headers TYPE HEADERS BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${HEADERS})
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target_sources(${TARGET_NAME} PRIVATE ${SOURCES})
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# MSVC STD module linking
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# target_compile_options(${TARGET_NAME} PRIVATE
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# /EHsc
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# "SHELL:/reference \"std=$ENV{STD_MODULE_DIR}/std.ifc\""
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# "SHELL:/reference \"std.compat=$ENV{STD_MODULE_DIR}/std.compat.ifc\""
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#)
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#target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.obj")
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# target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.compat.obj")
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#target_compile_options(${TARGET_NAME} PRIVATE
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# /wd5050
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#)
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#target_compile_features(${TARGET_NAME} PRIVATE cxx_std_23 INTERFACE cxx_std_23)
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# Clang modules
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# target_compile_options(${TARGET_NAME} PRIVATE
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# -fmodules
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# -fcxx-modules
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# -fbuiltin-module-map
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# -fimplicit-module-maps
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# )
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target_include_directories(${TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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||||||
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endfunction()
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if (POLICY CMP0141)
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||||||
cmake_policy(SET CMP0141 NEW)
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||||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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project(engine-api)
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project(engine-api)
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
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include(${CMAKE_SOURCE_DIR}/cmake/library.cmake)
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"src/*.cpp"
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"src/*.c"
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"include/*.hpp"
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"include/*.h"
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)
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||||||
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||||||
# Find dependencies
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# Find dependencies
|
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|
||||||
find_package(glfw3 CONFIG REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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||||||
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find_package(glm CONFIG REQUIRED)
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||||||
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||||||
# Link library
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# Link library
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||||||
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|
||||||
add_library(${PROJECT_NAME} ${SOURCES})
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add_library_target(${PROJECT_NAME})
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||||||
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||||||
target_link_libraries(${PROJECT_NAME} PRIVATE p7)
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target_link_libraries(${PROJECT_NAME} PRIVATE p7)
|
||||||
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target_link_libraries(${PROJECT_NAME} PUBLIC server)
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
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target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
|
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
|
||||||
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target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
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||||||
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|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
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|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
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||||||
endif()
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|
||||||
@ -1,59 +0,0 @@
|
|||||||
#pragma once
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|
||||||
#include "GameData.hpp"
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|
||||||
#include "Map.hpp"
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||||||
#include <concepts>
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||||||
#include <cstdint>
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||||||
#include <vector>
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||||||
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||||||
namespace ee_assets
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||||||
{
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||||||
struct AssetData {};
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||||||
template<typename T> concept Asset = std::derived_from<T, AssetData>;
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||||||
enum AssetType
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||||||
{
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||||||
BINARY,
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||||||
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||||||
MAP_MESH,
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||||||
SAVE,
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||||||
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||||||
SHADER,
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||||||
MATERIAL,
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||||||
IMAGE
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||||||
};
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||||||
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||||||
struct AssetBinary : public AssetData
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||||||
{
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||||||
uint8_t* content = nullptr;
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|
||||||
size_t size = 0;
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||||||
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|
||||||
AssetBinary(uint8_t* &source, const size_t sourceSize);
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||||||
~AssetBinary();
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||||||
};
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||||||
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|
||||||
struct AssetMapMesh : public AssetData
|
|
||||||
{
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|
||||||
ee_engine::MapMesh content;
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||||||
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||||||
uint8_t* Serialize(size_t &size);
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||||||
AssetMapMesh() {};
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||||||
AssetMapMesh(uint8_t* &source, const size_t sourceSize);
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||||||
};
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||||||
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||||||
struct AssetSave : public AssetData
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||||||
{
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||||||
std::vector<ee_data::Subject> subjects;
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||||||
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|
||||||
uint8_t* Serialize(size_t &size);
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|
||||||
AssetSave() {};
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|
||||||
AssetSave(uint8_t* &source, const size_t sourceSize);
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|
||||||
};
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|
||||||
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|
||||||
#define AssetShader AssetBinary
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|
||||||
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|
||||||
struct AssetMaterial : public AssetData
|
|
||||||
{
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|
||||||
uint32_t vertexShaderAssetID;
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|
||||||
uint32_t fragmentShaderAssetID;
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|
||||||
};
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|
||||||
}
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|
||||||
@ -1,13 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <cstdint>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace ee_data
|
|
||||||
{
|
|
||||||
struct Subject
|
|
||||||
{
|
|
||||||
uint32_t tag;
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|
||||||
uint32_t color;
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|
||||||
std::vector<uint32_t> regions;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,24 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
|
|
||||||
namespace ee_engine
|
|
||||||
{
|
|
||||||
struct MapMesh
|
|
||||||
{
|
|
||||||
struct Province
|
|
||||||
{
|
|
||||||
std::vector<glm::vec2> vertices;
|
|
||||||
std::vector<uint16_t> indices;
|
|
||||||
};
|
|
||||||
std::unordered_map<uint32_t, std::vector<Province>> states;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ProvinceSSBO
|
|
||||||
{
|
|
||||||
uint32_t stateId;
|
|
||||||
uint32_t color;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
63
engine-api/modules/AssetData.cppm
Normal file
63
engine-api/modules/AssetData.cppm
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <concepts>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
export module AssetData;
|
||||||
|
import GameData;
|
||||||
|
import MapView;
|
||||||
|
|
||||||
|
export namespace ee_assets
|
||||||
|
{
|
||||||
|
struct AssetData {};
|
||||||
|
template<typename T> concept Asset = std::is_base_of_v<AssetData, T>;
|
||||||
|
|
||||||
|
enum AssetType
|
||||||
|
{
|
||||||
|
BINARY,
|
||||||
|
|
||||||
|
MAP_MESH,
|
||||||
|
SAVE,
|
||||||
|
|
||||||
|
SHADER,
|
||||||
|
MATERIAL,
|
||||||
|
IMAGE
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetBinary : public AssetData
|
||||||
|
{
|
||||||
|
std::uint8_t* content = nullptr;
|
||||||
|
std::size_t size = 0;
|
||||||
|
|
||||||
|
AssetBinary(std::uint8_t* &source, const std::size_t sourceSize);
|
||||||
|
~AssetBinary();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetMapMesh : public AssetData
|
||||||
|
{
|
||||||
|
ee_engine::MapMesh content;
|
||||||
|
|
||||||
|
std::uint8_t* Serialize(std::size_t &size);
|
||||||
|
AssetMapMesh() {};
|
||||||
|
AssetMapMesh(std::uint8_t* &source, const std::size_t sourceSize);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetSave : public AssetData
|
||||||
|
{
|
||||||
|
ee_data::GameState content;
|
||||||
|
|
||||||
|
std::uint8_t* Serialize(std::size_t &size);
|
||||||
|
AssetSave() {};
|
||||||
|
AssetSave(std::uint8_t* &source, const std::size_t sourceSize);
|
||||||
|
};
|
||||||
|
|
||||||
|
using AssetShader = AssetBinary;
|
||||||
|
|
||||||
|
struct AssetMaterial : public AssetData
|
||||||
|
{
|
||||||
|
std::uint32_t vertexShaderAssetID;
|
||||||
|
std::uint32_t fragmentShaderAssetID;
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -1,7 +1,10 @@
|
|||||||
#pragma once
|
module;
|
||||||
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
namespace ee_engine
|
export module Input;
|
||||||
|
|
||||||
|
export namespace ee_engine
|
||||||
{
|
{
|
||||||
struct InputHandlers
|
struct InputHandlers
|
||||||
{
|
{
|
||||||
@ -1,9 +1,18 @@
|
|||||||
#pragma once
|
module;
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include "Map.hpp"
|
|
||||||
#include "AssetData.hpp"
|
|
||||||
|
|
||||||
namespace ee_engine
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <vector>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
export module Render;
|
||||||
|
import worker;
|
||||||
|
import MapView;
|
||||||
|
import AssetData;
|
||||||
|
|
||||||
|
export namespace ee_engine
|
||||||
{
|
{
|
||||||
struct ShaderRefs
|
struct ShaderRefs
|
||||||
{
|
{
|
||||||
@ -24,11 +33,31 @@ namespace ee_engine
|
|||||||
float rotation;
|
float rotation;
|
||||||
};
|
};
|
||||||
|
|
||||||
class IRenderer
|
struct RendererCommand : public ee_utils::WorkerCommand
|
||||||
|
{
|
||||||
|
enum Type : std::uint8_t
|
||||||
|
{
|
||||||
|
NONE,
|
||||||
|
|
||||||
|
UPDATE_REGION,
|
||||||
|
|
||||||
|
COMPLETED
|
||||||
|
};
|
||||||
|
|
||||||
|
struct RegionPayload { std::uint32_t id; ProvinceSSBO data; };
|
||||||
|
|
||||||
|
union {
|
||||||
|
RegionPayload region;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class IRenderer : public ee_utils::Worker<RendererCommand, RendererCommand::COMPLETED>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual ~IRenderer();
|
virtual ~IRenderer();
|
||||||
|
|
||||||
|
constexpr bool isReady() const noexcept {return _isReady;}
|
||||||
|
|
||||||
void RegisterMaterials(const ShaderRefs &shaders);
|
void RegisterMaterials(const ShaderRefs &shaders);
|
||||||
void RegisterMapMesh(MapMesh *mapMesh);
|
void RegisterMapMesh(MapMesh *mapMesh);
|
||||||
|
|
||||||
@ -39,9 +68,12 @@ namespace ee_engine
|
|||||||
virtual void ResizeWindow(int width, int height);
|
virtual void ResizeWindow(int width, int height);
|
||||||
void SetCamera(const CameraTransform &camera);
|
void SetCamera(const CameraTransform &camera);
|
||||||
|
|
||||||
CameraTransform getCamera();
|
constexpr CameraTransform getCamera() const noexcept {return camera;};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
bool _isReady;
|
||||||
int screenWidth, screenHeight;
|
int screenWidth, screenHeight;
|
||||||
float screenAspect;
|
float screenAspect;
|
||||||
CameraTransform camera;
|
CameraTransform camera;
|
||||||
@ -51,6 +83,9 @@ namespace ee_engine
|
|||||||
MapMesh *mapMesh;
|
MapMesh *mapMesh;
|
||||||
ShaderRefs shaders;
|
ShaderRefs shaders;
|
||||||
|
|
||||||
|
struct RegionIndecies {std::size_t startIndex; std::size_t provincesCount;};
|
||||||
|
std::unordered_map<std::uint32_t /*id*/, RegionIndecies> regionsMapping;
|
||||||
|
|
||||||
explicit IRenderer(GLFWwindow *window);
|
explicit IRenderer(GLFWwindow *window);
|
||||||
|
|
||||||
virtual void Clear() = 0;
|
virtual void Clear() = 0;
|
||||||
@ -58,5 +93,10 @@ namespace ee_engine
|
|||||||
virtual void DrawUI() = 0;
|
virtual void DrawUI() = 0;
|
||||||
|
|
||||||
virtual void ApplyCamera() = 0;
|
virtual void ApplyCamera() = 0;
|
||||||
|
|
||||||
|
virtual void UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data) = 0;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdateRegionCmd(RendererCommand &command);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
28
engine-api/modules/views/MapView.cppm
Normal file
28
engine-api/modules/views/MapView.cppm
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <vector>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
//TODO: module Views
|
||||||
|
export module MapView;
|
||||||
|
|
||||||
|
export namespace ee_engine
|
||||||
|
{
|
||||||
|
struct MapMesh
|
||||||
|
{
|
||||||
|
struct Province
|
||||||
|
{
|
||||||
|
std::vector<glm::vec2> vertices;
|
||||||
|
std::vector<std::uint16_t> indices;
|
||||||
|
};
|
||||||
|
std::unordered_map<std::uint32_t, std::vector<Province>> regions;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ProvinceSSBO
|
||||||
|
{
|
||||||
|
std::uint32_t regionId;
|
||||||
|
std::uint32_t color;
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -1,7 +1,12 @@
|
|||||||
#include <ee_engine_api/AssetData.hpp>
|
module;
|
||||||
#include <ee_utils/allocator.hpp>
|
|
||||||
#include <ee_utils/buffers.hpp>
|
|
||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
module AssetData;
|
||||||
|
import allocator;
|
||||||
|
import buffers;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
@ -9,12 +14,11 @@ YOU CAN PREVENT SOURCE BUFFER FROM CLOSING.
|
|||||||
IT CAN BE USED FOR STORING ASSET DATA WITHOUT COPY.
|
IT CAN BE USED FOR STORING ASSET DATA WITHOUT COPY.
|
||||||
IN THIS CASE, YOU MUST SET SOURCE TO NULLPTR AND FREE BUFFER YOURSELF.
|
IN THIS CASE, YOU MUST SET SOURCE TO NULLPTR AND FREE BUFFER YOURSELF.
|
||||||
|
|
||||||
TODO: make binary format describing for common functions instead of individual serialize/deserialize functions
|
TODO: make universal binary format, think about flatbuffers or msgpacks
|
||||||
TODO: parallelize convertion loops
|
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
ee_assets::AssetBinary::AssetBinary(uint8_t* &source, const size_t sourceSize)
|
ee_assets::AssetBinary::AssetBinary(std::uint8_t* &source, const std::size_t sourceSize)
|
||||||
{
|
{
|
||||||
content = source;
|
content = source;
|
||||||
size = sourceSize;
|
size = sourceSize;
|
||||||
@ -29,39 +33,39 @@ ee_assets::AssetBinary::~AssetBinary()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
ee_assets::AssetMapMesh::AssetMapMesh(uint8_t* &source, const size_t sourceSize)
|
ee_assets::AssetMapMesh::AssetMapMesh(std::uint8_t* &source, const std::size_t sourceSize)
|
||||||
{
|
{
|
||||||
uint8_t* buffer = source;
|
std::uint8_t* buffer = source;
|
||||||
uint8_t* pointer = source;
|
std::uint8_t* pointer = source;
|
||||||
size_t leftoverSize = sourceSize;
|
std::size_t leftoverSize = sourceSize;
|
||||||
source = nullptr;
|
source = nullptr;
|
||||||
|
|
||||||
uint32_t statesCount = 0;
|
std::uint32_t statesCount = 0;
|
||||||
ee_utils::readNext(&statesCount, pointer, leftoverSize, sizeof(uint32_t));
|
ee_utils::readNext(&statesCount, pointer, leftoverSize, sizeof(std::uint32_t));
|
||||||
|
|
||||||
for (uint32_t state = 0; state < statesCount; state++)
|
for (std::uint32_t state = 0; state < statesCount; state++)
|
||||||
{
|
{
|
||||||
uint32_t id = 0;
|
std::uint32_t id = 0;
|
||||||
glm::u8vec3 color {};
|
glm::u8vec3 color {};
|
||||||
if (!ee_utils::readNext(&color, pointer, leftoverSize, sizeof(glm::u8vec3)))
|
if (!ee_utils::readNext(&color, pointer, leftoverSize, sizeof(glm::u8vec3)))
|
||||||
break;
|
break;
|
||||||
id = static_cast<uint32_t>(color.r) << 16 |
|
id = static_cast<std::uint32_t>(color.r) << 16 |
|
||||||
static_cast<uint32_t>(color.g) << 8 |
|
static_cast<std::uint32_t>(color.g) << 8 |
|
||||||
static_cast<uint32_t>(color.b);
|
static_cast<std::uint32_t>(color.b);
|
||||||
|
|
||||||
uint32_t provincesCount = 0;
|
std::uint32_t provincesCount = 0;
|
||||||
ee_utils::readNext(&provincesCount, pointer, leftoverSize, sizeof(uint32_t));
|
ee_utils::readNext(&provincesCount, pointer, leftoverSize, sizeof(std::uint32_t));
|
||||||
|
|
||||||
for (uint32_t pi = 0; pi < provincesCount; pi++)
|
for (std::uint32_t pi = 0; pi < provincesCount; pi++)
|
||||||
{
|
{
|
||||||
ee_engine::MapMesh::Province prov;
|
ee_engine::MapMesh::Province prov;
|
||||||
|
|
||||||
uint32_t verticesCount = 0;
|
std::uint32_t verticesCount = 0;
|
||||||
if (!ee_utils::readNext(&verticesCount, pointer, leftoverSize, sizeof(uint32_t)))
|
if (!ee_utils::readNext(&verticesCount, pointer, leftoverSize, sizeof(std::uint32_t)))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
prov.vertices.reserve(verticesCount);
|
prov.vertices.reserve(verticesCount);
|
||||||
for (uint32_t vi = 0; vi < verticesCount; vi++)
|
for (std::uint32_t vi = 0; vi < verticesCount; vi++)
|
||||||
{
|
{
|
||||||
glm::vec2 vertex;
|
glm::vec2 vertex;
|
||||||
if (!ee_utils::readNext(&vertex, pointer, leftoverSize, sizeof(glm::vec2)))
|
if (!ee_utils::readNext(&vertex, pointer, leftoverSize, sizeof(glm::vec2)))
|
||||||
@ -70,21 +74,21 @@ ee_assets::AssetMapMesh::AssetMapMesh(uint8_t* &source, const size_t sourceSize)
|
|||||||
prov.vertices.push_back(vertex);
|
prov.vertices.push_back(vertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t indicesCount = 0;
|
std::uint32_t indicesCount = 0;
|
||||||
if (!ee_utils::readNext(&indicesCount, pointer, leftoverSize, sizeof(uint32_t)))
|
if (!ee_utils::readNext(&indicesCount, pointer, leftoverSize, sizeof(std::uint32_t)))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
prov.indices.reserve(indicesCount);
|
prov.indices.reserve(indicesCount);
|
||||||
for(uint32_t ii = 0; ii < indicesCount; ii++)
|
for(std::uint32_t ii = 0; ii < indicesCount; ii++)
|
||||||
{
|
{
|
||||||
uint16_t index = 0;
|
std::uint16_t index = 0;
|
||||||
if (!ee_utils::readNext(&index, pointer, leftoverSize, sizeof(uint16_t)))
|
if (!ee_utils::readNext(&index, pointer, leftoverSize, sizeof(std::uint16_t)))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
prov.indices.push_back(index);
|
prov.indices.push_back(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
content.states[id].push_back(prov);
|
content.regions[id].push_back(prov);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,34 +96,34 @@ ee_assets::AssetMapMesh::AssetMapMesh(uint8_t* &source, const size_t sourceSize)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
ee_assets::AssetSave::AssetSave(uint8_t* &source, const size_t sourceSize)
|
ee_assets::AssetSave::AssetSave(std::uint8_t* &source, const std::size_t sourceSize)
|
||||||
{
|
{
|
||||||
uint8_t* buffer = source;
|
std::uint8_t* buffer = source;
|
||||||
uint8_t* pointer = source;
|
std::uint8_t* pointer = source;
|
||||||
size_t leftoverSize = sourceSize;
|
std::size_t leftoverSize = sourceSize;
|
||||||
source = nullptr;
|
source = nullptr;
|
||||||
|
|
||||||
uint16_t subjectsCount = static_cast<uint16_t>(subjects.size());
|
std::uint16_t subjectsCount = static_cast<std::uint16_t>(content.subjects.size());
|
||||||
ee_utils::readNext(&subjectsCount, pointer, leftoverSize, sizeof(uint16_t));
|
ee_utils::readNext(&subjectsCount, pointer, leftoverSize, sizeof(std::uint16_t));
|
||||||
|
|
||||||
for (uint16_t i = 0; i < subjectsCount; i++)
|
for (std::uint16_t i = 0; i < subjectsCount; i++)
|
||||||
{
|
{
|
||||||
ee_data::Subject subject;
|
ee_data::Subject subject;
|
||||||
|
|
||||||
ee_utils::readNext(&subject.tag, pointer, leftoverSize, sizeof(subject.tag));
|
ee_utils::readNext(&subject.tag, pointer, leftoverSize, sizeof(subject.tag));
|
||||||
ee_utils::readNext(&subject.color, pointer, leftoverSize, sizeof(subject.color));
|
ee_utils::readNext(&subject.color, pointer, leftoverSize, sizeof(subject.color));
|
||||||
|
|
||||||
uint16_t regionsCount = 0;
|
std::uint16_t regionsCount = 0;
|
||||||
ee_utils::readNext(®ionsCount, pointer, leftoverSize, sizeof(uint16_t));
|
ee_utils::readNext(®ionsCount, pointer, leftoverSize, sizeof(std::uint16_t));
|
||||||
subject.regions.resize(regionsCount);
|
subject.regions.resize(regionsCount);
|
||||||
ee_utils::readNext(
|
ee_utils::readNext(
|
||||||
subject.regions.data(),
|
subject.regions.data(),
|
||||||
pointer,
|
pointer,
|
||||||
leftoverSize,
|
leftoverSize,
|
||||||
subject.regions.size() * sizeof(uint32_t)
|
subject.regions.size() * sizeof(std::uint32_t)
|
||||||
);
|
);
|
||||||
|
|
||||||
subjects.push_back(subject);
|
content.subjects.push_back(subject);
|
||||||
}
|
}
|
||||||
|
|
||||||
DeallocateArray(buffer);
|
DeallocateArray(buffer);
|
||||||
@ -131,35 +135,35 @@ ee_assets::AssetSave::AssetSave(uint8_t* &source, const size_t sourceSize)
|
|||||||
|
|
||||||
// SERIALIZERS
|
// SERIALIZERS
|
||||||
|
|
||||||
uint8_t* ee_assets::AssetSave::Serialize(size_t &size)
|
std::uint8_t* ee_assets::AssetSave::Serialize(std::size_t &size)
|
||||||
{
|
{
|
||||||
size = sizeof(uint16_t);
|
size = sizeof(std::uint16_t);
|
||||||
for (ee_data::Subject &subject : subjects)
|
for (ee_data::Subject &subject : content.subjects)
|
||||||
{
|
{
|
||||||
size += sizeof(subject.tag);
|
size += sizeof(subject.tag);
|
||||||
size += sizeof(subject.color);
|
size += sizeof(subject.color);
|
||||||
size += sizeof(uint16_t) + subject.regions.size() * sizeof(uint32_t);
|
size += sizeof(std::uint16_t) + subject.regions.size() * sizeof(std::uint32_t);
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t leftover = size;
|
std::size_t leftover = size;
|
||||||
uint8_t *result = AllocateArray<uint8_t>(size);
|
std::uint8_t *result = AllocateArray<std::uint8_t>(size);
|
||||||
uint8_t *pointer = result;
|
std::uint8_t *pointer = result;
|
||||||
|
|
||||||
uint16_t subjectsCount = static_cast<uint16_t>(subjects.size());
|
std::uint16_t subjectsCount = static_cast<std::uint16_t>(content.subjects.size());
|
||||||
ee_utils::writeNext(pointer, &subjectsCount, leftover, sizeof(uint16_t));
|
ee_utils::writeNext(pointer, &subjectsCount, leftover, sizeof(std::uint16_t));
|
||||||
|
|
||||||
for (ee_data::Subject &subject : subjects)
|
for (ee_data::Subject &subject : content.subjects)
|
||||||
{
|
{
|
||||||
ee_utils::writeNext(pointer, &subject.tag, leftover, sizeof(subject.tag));
|
ee_utils::writeNext(pointer, &subject.tag, leftover, sizeof(subject.tag));
|
||||||
ee_utils::writeNext(pointer, &subject.color, leftover, sizeof(subject.color));
|
ee_utils::writeNext(pointer, &subject.color, leftover, sizeof(subject.color));
|
||||||
|
|
||||||
uint16_t regionsCount = static_cast<uint16_t>(subject.regions.size());
|
std::uint16_t regionsCount = static_cast<std::uint16_t>(subject.regions.size());
|
||||||
ee_utils::writeNext(pointer, ®ionsCount, leftover, sizeof(uint16_t));
|
ee_utils::writeNext(pointer, ®ionsCount, leftover, sizeof(std::uint16_t));
|
||||||
ee_utils::writeNext(
|
ee_utils::writeNext(
|
||||||
pointer,
|
pointer,
|
||||||
subject.regions.data(),
|
subject.regions.data(),
|
||||||
leftover,
|
leftover,
|
||||||
subject.regions.size() * sizeof(uint32_t)
|
subject.regions.size() * sizeof(std::uint32_t)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
104
engine-api/src/Render.cpp
Normal file
104
engine-api/src/Render.cpp
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include "Logger.h"
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
#include <ee_utils/utils.hpp>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
module Render;
|
||||||
|
|
||||||
|
ee_engine::IRenderer::IRenderer(GLFWwindow *window)
|
||||||
|
{
|
||||||
|
commandsMapping[RendererCommand::UPDATE_REGION] = MAP_WORKER_COMMAND(RendererCommand, UpdateRegionCmd);
|
||||||
|
|
||||||
|
this->window = window;
|
||||||
|
glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
|
||||||
|
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
ee_engine::IRenderer::~IRenderer()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::RegisterMaterials(const ShaderRefs &shaders)
|
||||||
|
{
|
||||||
|
this->shaders = shaders;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::RegisterMapMesh(MapMesh* mapMesh)
|
||||||
|
{
|
||||||
|
this->mapMesh = mapMesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::Draw()
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
DrawMap();
|
||||||
|
DrawUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::ResizeWindow(int width, int height)
|
||||||
|
{
|
||||||
|
screenWidth = width;
|
||||||
|
screenHeight = height;
|
||||||
|
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::SetCamera(const CameraTransform &camera)
|
||||||
|
{
|
||||||
|
if (camera.zoom <= 0)
|
||||||
|
{
|
||||||
|
LOG(WARNING, "Camera zoom cannot be zero or less!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this->camera = camera;
|
||||||
|
|
||||||
|
float halfHeight = camera.zoom;
|
||||||
|
float halfWidth = camera.zoom * screenAspect;
|
||||||
|
|
||||||
|
glm::mat4 P = glm::ortho(
|
||||||
|
-halfWidth, +halfWidth,
|
||||||
|
-halfHeight, +halfHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
glm::mat4 V = glm::translate(
|
||||||
|
glm::mat4(1.0f),
|
||||||
|
glm::vec3(-camera.position, 0.0f)
|
||||||
|
);
|
||||||
|
|
||||||
|
viewProjection = P * V;
|
||||||
|
|
||||||
|
ApplyCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ee_engine::IRenderer::UpdateRegionCmd(ee_engine::RendererCommand &command)
|
||||||
|
{
|
||||||
|
if (!regionsMapping.contains(command.region.id))
|
||||||
|
{
|
||||||
|
LOG(WARNING, "Updating unregistered region with id: %d", command.region.id);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.region.id != command.region.data.regionId)
|
||||||
|
{
|
||||||
|
LOG(ERROR, "Updating regions ID is not supported! Region: %d Changed ID: %d",
|
||||||
|
command.region.id, command.region.data.regionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
RegionIndecies mapping = regionsMapping[command.region.id];
|
||||||
|
std::vector<ProvinceSSBO> buffer;
|
||||||
|
buffer.reserve(mapping.provincesCount);
|
||||||
|
for (std::size_t i = 0; i < mapping.provincesCount; i++)
|
||||||
|
{
|
||||||
|
buffer.push_back(command.region.data);
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateProvinces(mapping.startIndex, buffer);
|
||||||
|
|
||||||
|
command.type = ee_engine::RendererCommand::COMPLETED;
|
||||||
|
}
|
||||||
@ -1,70 +0,0 @@
|
|||||||
#include <ee_engine_api/RenderInterface.hpp>
|
|
||||||
#include <ee_utils/allocator.hpp>
|
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
|
||||||
#include "Logger.h"
|
|
||||||
|
|
||||||
ee_engine::IRenderer::IRenderer(GLFWwindow *window)
|
|
||||||
{
|
|
||||||
this->window = window;
|
|
||||||
glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
|
|
||||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
ee_engine::IRenderer::~IRenderer()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_engine::IRenderer::RegisterMaterials(const ShaderRefs &shaders)
|
|
||||||
{
|
|
||||||
this->shaders = shaders;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_engine::IRenderer::RegisterMapMesh(MapMesh* mapMesh)
|
|
||||||
{
|
|
||||||
this->mapMesh = mapMesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_engine::IRenderer::Draw()
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
DrawMap();
|
|
||||||
DrawUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_engine::IRenderer::ResizeWindow(int width, int height)
|
|
||||||
{
|
|
||||||
screenWidth = width;
|
|
||||||
screenHeight = height;
|
|
||||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_engine::IRenderer::SetCamera(const CameraTransform &camera)
|
|
||||||
{
|
|
||||||
if (camera.zoom <= 0)
|
|
||||||
{
|
|
||||||
LOG(WARNING, "Camera zoom cannot be zero or less!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
this->camera = camera;
|
|
||||||
|
|
||||||
float halfHeight = camera.zoom;
|
|
||||||
float halfWidth = camera.zoom * screenAspect;
|
|
||||||
|
|
||||||
glm::mat4 P = glm::ortho(
|
|
||||||
-halfWidth, +halfWidth,
|
|
||||||
-halfHeight, +halfHeight
|
|
||||||
);
|
|
||||||
|
|
||||||
glm::mat4 V = glm::translate(
|
|
||||||
glm::mat4(1.0f),
|
|
||||||
glm::vec3(-camera.position, 0.0f)
|
|
||||||
);
|
|
||||||
|
|
||||||
viewProjection = P * V;
|
|
||||||
|
|
||||||
ApplyCamera();
|
|
||||||
}
|
|
||||||
|
|
||||||
ee_engine::CameraTransform ee_engine::IRenderer::getCamera() {return this->camera;}
|
|
||||||
12
engine/.vscode/launch.json
vendored
12
engine/.vscode/launch.json
vendored
@ -1,12 +0,0 @@
|
|||||||
{
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"type": "cmake",
|
|
||||||
"request": "launch",
|
|
||||||
"name": "Debug portfile(s)",
|
|
||||||
"cmakeDebugType": "external",
|
|
||||||
"pipeName": "\\\\.\\pipe\\vcpkg_ext_portfile_dbg",
|
|
||||||
"preLaunchTask": "Debug vcpkg commands"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@ -1,24 +1,6 @@
|
|||||||
cmake_minimum_required (VERSION 3.8)
|
include(${CMAKE_SOURCE_DIR}/cmake/executable.cmake)
|
||||||
|
|
||||||
if (POLICY CMP0141)
|
set(EXE engine)
|
||||||
cmake_policy(SET CMP0141 NEW)
|
|
||||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
||||||
|
|
||||||
project (engine)
|
|
||||||
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
|
|
||||||
"src/*.cpp"
|
|
||||||
"src/*.c"
|
|
||||||
"include/*.hpp"
|
|
||||||
"include/*.h"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Find dependencies
|
# Find dependencies
|
||||||
|
|
||||||
@ -29,23 +11,17 @@ find_package(glm CONFIG REQUIRED)
|
|||||||
|
|
||||||
# Link library
|
# Link library
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
add_executable_target(${EXE})
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
target_link_libraries(${EXE} PUBLIC utils)
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
target_link_libraries(${EXE} PUBLIC engine-api)
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC magnum-renderer)
|
target_link_libraries(${EXE} PUBLIC magnum-renderer)
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE Boost::lockfree)
|
target_link_libraries(${EXE} PRIVATE Boost::lockfree)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
|
target_link_libraries(${EXE} PRIVATE xxHash::xxhash)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE p7)
|
target_link_libraries(${EXE} PRIVATE p7)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
|
target_link_libraries(${EXE} PRIVATE glfw)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
|
target_link_libraries(${EXE} PRIVATE glm::glm)
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Compile options
|
# Compile options
|
||||||
if (APP_VERSION)
|
if (APP_VERSION)
|
||||||
@ -53,7 +29,7 @@ if (APP_VERSION)
|
|||||||
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
|
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
|
||||||
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
|
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
|
||||||
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
|
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
|
||||||
target_compile_definitions(${PROJECT_NAME}
|
target_compile_definitions(${EXE}
|
||||||
PRIVATE APP_VERSION
|
PRIVATE APP_VERSION
|
||||||
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
|
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
|
||||||
PRIVATE MINOR_VERSION=${MINOR_VERSION}
|
PRIVATE MINOR_VERSION=${MINOR_VERSION}
|
||||||
@ -65,9 +41,8 @@ endif()
|
|||||||
set(link_src "${CMAKE_SOURCE_DIR}/assets")
|
set(link_src "${CMAKE_SOURCE_DIR}/assets")
|
||||||
set(link_dst "${CMAKE_CURRENT_BINARY_DIR}/assets")
|
set(link_dst "${CMAKE_CURRENT_BINARY_DIR}/assets")
|
||||||
add_custom_command(
|
add_custom_command(
|
||||||
TARGET ${PROJECT_NAME}
|
TARGET ${EXE}
|
||||||
POST_BUILD COMMAND ${CMAKE_COMMAND}
|
POST_BUILD COMMAND ${CMAKE_COMMAND}
|
||||||
-E create_symlink ${link_src} ${link_dst}
|
-E create_symlink ${link_src} ${link_dst}
|
||||||
DEPENDS ${link_dst}
|
|
||||||
COMMENT "symbolic link ${link_src} => ${link_dst}"
|
COMMENT "symbolic link ${link_src} => ${link_dst}"
|
||||||
)
|
)
|
||||||
@ -1,14 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <ee_engine_api/InputInterface.hpp>
|
|
||||||
|
|
||||||
class Actions
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static ee_engine::InputHandlers mappings;
|
|
||||||
|
|
||||||
private:
|
|
||||||
static void Zoom(float dx, float dy);
|
|
||||||
static void MapScroll(float dx, float dy);
|
|
||||||
|
|
||||||
Actions();
|
|
||||||
};
|
|
||||||
@ -1,172 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "FileSystem.hpp"
|
|
||||||
#include <ee_engine_api/AssetData.hpp>
|
|
||||||
|
|
||||||
#include "Logger.h"
|
|
||||||
#include <vector>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <filesystem>
|
|
||||||
#include <thread>
|
|
||||||
#include <atomic>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <Boost/lockfree/spsc_queue.hpp>
|
|
||||||
|
|
||||||
#define INVALID_ASSET_ID UINT32_MAX
|
|
||||||
|
|
||||||
struct AssetAddress
|
|
||||||
{
|
|
||||||
std::atomic<void*> resource;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AssetHandle
|
|
||||||
{
|
|
||||||
size_t slot = 0;
|
|
||||||
uint32_t id = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class AssetInfo
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ee_assets::AssetType type = ee_assets::BINARY;
|
|
||||||
|
|
||||||
std::atomic<bool> isReady;
|
|
||||||
AssetAddress* resourceAddress;
|
|
||||||
|
|
||||||
AssetInfo(void *resource);
|
|
||||||
|
|
||||||
AssetInfo(const AssetInfo&) = delete;
|
|
||||||
AssetInfo& operator=(const AssetInfo&) = delete;
|
|
||||||
|
|
||||||
AssetInfo(AssetInfo&& other) noexcept;
|
|
||||||
AssetInfo& operator=(AssetInfo&& other) noexcept;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AssetLoadingEntry
|
|
||||||
{
|
|
||||||
AssetHandle handle;
|
|
||||||
FileHandle* file;
|
|
||||||
IFileSystem* fileOwner;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AssetStreamCommand
|
|
||||||
{
|
|
||||||
enum Type
|
|
||||||
{
|
|
||||||
NONE,
|
|
||||||
|
|
||||||
LOAD,
|
|
||||||
FIND,
|
|
||||||
GET,
|
|
||||||
|
|
||||||
COMPLETED
|
|
||||||
} type = NONE;
|
|
||||||
|
|
||||||
AssetHandle target;
|
|
||||||
uint32_t targetId = INVALID_ASSET_ID;
|
|
||||||
std::filesystem::path targetPath;
|
|
||||||
ee_assets::AssetType targetType = ee_assets::BINARY;
|
|
||||||
std::atomic<void*>* out;
|
|
||||||
};
|
|
||||||
|
|
||||||
class AssetManager
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
std::atomic<bool> isRunning;
|
|
||||||
|
|
||||||
AssetManager();
|
|
||||||
~AssetManager();
|
|
||||||
|
|
||||||
void Start();
|
|
||||||
void Shutdown();
|
|
||||||
|
|
||||||
void LoadDir(ee_assets::AssetType type, const std::filesystem::path &path);
|
|
||||||
|
|
||||||
void LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path);
|
|
||||||
AssetHandle& Find(const std::filesystem::path &path);
|
|
||||||
AssetHandle& Find(const uint32_t &id);
|
|
||||||
template <ee_assets::Asset T> T& FindOnce(const std::filesystem::path &path);
|
|
||||||
template <ee_assets::Asset T> T& FindOnce(const uint32_t &id);
|
|
||||||
void Redirect(AssetHandle &handle, void *resource);
|
|
||||||
template <ee_assets::Asset T> T& Get(const AssetHandle &handle);
|
|
||||||
void Free(AssetHandle &handle);
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::stop_token *stoken;
|
|
||||||
std::jthread streamingThread;
|
|
||||||
boost::lockfree::spsc_queue<AssetStreamCommand, boost::lockfree::capacity<512>> commands;
|
|
||||||
|
|
||||||
IFileSystem *diskSystem;
|
|
||||||
|
|
||||||
std::vector<AssetInfo> activeAssets;
|
|
||||||
std::unordered_map<std::filesystem::path, uint32_t> assetsIdMapping;
|
|
||||||
std::unordered_map<uint32_t, AssetHandle*> assetsMapping;
|
|
||||||
std::vector<size_t> freeAssetSlots;
|
|
||||||
std::vector<AssetLoadingEntry> loadingEntries;
|
|
||||||
|
|
||||||
std::vector<ee_assets::AssetBinary*> binaryStorage;
|
|
||||||
std::vector<ee_assets::AssetSave*> savesStorage;
|
|
||||||
std::vector<ee_assets::AssetMapMesh*> mapMeshesStorage;
|
|
||||||
std::vector<ee_assets::AssetShader*> shadersStorage;
|
|
||||||
std::vector<ee_assets::AssetMaterial*> materialsStorage;
|
|
||||||
|
|
||||||
void Threading();
|
|
||||||
void Request(const AssetStreamCommand &command);
|
|
||||||
void Request(const AssetStreamCommand::Type &type);
|
|
||||||
void Loop();
|
|
||||||
void ProcessCommand(AssetStreamCommand &command);
|
|
||||||
void Release();
|
|
||||||
|
|
||||||
template<ee_assets::Asset T> void FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage);
|
|
||||||
template<ee_assets::Asset T> void FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage);
|
|
||||||
template<ee_assets::Asset T> void ClearStorage(std::vector<T*> &storage);
|
|
||||||
};
|
|
||||||
|
|
||||||
template <ee_assets::Asset T> T& AssetManager::Get(const AssetHandle &handle)
|
|
||||||
{
|
|
||||||
std::atomic<void*> result;
|
|
||||||
AssetStreamCommand command {
|
|
||||||
.type = AssetStreamCommand::GET,
|
|
||||||
.target = handle,
|
|
||||||
.out = &result
|
|
||||||
};
|
|
||||||
Request(command);
|
|
||||||
while (command.out->load() == nullptr);
|
|
||||||
return *reinterpret_cast<T*>(command.out->load());
|
|
||||||
}
|
|
||||||
|
|
||||||
template <ee_assets::Asset T> T& AssetManager::FindOnce(const std::filesystem::path &path)
|
|
||||||
{
|
|
||||||
return Get<T>(Find(path));
|
|
||||||
}
|
|
||||||
|
|
||||||
template <ee_assets::Asset T> T& AssetManager::FindOnce(const uint32_t &id)
|
|
||||||
{
|
|
||||||
return Get<T>(Find(id));
|
|
||||||
}
|
|
||||||
|
|
||||||
template<ee_assets::Asset T> void AssetManager::FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
|
||||||
{
|
|
||||||
T* resource = Allocate<T>(loaded.file->data, loaded.file->size);
|
|
||||||
storage.push_back(resource);
|
|
||||||
Redirect(loaded.handle, storage.back());
|
|
||||||
}
|
|
||||||
|
|
||||||
template<ee_assets::Asset T> void AssetManager::FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
|
||||||
{
|
|
||||||
T* resource = Allocate<T>();
|
|
||||||
if (loaded.file->size < sizeof(T))
|
|
||||||
LOG(CRITICAL, "File size is less than needed for asset of type: %d", typeid(T).name());
|
|
||||||
std::memcpy(resource, loaded.file->data, sizeof(T));
|
|
||||||
storage.push_back(resource);
|
|
||||||
Redirect(loaded.handle, storage.back());
|
|
||||||
}
|
|
||||||
|
|
||||||
template<ee_assets::Asset T> void AssetManager::ClearStorage(std::vector<T*> &storage)
|
|
||||||
{
|
|
||||||
for (T* &resource : storage)
|
|
||||||
{
|
|
||||||
if (resource != nullptr)
|
|
||||||
Deallocate(resource);
|
|
||||||
}
|
|
||||||
storage.clear();
|
|
||||||
}
|
|
||||||
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
#include <ee_engine_api/RenderInterface.hpp>
|
|
||||||
#include <ee_engine_api/InputInterface.hpp>
|
|
||||||
#include "AssetManager.hpp"
|
|
||||||
|
|
||||||
class Engine
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static GLFWwindow *window;
|
|
||||||
static ee_engine::IInput *input;
|
|
||||||
static AssetManager *assetManager;
|
|
||||||
static ee_engine::IRenderer *renderer;
|
|
||||||
|
|
||||||
static void Shutdown();
|
|
||||||
|
|
||||||
private:
|
|
||||||
Engine();
|
|
||||||
};
|
|
||||||
@ -1,69 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <filesystem>
|
|
||||||
#include <vector>
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#include <windows.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __linux__
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define FILE_OPEN_NONE 0
|
|
||||||
#define FILE_OPEN_READ (1 << 0)
|
|
||||||
#define FILE_OPEN_WRITE (1 << 1)
|
|
||||||
#define FILE_OPEN_MMAP (1 << 2)
|
|
||||||
|
|
||||||
#define FILE_READ_SEQUENTIAL 0
|
|
||||||
#define FILE_READ_RANDOM_ACCESS (1 << 0)
|
|
||||||
|
|
||||||
struct FileHandle
|
|
||||||
{
|
|
||||||
size_t id = 0;
|
|
||||||
|
|
||||||
size_t size = 0;
|
|
||||||
size_t bufferSize = 0;
|
|
||||||
uint8_t *data = nullptr;
|
|
||||||
uint8_t *buffer = nullptr;
|
|
||||||
|
|
||||||
#ifndef NDEBUG
|
|
||||||
std::filesystem::path debugPath;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
HANDLE win32Handle = INVALID_HANDLE_VALUE;
|
|
||||||
OVERLAPPED overlapped;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __linux__
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
class IFileSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual FileHandle& Open(const std::filesystem::path &path, const uint32_t flags) = 0;
|
|
||||||
virtual void ReadAsync(FileHandle &file, const uint32_t bufferSize, const uint32_t flags) = 0;
|
|
||||||
virtual bool PollReady(FileHandle &file) = 0;
|
|
||||||
virtual void Close(FileHandle &file) = 0;
|
|
||||||
|
|
||||||
~IFileSystem();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
std::vector<FileHandle*> activeFiles;
|
|
||||||
std::vector<FileHandle*> failedFiles;
|
|
||||||
std::vector<size_t> freeFileSlots;
|
|
||||||
};
|
|
||||||
|
|
||||||
class NativeFileSystem : public IFileSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FileHandle& Open(const std::filesystem::path &path, const uint32_t flags) override;
|
|
||||||
void ReadAsync(FileHandle &file, const uint32_t bufferSize, uint32_t flags) override;
|
|
||||||
bool PollReady(FileHandle &file) override;
|
|
||||||
void Close(FileHandle &file) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
@ -1,10 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <ee_engine_api/InputInterface.hpp>
|
|
||||||
#include <GLFW/glfw3.h>
|
|
||||||
|
|
||||||
class GLFWInput : public ee_engine::IInput
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
GLFWInput(ee_engine::InputHandlers handlers);
|
|
||||||
void Poll() override;
|
|
||||||
};
|
|
||||||
@ -1,17 +1,20 @@
|
|||||||
#pragma once
|
#ifndef ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||||
|
#define ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||||
|
|
||||||
#define P7_LOGS_PATH L" /P7.Dir=logs/game/"
|
#define P7_LOGS_PATH L" /P7.Dir=logs/game/"
|
||||||
|
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
#define P7_SINK L" /P7.Sink=FileTxt"
|
#define P7_SINK L" /P7.Sink=FileTxt"
|
||||||
#else
|
#else
|
||||||
#define P7_SINK L" /P7.Sink=Console"
|
#define P7_SINK L" /P7.Sink=Console"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef APP_VERSION
|
#ifndef APP_VERSION
|
||||||
#define MAJOR_VERSION 0
|
#define MAJOR_VERSION 0
|
||||||
#define MINOR_VERSION 0
|
#define MINOR_VERSION 0
|
||||||
#define PATCH_VERSION 0
|
#define PATCH_VERSION 0
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define ASSETS_HASH_SPACE 0
|
#define ASSETS_HASH_SPACE 0
|
||||||
|
|
||||||
|
#endif //ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||||
|
|||||||
17
engine/modules/Actions.cppm
Normal file
17
engine/modules/Actions.cppm
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
export module Actions;
|
||||||
|
import Input;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
class Actions
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static ee_engine::InputHandlers mappings;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static void Zoom(float dx, float dy);
|
||||||
|
static void MapScroll(float dx, float dy);
|
||||||
|
|
||||||
|
Actions();
|
||||||
|
};
|
||||||
|
}
|
||||||
425
engine/modules/AssetManager.cppm
Normal file
425
engine/modules/AssetManager.cppm
Normal file
@ -0,0 +1,425 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include "Logger.h"
|
||||||
|
#include "compile_config.hpp"
|
||||||
|
#include <ee_utils/utils.hpp>
|
||||||
|
#include <vector>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <thread>
|
||||||
|
#include <atomic>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <xxhash.h>
|
||||||
|
#include <cstring>
|
||||||
|
#include <Boost/lockfree/spsc_queue.hpp>
|
||||||
|
|
||||||
|
export module AssetManager;
|
||||||
|
export import AssetData;
|
||||||
|
|
||||||
|
import allocator;
|
||||||
|
import worker;
|
||||||
|
import FileSystem;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
struct AssetAddress
|
||||||
|
{
|
||||||
|
std::atomic<void*> resource;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetHandle
|
||||||
|
{
|
||||||
|
inline static constexpr std::uint32_t INVALID_ASSET_ID = UINT32_MAX;
|
||||||
|
std::size_t slot = 0;
|
||||||
|
std::uint32_t id = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class AssetInfo
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ee_assets::AssetType type = ee_assets::BINARY;
|
||||||
|
|
||||||
|
std::atomic<bool> isReady;
|
||||||
|
AssetAddress* resourceAddress;
|
||||||
|
|
||||||
|
AssetInfo(void *resource)
|
||||||
|
{
|
||||||
|
this->resourceAddress = Allocate<AssetAddress>();
|
||||||
|
this->resourceAddress->resource.store(resource);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetInfo(const AssetInfo&) = delete;
|
||||||
|
AssetInfo& operator=(const AssetInfo&) = delete;
|
||||||
|
|
||||||
|
AssetInfo(AssetInfo&& other) noexcept :
|
||||||
|
type(other.type),
|
||||||
|
resourceAddress(other.resourceAddress)
|
||||||
|
{
|
||||||
|
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||||
|
|
||||||
|
other.resourceAddress = nullptr;
|
||||||
|
other.isReady.store(false, std::memory_order_relaxed);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetInfo& operator=(AssetInfo&& other) noexcept
|
||||||
|
{
|
||||||
|
if (this != &other)
|
||||||
|
{
|
||||||
|
type = other.type;
|
||||||
|
resourceAddress = other.resourceAddress;
|
||||||
|
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||||
|
|
||||||
|
other.resourceAddress = nullptr;
|
||||||
|
other.isReady.store(false, std::memory_order_relaxed);
|
||||||
|
}
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetLoadingEntry
|
||||||
|
{
|
||||||
|
AssetHandle handle;
|
||||||
|
FileHandle* file;
|
||||||
|
IFileSystem* fileOwner;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AssetStreamCommand : ee_utils::WorkerCommand
|
||||||
|
{
|
||||||
|
enum Type : std::uint8_t
|
||||||
|
{
|
||||||
|
NONE,
|
||||||
|
|
||||||
|
LOAD,
|
||||||
|
FIND,
|
||||||
|
GET,
|
||||||
|
|
||||||
|
COMPLETED
|
||||||
|
};
|
||||||
|
|
||||||
|
AssetHandle target;
|
||||||
|
std::uint32_t targetId = AssetHandle::INVALID_ASSET_ID;
|
||||||
|
std::filesystem::path targetPath;
|
||||||
|
ee_assets::AssetType targetType = ee_assets::BINARY;
|
||||||
|
std::atomic<void*>* out = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class AssetManager final : public ee_utils::ThreadedWorker<AssetStreamCommand, AssetStreamCommand::COMPLETED>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AssetManager() : ee_utils::ThreadedWorker<AssetStreamCommand, AssetStreamCommand::COMPLETED>(L"Assets Stream")
|
||||||
|
{
|
||||||
|
commandsMapping[AssetStreamCommand::LOAD] = MAP_WORKER_COMMAND(AssetStreamCommand, LoadCmd);
|
||||||
|
commandsMapping[AssetStreamCommand::FIND] = MAP_WORKER_COMMAND(AssetStreamCommand, FindCmd);
|
||||||
|
commandsMapping[AssetStreamCommand::GET] = MAP_WORKER_COMMAND(AssetStreamCommand, GetCmd);
|
||||||
|
|
||||||
|
diskSystem = Allocate<NativeFileSystem>();
|
||||||
|
}
|
||||||
|
|
||||||
|
~AssetManager()
|
||||||
|
{
|
||||||
|
Deallocate(diskSystem);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadDir(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||||
|
{
|
||||||
|
for (const std::filesystem::directory_entry &entry : std::filesystem::directory_iterator(path))
|
||||||
|
{
|
||||||
|
if (entry.is_directory()) continue;
|
||||||
|
LoadAsync(type, entry.path());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||||
|
{
|
||||||
|
AssetStreamCommand command;
|
||||||
|
command.type = AssetStreamCommand::LOAD;
|
||||||
|
command.targetPath = path;
|
||||||
|
command.targetType = type;
|
||||||
|
|
||||||
|
Request(command);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetHandle& Find(const std::filesystem::path &path)
|
||||||
|
{
|
||||||
|
std::atomic<void*> result;
|
||||||
|
AssetStreamCommand command;
|
||||||
|
command.type = AssetStreamCommand::FIND;
|
||||||
|
command.targetPath = path;
|
||||||
|
command.out = &result;
|
||||||
|
|
||||||
|
Request(command);
|
||||||
|
while (command.out->load() == nullptr);
|
||||||
|
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetHandle& Find(const std::uint32_t &id)
|
||||||
|
{
|
||||||
|
std::atomic<void*> result;
|
||||||
|
AssetStreamCommand command;
|
||||||
|
command.type = AssetStreamCommand::FIND;
|
||||||
|
command.targetId = id;
|
||||||
|
command.out = &result;
|
||||||
|
|
||||||
|
Request(command);
|
||||||
|
while (command.out->load() == nullptr);
|
||||||
|
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returned resource reference should not be stored
|
||||||
|
template <ee_assets::Asset T> T& FindOnce(const std::filesystem::path &path)
|
||||||
|
{
|
||||||
|
return Get<T>(Find(path));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returned resource reference should not be stored
|
||||||
|
template <ee_assets::Asset T> T& FindOnce(const std::uint32_t &id)
|
||||||
|
{
|
||||||
|
return Get<T>(Find(id));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Redirect(AssetHandle &handle, void *resource)
|
||||||
|
{
|
||||||
|
AssetInfo &asset = activeAssets[handle.slot];
|
||||||
|
if (asset.resourceAddress == nullptr)
|
||||||
|
{
|
||||||
|
LOG(WARNING, "Attempt to redirect empty handle");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: LEAK! Free old resource after redirecting handler to other resource
|
||||||
|
if (asset.resourceAddress->resource.load() != nullptr)
|
||||||
|
{
|
||||||
|
void* oldResource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||||
|
//if (oldResource)
|
||||||
|
//Deallocate(oldResource);
|
||||||
|
}
|
||||||
|
|
||||||
|
asset.resourceAddress->resource.store(resource);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returned resource reference should not be stored
|
||||||
|
template <ee_assets::Asset T> T& Get(const AssetHandle &handle)
|
||||||
|
{
|
||||||
|
std::atomic<void*> result;
|
||||||
|
AssetStreamCommand command;
|
||||||
|
command.type = AssetStreamCommand::GET;
|
||||||
|
command.target = handle;
|
||||||
|
command.out = &result;
|
||||||
|
|
||||||
|
Request(command);
|
||||||
|
while (command.out->load() == nullptr);
|
||||||
|
return *reinterpret_cast<T*>(command.out->load());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Free(AssetHandle &handle)
|
||||||
|
{
|
||||||
|
AssetInfo &asset = activeAssets[handle.slot];
|
||||||
|
Redirect(handle, nullptr);
|
||||||
|
Deallocate(asset.resourceAddress);
|
||||||
|
asset.resourceAddress = nullptr;
|
||||||
|
|
||||||
|
freeAssetSlots.push_back(handle.slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void Update() override
|
||||||
|
{
|
||||||
|
// TODO: FinishLoadTasks()
|
||||||
|
for (AssetLoadingEntry &entry : loadingEntries)
|
||||||
|
{
|
||||||
|
bool isReady = entry.fileOwner->PollReady(*entry.file);
|
||||||
|
if (isReady)
|
||||||
|
{
|
||||||
|
AssetInfo& asset = activeAssets[entry.handle.slot];
|
||||||
|
|
||||||
|
switch (asset.type)
|
||||||
|
{
|
||||||
|
case ee_assets::MAP_MESH:
|
||||||
|
FinishLoadConstruct(entry, mapMeshesStorage);
|
||||||
|
break;
|
||||||
|
case ee_assets::SAVE:
|
||||||
|
FinishLoadConstruct(entry, savesStorage);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ee_assets::SHADER:
|
||||||
|
FinishLoadConstruct(entry, shadersStorage);
|
||||||
|
break;
|
||||||
|
case ee_assets::MATERIAL:
|
||||||
|
FinishLoadPlain(entry, materialsStorage);
|
||||||
|
break;
|
||||||
|
case ee_assets::IMAGE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ee_assets::BINARY:
|
||||||
|
default:
|
||||||
|
FinishLoadConstruct(entry, binaryStorage);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
entry.fileOwner->Close(*entry.file);
|
||||||
|
#ifndef NDEBUG
|
||||||
|
LOG(INFO, "Asset loaded: [%hs]", entry.file->debugPath.generic_u8string().c_str());
|
||||||
|
#endif
|
||||||
|
entry.file = nullptr;
|
||||||
|
asset.isReady.store(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::erase_if(loadingEntries, [](const AssetLoadingEntry &entry) {
|
||||||
|
return entry.file == nullptr;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void Release() override
|
||||||
|
{
|
||||||
|
for (AssetInfo &asset : activeAssets)
|
||||||
|
{
|
||||||
|
//TODO: LEAK! Free resource
|
||||||
|
if (asset.resourceAddress->resource.load() != nullptr)
|
||||||
|
{
|
||||||
|
void* resource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||||
|
//if (resource)
|
||||||
|
//Deallocate(resource);
|
||||||
|
}
|
||||||
|
Deallocate(asset.resourceAddress);
|
||||||
|
}
|
||||||
|
activeAssets.clear();
|
||||||
|
|
||||||
|
for (auto &mapping : assetsMapping)
|
||||||
|
Deallocate(mapping.second);
|
||||||
|
assetsMapping.clear();
|
||||||
|
|
||||||
|
binaryStorage.clear();
|
||||||
|
mapMeshesStorage.clear();
|
||||||
|
shadersStorage.clear();
|
||||||
|
materialsStorage.clear();
|
||||||
|
|
||||||
|
LOG(INFO, "Asset Streaming is released");
|
||||||
|
isRunning.store(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
IFileSystem *diskSystem;
|
||||||
|
|
||||||
|
std::vector<AssetInfo> activeAssets;
|
||||||
|
std::unordered_map<std::filesystem::path, std::uint32_t> assetsIdMapping;
|
||||||
|
std::unordered_map<std::uint32_t, AssetHandle*> assetsMapping;
|
||||||
|
std::vector<std::size_t> freeAssetSlots;
|
||||||
|
std::vector<AssetLoadingEntry> loadingEntries;
|
||||||
|
|
||||||
|
std::vector<ee_assets::AssetBinary*> binaryStorage;
|
||||||
|
std::vector<ee_assets::AssetSave*> savesStorage;
|
||||||
|
std::vector<ee_assets::AssetMapMesh*> mapMeshesStorage;
|
||||||
|
std::vector<ee_assets::AssetShader*> shadersStorage;
|
||||||
|
std::vector<ee_assets::AssetMaterial*> materialsStorage;
|
||||||
|
|
||||||
|
void LoadCmd(AssetStreamCommand &command)
|
||||||
|
{
|
||||||
|
LOG(INFO, "LOAD command: [%hs]", command.targetPath.generic_u8string().c_str());
|
||||||
|
|
||||||
|
/* TODO: process path to select FS */
|
||||||
|
/* TODO: select between async load and sync job task */
|
||||||
|
|
||||||
|
//Async load of full file without mmap in one thread
|
||||||
|
FileHandle &file = diskSystem->Open(command.targetPath, IFileSystem::FILE_OPEN_READ);
|
||||||
|
|
||||||
|
diskSystem->ReadAsync(file, static_cast<std::uint32_t>(file.size), IFileSystem::FILE_READ_SEQUENTIAL);
|
||||||
|
|
||||||
|
AssetHandle* handle = Allocate<AssetHandle>();
|
||||||
|
AssetInfo asset(nullptr);
|
||||||
|
asset.type = command.targetType;
|
||||||
|
|
||||||
|
std::size_t assetPos = 0;
|
||||||
|
if (freeAssetSlots.size() > 0)
|
||||||
|
{
|
||||||
|
assetPos = freeAssetSlots.back();
|
||||||
|
Deallocate(activeAssets[assetPos].resourceAddress);
|
||||||
|
activeAssets[assetPos] = std::move(asset);
|
||||||
|
freeAssetSlots.pop_back();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
activeAssets.push_back(std::move(asset));
|
||||||
|
assetPos = activeAssets.size() - 1;
|
||||||
|
}
|
||||||
|
handle->slot = assetPos;
|
||||||
|
auto assetPath = command.targetPath.generic_u8string();
|
||||||
|
std::uint32_t assetId = assetsIdMapping[command.targetPath] =
|
||||||
|
XXH32(assetPath.data(), assetPath.size(), ASSETS_HASH_SPACE);
|
||||||
|
handle->id = assetId;
|
||||||
|
assetsMapping[assetId] = handle;
|
||||||
|
|
||||||
|
AssetLoadingEntry loadingEntry {
|
||||||
|
.handle = *handle,
|
||||||
|
.file = &file,
|
||||||
|
.fileOwner = diskSystem
|
||||||
|
};
|
||||||
|
loadingEntries.push_back(loadingEntry);
|
||||||
|
|
||||||
|
command.type = AssetStreamCommand::COMPLETED;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FindCmd(AssetStreamCommand &command)
|
||||||
|
{
|
||||||
|
std::uint32_t id = command.targetId;
|
||||||
|
if (id == AssetHandle::INVALID_ASSET_ID)
|
||||||
|
{
|
||||||
|
std::unordered_map<std::filesystem::path, std::uint32_t>::iterator idMapping = assetsIdMapping.find(command.targetPath);
|
||||||
|
if (idMapping == assetsIdMapping.end())
|
||||||
|
return;
|
||||||
|
id = idMapping->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unordered_map<std::uint32_t, AssetHandle*>::iterator assetMapping = assetsMapping.find(id);
|
||||||
|
|
||||||
|
if (assetMapping == assetsMapping.end())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (command.out != nullptr)
|
||||||
|
command.out->store(assetMapping->second);
|
||||||
|
|
||||||
|
command.type = AssetStreamCommand::COMPLETED;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetCmd(AssetStreamCommand &command)
|
||||||
|
{
|
||||||
|
if (activeAssets.size() <= command.target.slot)
|
||||||
|
return;
|
||||||
|
if (!activeAssets[command.target.slot].isReady)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (command.out != nullptr)
|
||||||
|
command.out->store(activeAssets[command.target.slot].resourceAddress->resource);
|
||||||
|
|
||||||
|
command.type = AssetStreamCommand::COMPLETED;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<ee_assets::Asset T> void FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||||
|
{
|
||||||
|
T* resource = Allocate<T>(loaded.file->data, loaded.file->size);
|
||||||
|
storage.push_back(resource);
|
||||||
|
Redirect(loaded.handle, storage.back());
|
||||||
|
}
|
||||||
|
|
||||||
|
template<ee_assets::Asset T> void FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||||
|
{
|
||||||
|
T* resource = Allocate<T>();
|
||||||
|
if (loaded.file->size < sizeof(T))
|
||||||
|
LOG(CRITICAL, "File size is less than needed for asset of type: %d", typeid(T).name());
|
||||||
|
std::memcpy(resource, loaded.file->data, sizeof(T));
|
||||||
|
storage.push_back(resource);
|
||||||
|
Redirect(loaded.handle, storage.back());
|
||||||
|
}
|
||||||
|
|
||||||
|
template<ee_assets::Asset T> void ClearStorage(std::vector<T*> &storage)
|
||||||
|
{
|
||||||
|
for (T* &resource : storage)
|
||||||
|
{
|
||||||
|
if (resource != nullptr)
|
||||||
|
Deallocate(resource);
|
||||||
|
}
|
||||||
|
storage.clear();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
51
engine/modules/Client.cppm
Normal file
51
engine/modules/Client.cppm
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
export module Client;
|
||||||
|
import worker;
|
||||||
|
import GameData;
|
||||||
|
import DataChannel;
|
||||||
|
import AssetManager;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
struct ClientCommand : public ee_utils::WorkerCommand
|
||||||
|
{
|
||||||
|
enum Type : std::uint8_t
|
||||||
|
{
|
||||||
|
NONE,
|
||||||
|
|
||||||
|
SEND,
|
||||||
|
|
||||||
|
COMPLETED
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class Client final : public ee_utils::ThreadedWorker<ClientCommand, ClientCommand::COMPLETED>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Client();
|
||||||
|
~Client();
|
||||||
|
void Init();
|
||||||
|
|
||||||
|
//void Send(); -> Request(SEND)
|
||||||
|
|
||||||
|
const IDataChannel* GetConnection();
|
||||||
|
void ConnectServer();
|
||||||
|
|
||||||
|
void LoadSave(const AssetHandle save);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void Update() override;
|
||||||
|
void Release() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
NetworkChannel *networkConnection = nullptr;
|
||||||
|
AssetHandle save;
|
||||||
|
|
||||||
|
void SendCmd(ClientCommand &command);
|
||||||
|
|
||||||
|
void ViewModelSubject(ee_data::Subject subject);
|
||||||
|
};
|
||||||
|
}
|
||||||
24
engine/modules/DataChannel.cppm
Normal file
24
engine/modules/DataChannel.cppm
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
export module DataChannel;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
class IDataChannel
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// virtual void Request() = 0;
|
||||||
|
// virtual void Listen() = 0;
|
||||||
|
// virtual void Mute() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NetworkChannel final : public IDataChannel
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class ThreadChannel final : public IDataChannel
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
59
engine/modules/Engine.cppm
Normal file
59
engine/modules/Engine.cppm
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
|
export module Engine;
|
||||||
|
export import Render;
|
||||||
|
export import Input;
|
||||||
|
export import AssetManager;
|
||||||
|
export import Client;
|
||||||
|
|
||||||
|
import allocator;
|
||||||
|
import worker;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
class Engine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
inline static GLFWwindow *window;
|
||||||
|
inline static ee_engine::IInput *input;
|
||||||
|
inline static AssetManager *assetManager;
|
||||||
|
inline static ee_engine::IRenderer *renderer;
|
||||||
|
inline static Client *client;
|
||||||
|
|
||||||
|
static void Shutdown()
|
||||||
|
{
|
||||||
|
if (input != nullptr)
|
||||||
|
Deallocate(input);
|
||||||
|
|
||||||
|
if (renderer != nullptr)
|
||||||
|
{
|
||||||
|
renderer->Shutdown();
|
||||||
|
Deallocate(renderer);
|
||||||
|
}
|
||||||
|
renderer = nullptr;
|
||||||
|
|
||||||
|
WaitThreadShutdown(assetManager);
|
||||||
|
WaitThreadShutdown(client);
|
||||||
|
|
||||||
|
glfwDestroyWindow(window);
|
||||||
|
glfwTerminate();
|
||||||
|
}
|
||||||
|
|
||||||
|
template <ee_utils::IThreadedWorker T>
|
||||||
|
static void WaitThreadShutdown(T* &thread)
|
||||||
|
{
|
||||||
|
if (thread != nullptr)
|
||||||
|
{
|
||||||
|
thread->Shutdown();
|
||||||
|
while(thread->isRunning.load()) {}
|
||||||
|
Deallocate(thread);
|
||||||
|
}
|
||||||
|
thread = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Engine();
|
||||||
|
};
|
||||||
|
}
|
||||||
72
engine/modules/FileSystem.cppm
Normal file
72
engine/modules/FileSystem.cppm
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <ee_utils/platform.hpp>
|
||||||
|
|
||||||
|
export module FileSystem;
|
||||||
|
|
||||||
|
export
|
||||||
|
{
|
||||||
|
struct FileHandle {
|
||||||
|
std::size_t id = 0;
|
||||||
|
|
||||||
|
std::size_t size = 0;
|
||||||
|
std::size_t bufferSize = 0;
|
||||||
|
std::uint8_t *data = nullptr;
|
||||||
|
std::uint8_t *buffer = nullptr;
|
||||||
|
|
||||||
|
#ifndef NDEBUG
|
||||||
|
std::filesystem::path debugPath;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
HANDLE win32Handle = INVALID_HANDLE_VALUE;
|
||||||
|
OVERLAPPED overlapped;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __linux__
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
class IFileSystem {
|
||||||
|
public:
|
||||||
|
inline static constexpr std::uint32_t FILE_OPEN_NONE = 0;
|
||||||
|
inline static constexpr std::uint32_t FILE_OPEN_READ = (1 << 0);
|
||||||
|
inline static constexpr std::uint32_t FILE_OPEN_WRITE = (1 << 1);
|
||||||
|
inline static constexpr std::uint32_t FILE_OPEN_MMAP = (1 << 2);
|
||||||
|
inline static constexpr std::uint32_t FILE_READ_SEQUENTIAL = 0;
|
||||||
|
inline static constexpr std::uint32_t FILE_READ_RANDOM_ACCESS = (1 << 0);
|
||||||
|
|
||||||
|
virtual FileHandle &Open(const std::filesystem::path &path, const std::uint32_t flags) = 0;
|
||||||
|
|
||||||
|
virtual void ReadAsync(FileHandle &file, const std::uint32_t bufferSize, const std::uint32_t flags) = 0;
|
||||||
|
|
||||||
|
virtual bool PollReady(FileHandle &file) = 0;
|
||||||
|
|
||||||
|
virtual void Close(FileHandle &file) = 0;
|
||||||
|
|
||||||
|
virtual ~IFileSystem();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
std::vector<FileHandle *> activeFiles;
|
||||||
|
std::vector<FileHandle *> failedFiles;
|
||||||
|
std::vector<std::size_t> freeFileSlots;
|
||||||
|
};
|
||||||
|
|
||||||
|
class NativeFileSystem : public IFileSystem {
|
||||||
|
public:
|
||||||
|
FileHandle &Open(const std::filesystem::path &path, const std::uint32_t flags) override;
|
||||||
|
|
||||||
|
void ReadAsync(FileHandle &file, const std::uint32_t bufferSize, std::uint32_t flags) override;
|
||||||
|
|
||||||
|
bool PollReady(FileHandle &file) override;
|
||||||
|
|
||||||
|
void Close(FileHandle &file) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
16
engine/modules/GLFWInput.cppm
Normal file
16
engine/modules/GLFWInput.cppm
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
|
export module GLFWInput;
|
||||||
|
import Input;
|
||||||
|
|
||||||
|
export {
|
||||||
|
class GLFWInput : public ee_engine::IInput
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GLFWInput(ee_engine::InputHandlers handlers);
|
||||||
|
|
||||||
|
void Poll() override;
|
||||||
|
};
|
||||||
|
}
|
||||||
@ -1,7 +1,10 @@
|
|||||||
#include "Actions.hpp"
|
module;
|
||||||
#include "Engine.hpp"
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
module Actions;
|
||||||
|
import Engine;
|
||||||
|
|
||||||
ee_engine::InputHandlers Actions::mappings {
|
ee_engine::InputHandlers Actions::mappings {
|
||||||
.zooming = Zoom,
|
.zooming = Zoom,
|
||||||
.mapScroll = MapScroll
|
.mapScroll = MapScroll
|
||||||
|
|||||||
@ -1,344 +0,0 @@
|
|||||||
#include "compile_config.hpp"
|
|
||||||
#include "AssetManager.hpp"
|
|
||||||
#include <ee_utils/allocator.hpp>
|
|
||||||
#include "Logger.h"
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <xxhash.h>
|
|
||||||
#include <cstring>
|
|
||||||
|
|
||||||
|
|
||||||
AssetInfo::AssetInfo(void *resource)
|
|
||||||
{
|
|
||||||
this->resourceAddress = Allocate<AssetAddress>();
|
|
||||||
this->resourceAddress->resource.store(resource);
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetInfo::AssetInfo(AssetInfo&& other) noexcept :
|
|
||||||
type(other.type),
|
|
||||||
resourceAddress(other.resourceAddress)
|
|
||||||
{
|
|
||||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
|
||||||
|
|
||||||
other.resourceAddress = nullptr;
|
|
||||||
other.isReady.store(false, std::memory_order_relaxed);
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetInfo& AssetInfo::operator=(AssetInfo&& other) noexcept
|
|
||||||
{
|
|
||||||
if (this != &other)
|
|
||||||
{
|
|
||||||
type = other.type;
|
|
||||||
resourceAddress = other.resourceAddress;
|
|
||||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
|
||||||
|
|
||||||
other.resourceAddress = nullptr;
|
|
||||||
other.isReady.store(false, std::memory_order_relaxed);
|
|
||||||
}
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Redirect(AssetHandle &handle, void* resource)
|
|
||||||
{
|
|
||||||
AssetInfo &asset = activeAssets[handle.slot];
|
|
||||||
if (asset.resourceAddress == nullptr)
|
|
||||||
{
|
|
||||||
LOG(WARNING, "Attempt to redirect empty handle");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (asset.resourceAddress->resource.load() != nullptr)
|
|
||||||
{
|
|
||||||
void* oldResource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
|
||||||
if (oldResource)
|
|
||||||
//Deallocate(asset.resourceAddress->resource.load());
|
|
||||||
Deallocate(oldResource);
|
|
||||||
}
|
|
||||||
|
|
||||||
asset.resourceAddress->resource.store(resource);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Free(AssetHandle &handle)
|
|
||||||
{
|
|
||||||
AssetInfo &asset = activeAssets[handle.slot];
|
|
||||||
Redirect(handle, nullptr);
|
|
||||||
Deallocate(asset.resourceAddress);
|
|
||||||
asset.resourceAddress = nullptr;
|
|
||||||
|
|
||||||
freeAssetSlots.push_back(handle.slot);
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetManager::AssetManager()
|
|
||||||
{
|
|
||||||
diskSystem = Allocate<NativeFileSystem>();
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetManager::~AssetManager()
|
|
||||||
{
|
|
||||||
Deallocate(diskSystem);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Request(const AssetStreamCommand &command)
|
|
||||||
{
|
|
||||||
commands.push(command);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Request(const AssetStreamCommand::Type &type)
|
|
||||||
{
|
|
||||||
commands.push(AssetStreamCommand {.type = type});
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path)
|
|
||||||
{
|
|
||||||
AssetStreamCommand command {
|
|
||||||
.type = AssetStreamCommand::LOAD,
|
|
||||||
.targetPath = path,
|
|
||||||
.targetType = type
|
|
||||||
};
|
|
||||||
Request(command);
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetHandle& AssetManager::Find(const std::filesystem::path &path)
|
|
||||||
{
|
|
||||||
std::atomic<void*> result;
|
|
||||||
AssetStreamCommand command {
|
|
||||||
.type = AssetStreamCommand::FIND,
|
|
||||||
.targetPath = path,
|
|
||||||
.out = &result
|
|
||||||
};
|
|
||||||
Request(command);
|
|
||||||
while (command.out->load() == nullptr);
|
|
||||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
|
||||||
}
|
|
||||||
AssetHandle& AssetManager::Find(const uint32_t &id)
|
|
||||||
{
|
|
||||||
std::atomic<void*> result;
|
|
||||||
AssetStreamCommand command {
|
|
||||||
.type = AssetStreamCommand::FIND,
|
|
||||||
.targetId = id,
|
|
||||||
.out = &result
|
|
||||||
};
|
|
||||||
Request(command);
|
|
||||||
while (command.out->load() == nullptr);
|
|
||||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Start()
|
|
||||||
{
|
|
||||||
if (isRunning) throw std::logic_error("Asset Streaming can be started only once");
|
|
||||||
|
|
||||||
isRunning.store(true);
|
|
||||||
streamingThread = std::jthread([this](std::stop_token stop) {
|
|
||||||
this->stoken = &stop;
|
|
||||||
Threading();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Shutdown()
|
|
||||||
{
|
|
||||||
streamingThread.request_stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Threading()
|
|
||||||
{
|
|
||||||
Logger::trace->Register_Thread(L"Asset Stream", 0);
|
|
||||||
LOG(INFO, "Asset Streaming thread started");
|
|
||||||
|
|
||||||
Loop();
|
|
||||||
|
|
||||||
Release();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Loop()
|
|
||||||
{
|
|
||||||
AssetStreamCommand commandBuffer;
|
|
||||||
std::vector<AssetStreamCommand> incompleteCommands;
|
|
||||||
while (!stoken->stop_requested())
|
|
||||||
{
|
|
||||||
while (commands.pop(commandBuffer))
|
|
||||||
{
|
|
||||||
ProcessCommand(commandBuffer);
|
|
||||||
if (commandBuffer.type != AssetStreamCommand::COMPLETED)
|
|
||||||
incompleteCommands.push_back(commandBuffer);
|
|
||||||
}
|
|
||||||
for (AssetStreamCommand &command : incompleteCommands)
|
|
||||||
{
|
|
||||||
commands.push(command);
|
|
||||||
}
|
|
||||||
incompleteCommands.clear();
|
|
||||||
|
|
||||||
// TODO: FinishLoadTasks()
|
|
||||||
for (AssetLoadingEntry &entry : loadingEntries)
|
|
||||||
{
|
|
||||||
bool isReady = entry.fileOwner->PollReady(*entry.file);
|
|
||||||
if (isReady)
|
|
||||||
{
|
|
||||||
AssetInfo& asset = activeAssets[entry.handle.slot];
|
|
||||||
|
|
||||||
switch (asset.type)
|
|
||||||
{
|
|
||||||
case ee_assets::MAP_MESH:
|
|
||||||
FinishLoadConstruct(entry, mapMeshesStorage);
|
|
||||||
break;
|
|
||||||
case ee_assets::SAVE:
|
|
||||||
FinishLoadConstruct(entry, savesStorage);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ee_assets::SHADER:
|
|
||||||
FinishLoadConstruct(entry, shadersStorage);
|
|
||||||
break;
|
|
||||||
case ee_assets::MATERIAL:
|
|
||||||
FinishLoadPlain(entry, materialsStorage);
|
|
||||||
break;
|
|
||||||
case ee_assets::IMAGE:
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ee_assets::BINARY:
|
|
||||||
default:
|
|
||||||
FinishLoadConstruct(entry, binaryStorage);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
entry.fileOwner->Close(*entry.file);
|
|
||||||
#ifndef NDEBUG
|
|
||||||
LOG(INFO, "Asset loaded: [%hs]", entry.file->debugPath.generic_u8string().c_str());
|
|
||||||
#endif
|
|
||||||
entry.file = nullptr;
|
|
||||||
asset.isReady.store(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::erase_if(loadingEntries, [](const AssetLoadingEntry &entry) {
|
|
||||||
return entry.file == nullptr;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void AssetManager::ProcessCommand(AssetStreamCommand &command)
|
|
||||||
{
|
|
||||||
// TODO: method for each command
|
|
||||||
switch(command.type)
|
|
||||||
{
|
|
||||||
case AssetStreamCommand::LOAD:
|
|
||||||
{
|
|
||||||
LOG(INFO, "LOAD command: [%hs]", command.targetPath.generic_u8string().c_str());
|
|
||||||
|
|
||||||
/* TODO: process path to select FS */
|
|
||||||
/* TODO: select between async load and sync job task */
|
|
||||||
|
|
||||||
//Async load of full file without mmap in one thread
|
|
||||||
FileHandle &file = diskSystem->Open(command.targetPath, FILE_OPEN_READ);
|
|
||||||
|
|
||||||
diskSystem->ReadAsync(file, static_cast<uint32_t>(file.size), FILE_READ_SEQUENTIAL);
|
|
||||||
|
|
||||||
AssetHandle* handle = Allocate<AssetHandle>();
|
|
||||||
AssetInfo asset(nullptr);
|
|
||||||
asset.type = command.targetType;
|
|
||||||
|
|
||||||
size_t assetPos = 0;
|
|
||||||
if (freeAssetSlots.size() > 0)
|
|
||||||
{
|
|
||||||
assetPos = freeAssetSlots.back();
|
|
||||||
Deallocate(activeAssets[assetPos].resourceAddress);
|
|
||||||
activeAssets[assetPos] = std::move(asset);
|
|
||||||
freeAssetSlots.pop_back();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
activeAssets.push_back(std::move(asset));
|
|
||||||
assetPos = activeAssets.size() - 1;
|
|
||||||
}
|
|
||||||
handle->slot = assetPos;
|
|
||||||
auto assetPath = command.targetPath.generic_u8string();
|
|
||||||
uint32_t assetId = assetsIdMapping[command.targetPath] =
|
|
||||||
XXH32(assetPath.data(), assetPath.size(), ASSETS_HASH_SPACE);
|
|
||||||
handle->id = assetId;
|
|
||||||
assetsMapping[assetId] = handle;
|
|
||||||
|
|
||||||
AssetLoadingEntry loadingEntry {
|
|
||||||
.handle = *handle,
|
|
||||||
.file = &file,
|
|
||||||
.fileOwner = diskSystem
|
|
||||||
};
|
|
||||||
loadingEntries.push_back(loadingEntry);
|
|
||||||
|
|
||||||
command.type = AssetStreamCommand::COMPLETED;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case AssetStreamCommand::FIND:
|
|
||||||
{
|
|
||||||
uint32_t id = command.targetId;
|
|
||||||
if (id == INVALID_ASSET_ID)
|
|
||||||
{
|
|
||||||
std::unordered_map<std::filesystem::path, uint32_t>::iterator idMapping = assetsIdMapping.find(command.targetPath);
|
|
||||||
if (idMapping == assetsIdMapping.end())
|
|
||||||
break;
|
|
||||||
id = idMapping->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unordered_map<uint32_t, AssetHandle*>::iterator assetMapping = assetsMapping.find(id);
|
|
||||||
|
|
||||||
if (assetMapping == assetsMapping.end())
|
|
||||||
break;
|
|
||||||
|
|
||||||
command.out->store(assetMapping->second);
|
|
||||||
|
|
||||||
command.type = AssetStreamCommand::COMPLETED;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case AssetStreamCommand::GET:
|
|
||||||
{
|
|
||||||
if (activeAssets.size() <= command.target.slot)
|
|
||||||
break;
|
|
||||||
if (!activeAssets[command.target.slot].isReady)
|
|
||||||
break;
|
|
||||||
|
|
||||||
command.out->store(activeAssets[command.target.slot].resourceAddress->resource);
|
|
||||||
|
|
||||||
command.type = AssetStreamCommand::COMPLETED;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
{
|
|
||||||
LOG(WARNING, "Unhandled command. Type id: %d", command.type);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::Release()
|
|
||||||
{
|
|
||||||
for (AssetInfo &asset : activeAssets)
|
|
||||||
{
|
|
||||||
if (asset.resourceAddress->resource.load() != nullptr)
|
|
||||||
{
|
|
||||||
void* resource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
|
||||||
if (resource)
|
|
||||||
Deallocate(resource);
|
|
||||||
}
|
|
||||||
Deallocate(asset.resourceAddress);
|
|
||||||
}
|
|
||||||
activeAssets.clear();
|
|
||||||
|
|
||||||
for (auto &mapping : assetsMapping)
|
|
||||||
Deallocate(mapping.second);
|
|
||||||
assetsMapping.clear();
|
|
||||||
|
|
||||||
binaryStorage.clear();
|
|
||||||
mapMeshesStorage.clear();
|
|
||||||
shadersStorage.clear();
|
|
||||||
materialsStorage.clear();
|
|
||||||
|
|
||||||
LOG(INFO, "Asset Streaming is released");
|
|
||||||
isRunning.store(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AssetManager::LoadDir(ee_assets::AssetType type, const std::filesystem::path &path)
|
|
||||||
{
|
|
||||||
for (const std::filesystem::directory_entry &entry : std::filesystem::directory_iterator(path))
|
|
||||||
{
|
|
||||||
if (entry.is_directory()) continue;
|
|
||||||
LoadAsync(type, entry.path());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
93
engine/src/Client.cpp
Normal file
93
engine/src/Client.cpp
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include "Logger.h"
|
||||||
|
#include <cstdint>
|
||||||
|
#include <ee_utils/utils.hpp>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
module Client;
|
||||||
|
import allocator;
|
||||||
|
import MapView;
|
||||||
|
import Engine;
|
||||||
|
|
||||||
|
Client::Client() : ee_utils::ThreadedWorker<ClientCommand, ClientCommand::COMPLETED>(L"Client")
|
||||||
|
{
|
||||||
|
commandsMapping[ClientCommand::SEND] = MAP_WORKER_COMMAND(ClientCommand, SendCmd);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::Init()
|
||||||
|
{
|
||||||
|
if (Engine::renderer == nullptr || !Engine::renderer->isReady())
|
||||||
|
{
|
||||||
|
LOG(CRITICAL, "Renderer is not ready. Client cannot be created");
|
||||||
|
throw std::logic_error("Renderer is not ready");
|
||||||
|
}
|
||||||
|
|
||||||
|
// TEST
|
||||||
|
ee_assets::AssetSave &asset = Engine::assetManager->Get<ee_assets::AssetSave>(save);
|
||||||
|
ViewModelSubject(asset.content.subjects[0]);
|
||||||
|
ViewModelSubject(asset.content.subjects[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
const IDataChannel* Client::GetConnection()
|
||||||
|
{
|
||||||
|
return networkConnection;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::ConnectServer()
|
||||||
|
{
|
||||||
|
if (networkConnection != nullptr)
|
||||||
|
Deallocate(networkConnection);
|
||||||
|
|
||||||
|
networkConnection = Allocate<NetworkChannel>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::LoadSave(const AssetHandle save)
|
||||||
|
{
|
||||||
|
this->save = save;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::Release()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Client::SendCmd(ClientCommand &command)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
command.type = ClientCommand::COMPLETED;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Client::ViewModelSubject(ee_data::Subject subject)
|
||||||
|
{
|
||||||
|
for (const std::uint32_t region : subject.regions)
|
||||||
|
{
|
||||||
|
ee_engine::ProvinceSSBO vm {
|
||||||
|
.regionId = region,
|
||||||
|
.color = subject.color
|
||||||
|
};
|
||||||
|
|
||||||
|
ee_engine::RendererCommand cmd;
|
||||||
|
cmd.type = ee_engine::RendererCommand::UPDATE_REGION;
|
||||||
|
cmd.region = {.id = region, .data = vm};
|
||||||
|
|
||||||
|
Engine::renderer->Request(cmd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Client::~Client()
|
||||||
|
{
|
||||||
|
if (networkConnection != nullptr)
|
||||||
|
Deallocate(networkConnection);
|
||||||
|
}
|
||||||
@ -1,32 +0,0 @@
|
|||||||
#include "Engine.hpp"
|
|
||||||
#include <ee_utils/allocator.hpp>
|
|
||||||
|
|
||||||
GLFWwindow* Engine::window;
|
|
||||||
|
|
||||||
ee_engine::IInput* Engine::input;
|
|
||||||
AssetManager* Engine::assetManager;
|
|
||||||
ee_engine::IRenderer* Engine::renderer;
|
|
||||||
|
|
||||||
void Engine::Shutdown()
|
|
||||||
{
|
|
||||||
if (input != nullptr)
|
|
||||||
Deallocate(input);
|
|
||||||
|
|
||||||
if (renderer != nullptr)
|
|
||||||
{
|
|
||||||
renderer->Shutdown();
|
|
||||||
Deallocate(renderer);
|
|
||||||
}
|
|
||||||
renderer = nullptr;
|
|
||||||
|
|
||||||
if (assetManager != nullptr)
|
|
||||||
{ // Wait for asset manager to clean and shutdown
|
|
||||||
assetManager->Shutdown();
|
|
||||||
while(assetManager->isRunning.load()) {}
|
|
||||||
Deallocate(assetManager);
|
|
||||||
}
|
|
||||||
assetManager = nullptr;
|
|
||||||
|
|
||||||
glfwDestroyWindow(window);
|
|
||||||
glfwTerminate();
|
|
||||||
}
|
|
||||||
@ -1,6 +1,13 @@
|
|||||||
#include "FileSystem.hpp"
|
module;
|
||||||
|
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
#include <ee_utils/allocator.hpp>
|
#include <filesystem>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
|
module FileSystem;
|
||||||
|
import allocator;
|
||||||
|
|
||||||
|
|
||||||
IFileSystem::~IFileSystem()
|
IFileSystem::~IFileSystem()
|
||||||
{
|
{
|
||||||
@ -12,13 +19,13 @@ IFileSystem::~IFileSystem()
|
|||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|
||||||
FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint32_t flags)
|
FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const std::uint32_t flags)
|
||||||
{
|
{
|
||||||
FileHandle* result = Allocate<FileHandle>();
|
FileHandle* result = Allocate<FileHandle>();
|
||||||
|
|
||||||
#ifndef NDEBUG
|
#ifndef NDEBUG
|
||||||
result->debugPath = path;
|
result->debugPath = path;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
DWORD createFileMode = 0;
|
DWORD createFileMode = 0;
|
||||||
|
|
||||||
@ -51,7 +58,7 @@ FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint
|
|||||||
|
|
||||||
if (freeFileSlots.size() > 0)
|
if (freeFileSlots.size() > 0)
|
||||||
{
|
{
|
||||||
size_t pos = freeFileSlots.back();
|
std::size_t pos = freeFileSlots.back();
|
||||||
result->id = pos;
|
result->id = pos;
|
||||||
activeFiles[pos] = result;
|
activeFiles[pos] = result;
|
||||||
freeFileSlots.pop_back();
|
freeFileSlots.pop_back();
|
||||||
@ -65,12 +72,12 @@ FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint
|
|||||||
return *result;
|
return *result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void NativeFileSystem::ReadAsync(FileHandle &file, const uint32_t bufferSize, const uint32_t flags)
|
void NativeFileSystem::ReadAsync(FileHandle &file, const std::uint32_t bufferSize, const std::uint32_t flags)
|
||||||
{
|
{
|
||||||
file.overlapped = {
|
file.overlapped = {
|
||||||
.hEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr)
|
.hEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr)
|
||||||
};
|
};
|
||||||
file.buffer = AllocateArray<uint8_t>(bufferSize);
|
file.buffer = AllocateArray<std::uint8_t>(bufferSize);
|
||||||
file.bufferSize = bufferSize;
|
file.bufferSize = bufferSize;
|
||||||
|
|
||||||
BOOL isSync = ReadFile(
|
BOOL isSync = ReadFile(
|
||||||
|
|||||||
@ -1,6 +1,10 @@
|
|||||||
#include "GLFWInput.hpp"
|
module;
|
||||||
#include "Engine.hpp"
|
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
|
module GLFWInput;
|
||||||
|
import Engine;
|
||||||
|
|
||||||
GLFWInput::GLFWInput(ee_engine::InputHandlers handlers) : ee_engine::IInput(handlers)
|
GLFWInput::GLFWInput(ee_engine::InputHandlers handlers) : ee_engine::IInput(handlers)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -1,14 +1,14 @@
|
|||||||
|
import allocator;
|
||||||
|
|
||||||
|
import Engine;
|
||||||
|
import Actions;
|
||||||
|
import MagnumRender;
|
||||||
|
import GLFWInput;
|
||||||
|
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
|
||||||
#include <ee_magnum/Renderer.hpp>
|
|
||||||
#include <ee_utils/allocator.hpp>
|
|
||||||
|
|
||||||
#include "compile_config.hpp"
|
#include "compile_config.hpp"
|
||||||
#include "GLFWInput.hpp"
|
|
||||||
#include "Actions.hpp"
|
|
||||||
#include "Engine.hpp"
|
|
||||||
|
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
IP7_Trace* Logger::trace;
|
IP7_Trace* Logger::trace;
|
||||||
|
|
||||||
@ -37,14 +37,14 @@ int main(int argc, char **argv)
|
|||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
Engine::window = window;
|
Engine::window = window;
|
||||||
|
|
||||||
// Setup Asset Manager
|
// Setup Asset Manager TODO: builder
|
||||||
Engine::assetManager = Allocate<AssetManager>();
|
Engine::assetManager = Allocate<AssetManager>();
|
||||||
Engine::assetManager->Start();
|
Engine::assetManager->Start();
|
||||||
Engine::assetManager->LoadDir(ee_assets::SHADER, "assets/shaders");
|
Engine::assetManager->LoadDir(ee_assets::SHADER, "assets/shaders");
|
||||||
Engine::assetManager->LoadDir(ee_assets::MATERIAL, "assets/materials");
|
Engine::assetManager->LoadDir(ee_assets::MATERIAL, "assets/materials");
|
||||||
|
|
||||||
// Load assets
|
// Load assets
|
||||||
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/states.map");
|
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/regions.map");
|
||||||
Engine::assetManager->LoadAsync(ee_assets::SAVE, "assets/scenarios/empires.save");
|
Engine::assetManager->LoadAsync(ee_assets::SAVE, "assets/scenarios/empires.save");
|
||||||
|
|
||||||
// Setup input manager TODO: builder
|
// Setup input manager TODO: builder
|
||||||
@ -53,7 +53,7 @@ int main(int argc, char **argv)
|
|||||||
// Setup renderer TODO: builder
|
// Setup renderer TODO: builder
|
||||||
Engine::renderer = reinterpret_cast<ee_engine::IRenderer*>(Allocate<ee_magnum::MagnumRenderer>(window));
|
Engine::renderer = reinterpret_cast<ee_engine::IRenderer*>(Allocate<ee_magnum::MagnumRenderer>(window));
|
||||||
|
|
||||||
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/states.map");
|
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/regions.map");
|
||||||
Engine::renderer->RegisterMapMesh(&states.content);
|
Engine::renderer->RegisterMapMesh(&states.content);
|
||||||
|
|
||||||
//TODO: ShaderRefs builder from set of AssetMaterial
|
//TODO: ShaderRefs builder from set of AssetMaterial
|
||||||
@ -76,9 +76,18 @@ int main(int argc, char **argv)
|
|||||||
Engine::renderer->ResizeWindow(width, height);
|
Engine::renderer->ResizeWindow(width, height);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Setup Client TODO: builder
|
||||||
|
Engine::client = Allocate<Client>();
|
||||||
|
AssetHandle save = Engine::assetManager->Find("assets/scenarios/empires.save");
|
||||||
|
Engine::client->LoadSave(save);
|
||||||
|
Engine::client->Init();
|
||||||
|
Engine::client->Start();
|
||||||
|
|
||||||
// Game loop
|
// Game loop
|
||||||
|
ee_engine::RendererCommand renderCmdBuffer; std::vector<ee_engine::RendererCommand> renderIncompletesBuffer;
|
||||||
while(!glfwWindowShouldClose(window))
|
while(!glfwWindowShouldClose(window))
|
||||||
{
|
{
|
||||||
|
Engine::renderer->ProcessQueue(renderCmdBuffer, renderIncompletesBuffer);
|
||||||
Engine::renderer->Draw();
|
Engine::renderer->Draw();
|
||||||
|
|
||||||
glfwSwapBuffers(window);
|
glfwSwapBuffers(window);
|
||||||
@ -96,3 +105,10 @@ int main(int argc, char **argv)
|
|||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Rename states to regions in old sources
|
||||||
|
// TODO: Remove unneccesary address providing like (const type &arg) for small primitives
|
||||||
|
// TODO: Use CRTP where possible in classes with virtual/override
|
||||||
|
// TODO: Use final in classes with override
|
||||||
|
// TODO: Implementations of API as partition modules
|
||||||
|
// TODO: Leaks detection
|
||||||
@ -53,7 +53,7 @@ else()
|
|||||||
enable_cxx_compiler_flag_if_supported("-Wno-long-long")
|
enable_cxx_compiler_flag_if_supported("-Wno-long-long")
|
||||||
enable_cxx_compiler_flag_if_supported("-Wno-missing-field-initializers")
|
enable_cxx_compiler_flag_if_supported("-Wno-missing-field-initializers")
|
||||||
enable_cxx_compiler_flag_if_supported("-Wno-unknown-pragmas")
|
enable_cxx_compiler_flag_if_supported("-Wno-unknown-pragmas")
|
||||||
enable_cxx_compiler_flag_if_supported("-fPIC")
|
#enable_cxx_compiler_flag_if_supported("-fPIC")
|
||||||
|
|
||||||
macro(set_ide_folder _project_name)
|
macro(set_ide_folder _project_name)
|
||||||
endmacro()
|
endmacro()
|
||||||
|
|||||||
@ -36,11 +36,11 @@ if(P7_BUILD_SHARED)
|
|||||||
target_link_libraries(${PROJECT_NAME}-shared ${P7_PLATFORM_LIBS})
|
target_link_libraries(${PROJECT_NAME}-shared ${P7_PLATFORM_LIBS})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)
|
#set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||||
|
|
||||||
if(P7_BUILD_SHARED)
|
#if(P7_BUILD_SHARED)
|
||||||
set_property(TARGET ${PROJECT_NAME}-shared PROPERTY POSITION_INDEPENDENT_CODE ON)
|
# set_property(TARGET ${PROJECT_NAME}-shared PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||||
endif()
|
#endif()
|
||||||
|
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../Headers/")
|
target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../Headers/")
|
||||||
|
|||||||
@ -1,23 +1,6 @@
|
|||||||
cmake_minimum_required (VERSION 3.8)
|
include(${CMAKE_SOURCE_DIR}/cmake/library.cmake)
|
||||||
|
|
||||||
if (POLICY CMP0141)
|
set(LIB magnum-renderer)
|
||||||
cmake_policy(SET CMP0141 NEW)
|
|
||||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
||||||
|
|
||||||
project (magnum-renderer)
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
|
|
||||||
"src/*.cpp"
|
|
||||||
"src/*.c"
|
|
||||||
"include/*.hpp"
|
|
||||||
"include/*.h"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Find dependencies
|
# Find dependencies
|
||||||
|
|
||||||
@ -38,20 +21,14 @@ find_package(Magnum REQUIRED
|
|||||||
|
|
||||||
# Link library
|
# Link library
|
||||||
|
|
||||||
add_library(${PROJECT_NAME} ${SOURCES})
|
add_library_target(${LIB})
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
target_link_libraries(${LIB} PUBLIC engine-api)
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
target_link_libraries(${LIB} PUBLIC utils)
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC p7)
|
target_link_libraries(${LIB} PUBLIC p7)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE
|
target_link_libraries(${LIB} PRIVATE
|
||||||
Magnum::GL
|
Magnum::GL
|
||||||
Magnum::GlfwApplication
|
Magnum::GlfwApplication
|
||||||
Magnum::Shaders
|
Magnum::Shaders
|
||||||
Magnum::Magnum)
|
Magnum::Magnum)
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
@ -1,27 +1,27 @@
|
|||||||
#pragma once
|
module;
|
||||||
|
|
||||||
#undef min
|
#define NOMINMAX
|
||||||
#undef max
|
|
||||||
|
|
||||||
#include <Magnum/GL/AbstractShaderProgram.h>
|
#include <Magnum/GL/AbstractShaderProgram.h>
|
||||||
#include <Magnum/GL/Shader.h>
|
#include <Magnum/GL/Shader.h>
|
||||||
#include <Magnum/GL/Version.h>
|
#include <Magnum/GL/Version.h>
|
||||||
#include <Magnum/Math/Matrix4.h>
|
#include <Magnum/Math/Matrix4.h>
|
||||||
#include <glm/glm.hpp>
|
#include <string>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
#define PROVINCES_SSBO_BINDING 0
|
export module Materials;
|
||||||
#define CAMERA_UNIFORM 1
|
|
||||||
//TODO: push constant
|
|
||||||
#define TRANSFORM_UNIFORM 2
|
|
||||||
#define PROVINCES_ID_UNIFORM 3
|
|
||||||
|
|
||||||
using namespace Magnum;
|
using namespace Magnum;
|
||||||
|
|
||||||
namespace ee_magnum
|
export namespace ee_magnum
|
||||||
{
|
{
|
||||||
class BaseMaterial : public GL::AbstractShaderProgram
|
class BaseMaterial : public GL::AbstractShaderProgram
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
inline static constexpr std::int32_t CAMERA_BINDING = 1;
|
||||||
|
//TODO: push constant
|
||||||
|
inline static constexpr std::int32_t TRANSFORM_BINDING = 2;
|
||||||
|
|
||||||
void setModel(const Matrix4 &model);
|
void setModel(const Matrix4 &model);
|
||||||
void setViewProjection(const Matrix4 &vewProjection);
|
void setViewProjection(const Matrix4 &vewProjection);
|
||||||
|
|
||||||
@ -32,8 +32,11 @@ namespace ee_magnum
|
|||||||
class ProvinceMaterial : public BaseMaterial
|
class ProvinceMaterial : public BaseMaterial
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
inline static constexpr std::int32_t PROVINCES_DATA_BINDING = 0;
|
||||||
|
inline static constexpr std::int32_t PROVINCES_ID_BINDING = 3;
|
||||||
|
|
||||||
explicit ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc);
|
explicit ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc);
|
||||||
|
|
||||||
void setId(const uint32_t &id);
|
void setId(const std::uint32_t &id);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -1,21 +1,23 @@
|
|||||||
#pragma once
|
module;
|
||||||
|
|
||||||
#undef min
|
#define NOMINMAX
|
||||||
#undef max
|
|
||||||
|
|
||||||
#include <Magnum/Platform/GLContext.h>
|
#include <Magnum/Platform/GLContext.h>
|
||||||
#include <Magnum/GL/Mesh.h>
|
#include <Magnum/GL/Mesh.h>
|
||||||
#include <Magnum/GL/Buffer.h>
|
#include <Magnum/GL/Buffer.h>
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cstddef>
|
||||||
|
|
||||||
#include "Materials.hpp"
|
export module MagnumRender;
|
||||||
#include <ee_engine_api/RenderInterface.hpp>
|
import MapView;
|
||||||
|
import Materials;
|
||||||
|
import Render;
|
||||||
|
|
||||||
using namespace Magnum;
|
using namespace Magnum;
|
||||||
|
|
||||||
namespace ee_magnum
|
export namespace ee_magnum
|
||||||
{
|
{
|
||||||
class MagnumRenderer : public ee_engine::IRenderer
|
class MagnumRenderer final : public ee_engine::IRenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MagnumRenderer(GLFWwindow *window);
|
MagnumRenderer(GLFWwindow *window);
|
||||||
@ -31,6 +33,8 @@ namespace ee_magnum
|
|||||||
|
|
||||||
void ApplyCamera() override;
|
void ApplyCamera() override;
|
||||||
|
|
||||||
|
virtual void UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Platform::GLContext context;
|
Platform::GLContext context;
|
||||||
|
|
||||||
@ -1,5 +1,17 @@
|
|||||||
#include <ee_magnum/Materials.hpp>
|
module;
|
||||||
|
|
||||||
|
#define NOMINMAX
|
||||||
|
|
||||||
|
#include <Magnum/GL/AbstractShaderProgram.h>
|
||||||
|
#include <Magnum/GL/Shader.h>
|
||||||
|
#include <Magnum/GL/Version.h>
|
||||||
|
#include <Magnum/Math/Matrix4.h>
|
||||||
|
|
||||||
#include "Logger.h"
|
#include "Logger.h"
|
||||||
|
#include <string>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
module Materials;
|
||||||
|
|
||||||
ee_magnum::BaseMaterial::BaseMaterial(const std::string &vertSrc, const std::string &fragSrc)
|
ee_magnum::BaseMaterial::BaseMaterial(const std::string &vertSrc, const std::string &fragSrc)
|
||||||
{
|
{
|
||||||
@ -22,12 +34,12 @@ ee_magnum::BaseMaterial::BaseMaterial(const std::string &vertSrc, const std::str
|
|||||||
|
|
||||||
void ee_magnum::BaseMaterial::setModel(const Matrix4 &m)
|
void ee_magnum::BaseMaterial::setModel(const Matrix4 &m)
|
||||||
{
|
{
|
||||||
setUniform(TRANSFORM_UNIFORM, m);
|
setUniform(TRANSFORM_BINDING, m);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ee_magnum::BaseMaterial::setViewProjection(const Matrix4 &vp)
|
void ee_magnum::BaseMaterial::setViewProjection(const Matrix4 &vp)
|
||||||
{
|
{
|
||||||
setUniform(CAMERA_UNIFORM, vp);
|
setUniform(CAMERA_BINDING, vp);
|
||||||
}
|
}
|
||||||
|
|
||||||
ee_magnum::ProvinceMaterial::ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc): BaseMaterial(vertSrc, fragSrc)
|
ee_magnum::ProvinceMaterial::ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc): BaseMaterial(vertSrc, fragSrc)
|
||||||
@ -37,5 +49,5 @@ ee_magnum::ProvinceMaterial::ProvinceMaterial(const std::string &vertSrc, const
|
|||||||
|
|
||||||
void ee_magnum::ProvinceMaterial::setId(const uint32_t &id)
|
void ee_magnum::ProvinceMaterial::setId(const uint32_t &id)
|
||||||
{
|
{
|
||||||
setUniform(PROVINCES_ID_UNIFORM, id);
|
setUniform(PROVINCES_ID_BINDING, id);
|
||||||
}
|
}
|
||||||
@ -1,17 +1,26 @@
|
|||||||
#include "Logger.h"
|
module;
|
||||||
#include "ee_utils/allocator.hpp"
|
|
||||||
#include <ee_magnum/Renderer.hpp>
|
|
||||||
|
|
||||||
|
#define NOMINMAX
|
||||||
|
|
||||||
|
#include "Logger.h"
|
||||||
|
|
||||||
|
#include <Magnum/Platform/GLContext.h>
|
||||||
|
#include <Magnum/GL/Mesh.h>
|
||||||
#include <Magnum/GL/Buffer.h>
|
#include <Magnum/GL/Buffer.h>
|
||||||
#include <Magnum/GL/DefaultFramebuffer.h>
|
#include <Magnum/GL/DefaultFramebuffer.h>
|
||||||
#include <Magnum/GL/Mesh.h>
|
|
||||||
#include <Magnum/Math/Color.h>
|
#include <Magnum/Math/Color.h>
|
||||||
#include <Magnum/Shaders/VertexColor.h>
|
#include <Magnum/Shaders/VertexColor.h>
|
||||||
#include <Corrade/Utility/Debug.h>
|
#include <Corrade/Utility/Debug.h>
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <cstddef>
|
||||||
#include <glm/gtc/type_ptr.hpp>
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
module MagnumRender;
|
||||||
|
import allocator;
|
||||||
|
|
||||||
using namespace Math::Literals;
|
using namespace Math::Literals;
|
||||||
|
|
||||||
ee_magnum::MagnumRenderer::MagnumRenderer(GLFWwindow *window) : IRenderer(window)
|
ee_magnum::MagnumRenderer::MagnumRenderer(GLFWwindow *window) : IRenderer(window)
|
||||||
@ -28,6 +37,7 @@ void ee_magnum::MagnumRenderer::Init()
|
|||||||
LoadShaders();
|
LoadShaders();
|
||||||
LoadProvinces();
|
LoadProvinces();
|
||||||
|
|
||||||
|
_isReady = true;
|
||||||
LOG(INFO, "Renderer initialized");
|
LOG(INFO, "Renderer initialized");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -39,7 +49,7 @@ void ee_magnum::MagnumRenderer::Clear()
|
|||||||
void ee_magnum::MagnumRenderer::DrawMap()
|
void ee_magnum::MagnumRenderer::DrawMap()
|
||||||
{
|
{
|
||||||
ApplyCamera();
|
ApplyCamera();
|
||||||
for (uint32_t i = 0; i < provinceMeshes.size(); i++)
|
for (std::uint32_t i = 0; i < provinceMeshes.size(); i++)
|
||||||
{
|
{
|
||||||
provinceMaterial->setId(i);
|
provinceMaterial->setId(i);
|
||||||
provinceMaterial->draw(provinceMeshes[i]);
|
provinceMaterial->draw(provinceMeshes[i]);
|
||||||
@ -80,7 +90,9 @@ void ee_magnum::MagnumRenderer::LoadShaders()
|
|||||||
void ee_magnum::MagnumRenderer::LoadProvinces()
|
void ee_magnum::MagnumRenderer::LoadProvinces()
|
||||||
{
|
{
|
||||||
std::vector<ee_engine::ProvinceSSBO> provincesData;
|
std::vector<ee_engine::ProvinceSSBO> provincesData;
|
||||||
for (auto& [state, provs]: mapMesh->states)
|
|
||||||
|
std::size_t regionIndex = 0;
|
||||||
|
for (auto& [region, provs]: mapMesh->regions)
|
||||||
{
|
{
|
||||||
for (ee_engine::MapMesh::Province &province: provs)
|
for (ee_engine::MapMesh::Province &province: provs)
|
||||||
{
|
{
|
||||||
@ -94,22 +106,31 @@ void ee_magnum::MagnumRenderer::LoadProvinces()
|
|||||||
provinceMeshes.push_back(std::move(stateMesh));
|
provinceMeshes.push_back(std::move(stateMesh));
|
||||||
|
|
||||||
ee_engine::ProvinceSSBO data {
|
ee_engine::ProvinceSSBO data {
|
||||||
.stateId = state,
|
.regionId = region,
|
||||||
.color = state
|
//.color = region
|
||||||
|
.color = 0xFFFFFF
|
||||||
};
|
};
|
||||||
|
|
||||||
provincesData.push_back(data);
|
provincesData.push_back(data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
regionsMapping[region] = {.startIndex = regionIndex, .provincesCount = provs.size()};
|
||||||
|
regionIndex += provs.size() * sizeof(ee_engine::ProvinceSSBO);
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG(INFO, "Registered %d province meshes in renderer", provinceMeshes.size());
|
LOG(INFO, "Registered %d province meshes in renderer", provinceMeshes.size());
|
||||||
|
|
||||||
provinceSSBO.setTargetHint(GL::Buffer::TargetHint::ShaderStorage);
|
provinceSSBO.setTargetHint(GL::Buffer::TargetHint::ShaderStorage);
|
||||||
provinceSSBO.setData(provincesData, GL::BufferUsage::DynamicDraw);
|
provinceSSBO.setData(provincesData, GL::BufferUsage::DynamicDraw);
|
||||||
provinceSSBO.bind(GL::Buffer::Target::ShaderStorage, PROVINCES_SSBO_BINDING);
|
provinceSSBO.bind(GL::Buffer::Target::ShaderStorage, ProvinceMaterial::PROVINCES_DATA_BINDING);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ee_magnum::MagnumRenderer::UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data)
|
||||||
|
{
|
||||||
|
provinceSSBO.setSubData(index, data);
|
||||||
|
}
|
||||||
|
|
||||||
void ee_magnum::MagnumRenderer::Shutdown()
|
void ee_magnum::MagnumRenderer::Shutdown()
|
||||||
{
|
{
|
||||||
provinceMeshes.clear();
|
provinceMeshes.clear();
|
||||||
@ -13,10 +13,13 @@ project (compile_assets)
|
|||||||
find_package(nlohmann_json CONFIG REQUIRED)
|
find_package(nlohmann_json CONFIG REQUIRED)
|
||||||
find_package(xxHash CONFIG REQUIRED)
|
find_package(xxHash CONFIG REQUIRED)
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} compile_assets.cpp)
|
add_executable(${PROJECT_NAME} compile_assets.cpp define/regions.def)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json)
|
target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json)
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
|
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
||||||
|
target_link_libraries(${PROJECT_NAME} PUBLIC server)
|
||||||
|
|
||||||
|
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor)
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||||
|
|||||||
@ -1,3 +1,6 @@
|
|||||||
|
import AssetData;
|
||||||
|
import GameData;
|
||||||
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
@ -7,7 +10,6 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <charconv>
|
#include <charconv>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <ee_engine_api/AssetData.hpp>
|
|
||||||
|
|
||||||
using json = nlohmann::json;
|
using json = nlohmann::json;
|
||||||
|
|
||||||
@ -23,11 +25,19 @@ namespace ee_data
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace ee_data
|
||||||
|
{
|
||||||
|
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||||
|
GameState,
|
||||||
|
subjects
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
namespace ee_assets
|
namespace ee_assets
|
||||||
{
|
{
|
||||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||||
AssetSave,
|
AssetSave,
|
||||||
subjects
|
content
|
||||||
)
|
)
|
||||||
|
|
||||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||||
|
|||||||
@ -2,18 +2,14 @@
|
|||||||
#define MAP(name, color)
|
#define MAP(name, color)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
MAP(elnia, 0xFF0000)
|
MAP(pepene, 0xAA00FF)
|
||||||
MAP(south_hleria, 0xFFD800)
|
MAP(scarna, 0xFF007F)
|
||||||
MAP(siburia_central, 0xFF00DC)
|
|
||||||
MAP(siburia, 0xFF0000)
|
|
||||||
MAP(savatia, 0xFF0000)
|
|
||||||
MAP(east_monfua, 0xFF0000)
|
|
||||||
|
|
||||||
MAP(dineria, 0x0400FF)
|
MAP(dineria, 0xFFFF00)
|
||||||
MAP(perdania, 0xFF6A00)
|
MAP(perdania, 0x7FFF00)
|
||||||
MAP(arstinia, 0xFF0000)
|
MAP(arstinia, 0xFF0000)
|
||||||
MAP(ortostan, 0xFF0000)
|
MAP(alende, 0x0000FF)
|
||||||
MAP(zerandia, 0xFF0000)
|
MAP(zerandia, 0xFF5400)
|
||||||
MAP(mgahvatia, 0xFF0000)
|
MAP(mgahvatia, 0x5400FF)
|
||||||
|
|
||||||
#undef MAP
|
#undef MAP
|
||||||
@ -1,33 +1,26 @@
|
|||||||
{
|
{
|
||||||
|
"content": {
|
||||||
"subjects": [
|
"subjects": [
|
||||||
|
|
||||||
{
|
{
|
||||||
"tag": "ESH",
|
"tag": "FSC",
|
||||||
"color": "#FF0000",
|
"color": "#FF0000",
|
||||||
|
|
||||||
"regions": [
|
"regions": [
|
||||||
"elnia",
|
"pepene",
|
||||||
"south_hleria",
|
"scarna"
|
||||||
"siburia_central",
|
|
||||||
"siburia",
|
|
||||||
"savatia",
|
|
||||||
"east_monfua"
|
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
"tag": "UCB",
|
"tag": "UCB",
|
||||||
"color": "#00FF00",
|
"color": "#0000FF",
|
||||||
|
|
||||||
"regions": [
|
"regions": [
|
||||||
"dineria",
|
"dineria",
|
||||||
"perdania",
|
"perdania",
|
||||||
"arstinia",
|
"arstinia",
|
||||||
"ortostan",
|
"alende",
|
||||||
"zerandia",
|
"zerandia",
|
||||||
"mgahvatia"
|
"mgahvatia"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
]
|
]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
BIN
sdk/map/regions.bmp
Normal file
BIN
sdk/map/regions.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 364 KiB |
@ -1,2 +1,2 @@
|
|||||||
@echo off
|
@echo off
|
||||||
"%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe" states.bmp ../../assets/map/states.map
|
"%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe" regions.bmp ../../assets/map/regions.map
|
||||||
12
server/.vscode/launch.json
vendored
12
server/.vscode/launch.json
vendored
@ -1,12 +0,0 @@
|
|||||||
{
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"type": "cmake",
|
|
||||||
"request": "launch",
|
|
||||||
"name": "Debug portfile(s)",
|
|
||||||
"cmakeDebugType": "external",
|
|
||||||
"pipeName": "\\\\.\\pipe\\vcpkg_ext_portfile_dbg",
|
|
||||||
"preLaunchTask": "Debug vcpkg commands"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
cmake_minimum_required (VERSION 3.8)
|
|
||||||
|
|
||||||
if (POLICY CMP0141)
|
|
||||||
cmake_policy(SET CMP0141 NEW)
|
|
||||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
||||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
|
||||||
|
|
||||||
project ("server")
|
|
||||||
|
|
||||||
add_subdirectory ("economy")
|
|
||||||
add_subdirectory ("economy/test")
|
|
||||||
|
|
||||||
add_subdirectory ("ecs")
|
|
||||||
add_subdirectory ("ecs/test")
|
|
||||||
@ -1,33 +0,0 @@
|
|||||||
project(Economy)
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
set(HEADERS "economy.hpp" "defines.hpp" "enterprise_defaults.hpp" "systems.hpp")
|
|
||||||
set(HEADERS_COMPONENTS "container.hpp" "enterprise.hpp" "state.hpp" "tags.hpp"
|
|
||||||
"miner.hpp" "producer.hpp" "deliverer.hpp")
|
|
||||||
|
|
||||||
set(SOURCES "Economy.cpp")
|
|
||||||
set(SOURCES_SYSTEMS "enterprise_routine.cpp" "mining.cpp" "delivering.cpp")
|
|
||||||
|
|
||||||
list(TRANSFORM HEADERS PREPEND "include/ee_economy/")
|
|
||||||
list(TRANSFORM HEADERS_COMPONENTS PREPEND "include/ee_economy/components/")
|
|
||||||
|
|
||||||
list(TRANSFORM SOURCES PREPEND "src/")
|
|
||||||
list(TRANSFORM SOURCES_SYSTEMS PREPEND "src/systems/")
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
|
|
||||||
find_package(EnTT CONFIG REQUIRED)
|
|
||||||
|
|
||||||
# Link library
|
|
||||||
|
|
||||||
add_library(${PROJECT_NAME} ${HEADERS} ${HEADERS_COMPONENTS} ${SOURCES} ${SOURCES_SYSTEMS})
|
|
||||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE EnTT::EnTT)
|
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "../defines.hpp"
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct Container
|
|
||||||
{
|
|
||||||
double capacity = 0.;
|
|
||||||
double total = 0.;
|
|
||||||
std::unordered_map<RESOURCE_TYPE, double> content;
|
|
||||||
|
|
||||||
void add(RESOURCE_TYPE type, double delta)
|
|
||||||
{
|
|
||||||
this->content[type] += delta;
|
|
||||||
this->total += delta;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,24 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct DeliverContract
|
|
||||||
{
|
|
||||||
entt::entity from;
|
|
||||||
entt::entity to;
|
|
||||||
entt::entity sponsor;
|
|
||||||
|
|
||||||
double amount = 0.0;
|
|
||||||
double cost = 0.0;
|
|
||||||
double distance = 1.0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Deliverer
|
|
||||||
{
|
|
||||||
RESOURCE_TYPE resource = RESOURCE_TYPE::NONE;
|
|
||||||
|
|
||||||
std::vector<DeliverContract> contracts;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,55 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <entt/entt.hpp>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct Enterprise
|
|
||||||
{
|
|
||||||
bool isBuilding = false;
|
|
||||||
entt::entity state;
|
|
||||||
ACTION_TYPE action = ACTION_TYPE::STORE;
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Mining - Amount of mined resource
|
|
||||||
* Delivering - Amount of resource that can be delivered by one truck
|
|
||||||
* Production -
|
|
||||||
*/
|
|
||||||
double efficiency = 0.;
|
|
||||||
double baseEfficiency = 0.;
|
|
||||||
double factorEfficiency = 1.;
|
|
||||||
|
|
||||||
std::vector<entt::entity> linksFrom;
|
|
||||||
std::vector<entt::entity> linksTo;
|
|
||||||
|
|
||||||
uint16_t staffSize = 1;
|
|
||||||
|
|
||||||
// This can be splitted in percents between bank enterprises in future
|
|
||||||
double totalMoney = 0;
|
|
||||||
double salary = 0;
|
|
||||||
bool isBankrupt = false;
|
|
||||||
|
|
||||||
void setMoney(double value)
|
|
||||||
{
|
|
||||||
totalMoney = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void updateEfficiency()
|
|
||||||
{
|
|
||||||
this->efficiency = this->baseEfficiency * this->factorEfficiency;
|
|
||||||
}
|
|
||||||
|
|
||||||
void setBaseEfficiency(double value)
|
|
||||||
{
|
|
||||||
this->baseEfficiency = value;
|
|
||||||
updateEfficiency();
|
|
||||||
}
|
|
||||||
|
|
||||||
void setFactorEfficiency(double value)
|
|
||||||
{
|
|
||||||
this->factorEfficiency = value;
|
|
||||||
updateEfficiency();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <entt/entt.hpp>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct Miner
|
|
||||||
{
|
|
||||||
RESOURCE_TYPE resource = RESOURCE_TYPE::NONE;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct Producer
|
|
||||||
{
|
|
||||||
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct State {
|
|
||||||
int16_t externalId = -1;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,6 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,86 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
const double TOLERANCE = 0.001;
|
|
||||||
|
|
||||||
const double BASE_FUEL_PER_KM = 1.0;
|
|
||||||
|
|
||||||
enum struct ACTION_TYPE : uint8_t
|
|
||||||
{
|
|
||||||
MINING,
|
|
||||||
PRODUCTION,
|
|
||||||
DELIVERY,
|
|
||||||
STORE,
|
|
||||||
DESTRUCTION,
|
|
||||||
BUILD,
|
|
||||||
TRADE
|
|
||||||
};
|
|
||||||
|
|
||||||
enum struct CONTAINABLE_TYPE : uint8_t
|
|
||||||
{
|
|
||||||
RESOURCE,
|
|
||||||
GOODS,
|
|
||||||
SERVICE
|
|
||||||
};
|
|
||||||
|
|
||||||
enum struct RESOURCE_TYPE : uint8_t
|
|
||||||
{
|
|
||||||
NONE,
|
|
||||||
|
|
||||||
AGRICULTURE,
|
|
||||||
MEAT,
|
|
||||||
COTTON,
|
|
||||||
LEATHER,
|
|
||||||
WOOL,
|
|
||||||
TIMBER,
|
|
||||||
COAL,
|
|
||||||
OIL,
|
|
||||||
GAS,
|
|
||||||
IRON,
|
|
||||||
COPPER,
|
|
||||||
LITHIUM,
|
|
||||||
URANIUM,
|
|
||||||
GOLD,
|
|
||||||
|
|
||||||
FERTILIZER,
|
|
||||||
FABRIC,
|
|
||||||
FURNITURE,
|
|
||||||
LUXURY,
|
|
||||||
CLOTHING,
|
|
||||||
ALCOHOL,
|
|
||||||
PAPER,
|
|
||||||
GLASS,
|
|
||||||
PLASTIC,
|
|
||||||
CEMENT,
|
|
||||||
STEEL,
|
|
||||||
FUEL,
|
|
||||||
AVIATION_FUEL,
|
|
||||||
ROCKET_FUEL,
|
|
||||||
ENGINES,
|
|
||||||
ELECTRICITY,
|
|
||||||
AUTOMOBILE,
|
|
||||||
AIRPLANE,
|
|
||||||
HELICOPTER,
|
|
||||||
PHONE,
|
|
||||||
TRUCK,
|
|
||||||
CONSTRUCTION_EQUIPMENT,
|
|
||||||
PROCESSOR,
|
|
||||||
COMPUTER,
|
|
||||||
ELECTRONIC,
|
|
||||||
SEMICONDUCTOR,
|
|
||||||
BATTERY,
|
|
||||||
SYNTHETIC_RUBBER,
|
|
||||||
SYNTHETIC_FABRIC,
|
|
||||||
MACHINE_TOOLS,
|
|
||||||
MODERN_MACHINE_TOOLS,
|
|
||||||
POLYMERS,
|
|
||||||
MILITARY_EQUIPMENT,
|
|
||||||
MEDICINES,
|
|
||||||
TACTICAL_MISSILES,
|
|
||||||
NUCLEAR_MISSILES,
|
|
||||||
OIL_GAS
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,14 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "defines.hpp"
|
|
||||||
#include "enterprise_defaults.hpp"
|
|
||||||
#include "systems.hpp"
|
|
||||||
|
|
||||||
#include "components/tags.hpp"
|
|
||||||
#include "components/state.hpp"
|
|
||||||
#include "components/container.hpp"
|
|
||||||
|
|
||||||
#include "components/enterprise.hpp"
|
|
||||||
#include "components/miner.hpp"
|
|
||||||
#include "components/producer.hpp"
|
|
||||||
#include "components/deliverer.hpp"
|
|
||||||
@ -1,15 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "defines.hpp"
|
|
||||||
#include "components/container.hpp"
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct EnterpriseDefaults
|
|
||||||
{
|
|
||||||
Container container;
|
|
||||||
|
|
||||||
RESOURCE_TYPE resourceTarget = RESOURCE_TYPE::NONE;
|
|
||||||
double baseEfficiency = 0.0;
|
|
||||||
double factorEfficiency = 1.0;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,27 +0,0 @@
|
|||||||
// Rules for resources exchange in base before modifiers applying
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include <unordered_map>
|
|
||||||
#include "defines.hpp"
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
struct ExchangeRule
|
|
||||||
{
|
|
||||||
double outValue;
|
|
||||||
|
|
||||||
std::unordered_map<RESOURCE_TYPE, double> consume;
|
|
||||||
};
|
|
||||||
|
|
||||||
const std::unordered_map<RESOURCE_TYPE, exchange_rule> resourcesExchange = {
|
|
||||||
{
|
|
||||||
RESOURCE_TYPE::FABRIC,
|
|
||||||
exchange_rule {
|
|
||||||
.outValue = 2.,
|
|
||||||
.consume = {
|
|
||||||
{RESOURCE_TYPE::WOOL, 3.}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,15 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <entt/entt.hpp>
|
|
||||||
|
|
||||||
namespace ee_economy
|
|
||||||
{
|
|
||||||
void enterpriseRoutine(entt::registry& registry);
|
|
||||||
|
|
||||||
void mining(entt::registry& registry);
|
|
||||||
// void producing(entt::registry& registry);
|
|
||||||
void delivering(entt::registry& registry);
|
|
||||||
// void storaging(entt::registry& registry); // consume money for storage time
|
|
||||||
// void destructing(entt::registry& registry);
|
|
||||||
// void building(entt::registry& registry);
|
|
||||||
// void trading(entt::registry& registry);
|
|
||||||
}
|
|
||||||
@ -1,56 +0,0 @@
|
|||||||
#include <ee_economy/economy.hpp>
|
|
||||||
|
|
||||||
void ee_economy::delivering(entt::registry ®istry)
|
|
||||||
{
|
|
||||||
auto deliverers = registry.view<Enterprise, Deliverer, Container>();
|
|
||||||
|
|
||||||
for (auto [entity, enterprise, deliverer, storage]: deliverers.each())
|
|
||||||
{
|
|
||||||
if (enterprise.isBankrupt) continue;
|
|
||||||
|
|
||||||
for (DeliverContract &contract: deliverer.contracts)
|
|
||||||
{
|
|
||||||
double paidAmount = contract.amount;
|
|
||||||
|
|
||||||
if (contract.cost > 0)
|
|
||||||
{
|
|
||||||
Enterprise &sponsor = registry.get<Enterprise>(contract.sponsor);
|
|
||||||
|
|
||||||
double costPerOne = contract.cost / contract.amount;
|
|
||||||
double payment = contract.cost;
|
|
||||||
|
|
||||||
if (payment > sponsor.totalMoney)
|
|
||||||
{
|
|
||||||
payment = (int)(sponsor.totalMoney / costPerOne) * costPerOne;
|
|
||||||
paidAmount = payment / costPerOne;
|
|
||||||
}
|
|
||||||
sponsor.setMoney(sponsor.totalMoney - payment);
|
|
||||||
enterprise.setMoney(enterprise.totalMoney + payment);
|
|
||||||
contract.cost -= payment;
|
|
||||||
}
|
|
||||||
|
|
||||||
Container &fromStorage = registry.get<Container>(contract.from);
|
|
||||||
Container &toStorage = registry.get<Container>(contract.to);
|
|
||||||
|
|
||||||
double deliverValue = enterprise.efficiency;
|
|
||||||
if (contract.amount < enterprise.efficiency)
|
|
||||||
deliverValue = contract.amount;
|
|
||||||
if (toStorage.total + deliverValue > toStorage.capacity)
|
|
||||||
deliverValue = toStorage.capacity - toStorage.total;
|
|
||||||
if (deliverValue > fromStorage.content[deliverer.resource])
|
|
||||||
deliverValue = fromStorage.content[deliverer.resource];
|
|
||||||
if (deliverValue > paidAmount)
|
|
||||||
deliverValue = paidAmount;
|
|
||||||
if (deliverValue < 0.0)
|
|
||||||
deliverValue = 0.0;
|
|
||||||
|
|
||||||
toStorage.add(deliverer.resource, deliverValue);
|
|
||||||
fromStorage.add(deliverer.resource, -deliverValue);
|
|
||||||
contract.amount -= deliverValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::erase_if(deliverer.contracts, [](const DeliverContract &contract) {
|
|
||||||
return contract.amount <= 0.0;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,20 +0,0 @@
|
|||||||
#include <ee_economy/economy.hpp>
|
|
||||||
|
|
||||||
void ee_economy::enterpriseRoutine(entt::registry ®istry)
|
|
||||||
{
|
|
||||||
auto enterprises = registry.view<Enterprise>();
|
|
||||||
|
|
||||||
for (auto [entity, enterprise]: enterprises.each())
|
|
||||||
{
|
|
||||||
double salaryDebt = enterprise.salary * enterprise.staffSize;
|
|
||||||
if (enterprise.totalMoney < salaryDebt)
|
|
||||||
{
|
|
||||||
enterprise.isBankrupt = true;
|
|
||||||
enterprise.setMoney(0.0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
enterprise.setMoney(enterprise.totalMoney - salaryDebt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,22 +0,0 @@
|
|||||||
#include <ee_economy/economy.hpp>
|
|
||||||
|
|
||||||
void ee_economy::mining(entt::registry ®istry)
|
|
||||||
{
|
|
||||||
auto miners = registry.view<Enterprise, Miner, Container>();
|
|
||||||
|
|
||||||
for (auto [entity, enterprise, miner, localStorage]: miners.each())
|
|
||||||
{
|
|
||||||
if (enterprise.isBankrupt) continue;
|
|
||||||
|
|
||||||
Container& state = registry.get<Container>(enterprise.state);
|
|
||||||
|
|
||||||
double minedValue = enterprise.efficiency;
|
|
||||||
if (localStorage.total + minedValue > localStorage.capacity)
|
|
||||||
minedValue = localStorage.capacity - localStorage.total;
|
|
||||||
if (minedValue > state.content[miner.resource])
|
|
||||||
minedValue = state.content[miner.resource];
|
|
||||||
|
|
||||||
localStorage.add(miner.resource, minedValue);
|
|
||||||
state.add(miner.resource, -minedValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,26 +0,0 @@
|
|||||||
project(economy_tests)
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
set(SOURCES "test_conf.hpp" "main.cpp"
|
|
||||||
"systems/enterprise_routine.cpp" "systems/mining.cpp" "systems/delivering.cpp")
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
|
|
||||||
find_package(GTest CONFIG REQUIRED)
|
|
||||||
|
|
||||||
# Link
|
|
||||||
|
|
||||||
include(GoogleTest)
|
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest_main)
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE Economy::Economy)
|
|
||||||
|
|
||||||
# Test
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
gtest_discover_tests(${PROJECT_NAME})
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
|
||||||
{
|
|
||||||
::testing::InitGoogleTest(&argc, argv);
|
|
||||||
|
|
||||||
return RUN_ALL_TESTS();
|
|
||||||
}
|
|
||||||
@ -1,214 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include "../test_conf.hpp"
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliverySingleNormal)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(1.0);
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 15.0;
|
|
||||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
|
||||||
|
|
||||||
toContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 14.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 14.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 1.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 1.0);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliverySingleEmpty)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(1.0);
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 15.0;
|
|
||||||
toContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliverySinglePoor)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(1.0);
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 15.0;
|
|
||||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 0.5);
|
|
||||||
|
|
||||||
toContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.5);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.5);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliverySingleFinishContract)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(15.0);
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 15.0;
|
|
||||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
|
||||||
|
|
||||||
toContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 5.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 5.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 10.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliveryMultipleFinishPoorCycle)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage | Storage -> Miner] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(16.0);
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 20.0});
|
|
||||||
delivererDeliverer.contracts.push_back({.from = storage, .to = miner, .amount = 5.0});
|
|
||||||
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &storageContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
minerContainer.capacity = 15.0;
|
|
||||||
minerContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
|
||||||
|
|
||||||
storageContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 5.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 5.0);
|
|
||||||
ASSERT_DOUBLE_EQ(storageContainer.total, 10.0);
|
|
||||||
ASSERT_DOUBLE_EQ(storageContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts[0].from, miner);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliveryPayment)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer for $Miner
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererEnterprise.setBaseEfficiency(10.0);
|
|
||||||
delivererDeliverer.contracts.push_back({
|
|
||||||
.from = miner,
|
|
||||||
.to = storage,
|
|
||||||
.sponsor = miner,
|
|
||||||
.amount = 10.0,
|
|
||||||
.cost = 100.0
|
|
||||||
});
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &fromEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 10.0;
|
|
||||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
|
||||||
fromEnterprise.setMoney(95.0);
|
|
||||||
|
|
||||||
toContainer.capacity = 10.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 1.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 1.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 9.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromEnterprise.totalMoney, 5.0);
|
|
||||||
ASSERT_DOUBLE_EQ(delivererEnterprise.totalMoney, 90.0);
|
|
||||||
|
|
||||||
ee_economy::DeliverContract contract = delivererDeliverer.contracts[0];
|
|
||||||
ASSERT_DOUBLE_EQ(contract.cost, 10.0);
|
|
||||||
ASSERT_DOUBLE_EQ(contract.amount, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, DeliveryBankrupt)
|
|
||||||
{
|
|
||||||
// [Miner -> Storage] by Deliverer
|
|
||||||
|
|
||||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
|
||||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
|
||||||
|
|
||||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
|
||||||
delivererEnterprise.setBaseEfficiency(1.0);
|
|
||||||
delivererEnterprise.isBankrupt = true;
|
|
||||||
|
|
||||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
fromContainer.capacity = 15.0;
|
|
||||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
|
||||||
|
|
||||||
toContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
ee_economy::delivering(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.total, 15.0);
|
|
||||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 15.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
|
||||||
}
|
|
||||||
@ -1,29 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include "../test_conf.hpp"
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, RoutineNormal)
|
|
||||||
{
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
minerEnterprise.setMoney(1000000000.0);
|
|
||||||
minerEnterprise.salary = 100000.0;
|
|
||||||
minerEnterprise.staffSize = 10;
|
|
||||||
|
|
||||||
ee_economy::enterpriseRoutine(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(minerEnterprise.totalMoney, 999000000.0);
|
|
||||||
ASSERT_FALSE(minerEnterprise.isBankrupt);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, RoutineBankruptcy)
|
|
||||||
{
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
minerEnterprise.setMoney(1000000.0);
|
|
||||||
minerEnterprise.salary = 100000.0;
|
|
||||||
minerEnterprise.staffSize = 11;
|
|
||||||
|
|
||||||
ee_economy::enterpriseRoutine(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(minerEnterprise.totalMoney, 0.0);
|
|
||||||
ASSERT_TRUE(minerEnterprise.isBankrupt);
|
|
||||||
}
|
|
||||||
@ -1,113 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include "../test_conf.hpp"
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, MiningNormal)
|
|
||||||
{
|
|
||||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
|
||||||
|
|
||||||
stateContainer.capacity = 15.0;
|
|
||||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
|
||||||
|
|
||||||
minerContainer.capacity = 5.0;
|
|
||||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
minerEnterprise.setBaseEfficiency(0.1);
|
|
||||||
|
|
||||||
ee_economy::mining(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.total, 9.9);
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.9);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.1);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.1);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, MiningEmptyState)
|
|
||||||
{
|
|
||||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
|
||||||
|
|
||||||
stateContainer.capacity = 15.0;
|
|
||||||
|
|
||||||
minerContainer.capacity = 5.0;
|
|
||||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
minerEnterprise.setBaseEfficiency(0.1);
|
|
||||||
|
|
||||||
ee_economy::mining(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, MiningPoorState)
|
|
||||||
{
|
|
||||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
|
||||||
|
|
||||||
stateContainer.capacity = 15.0;
|
|
||||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 0.05);
|
|
||||||
|
|
||||||
minerContainer.capacity = 5.0;
|
|
||||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
minerEnterprise.setBaseEfficiency(0.1);
|
|
||||||
|
|
||||||
ee_economy::mining(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.05);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.05);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, MiningReachCap)
|
|
||||||
{
|
|
||||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
|
||||||
|
|
||||||
stateContainer.capacity = 15.0;
|
|
||||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
|
||||||
|
|
||||||
minerContainer.capacity = 0.05;
|
|
||||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
minerEnterprise.setBaseEfficiency(0.1);
|
|
||||||
|
|
||||||
ee_economy::mining(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.total, 9.95);
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.95);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.05);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.05);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(SystemsTest, MiningBankrupt)
|
|
||||||
{
|
|
||||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
|
||||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
|
||||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
|
||||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
|
||||||
|
|
||||||
stateContainer.capacity = 15.0;
|
|
||||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
|
||||||
|
|
||||||
minerContainer.capacity = 5.0;
|
|
||||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
|
||||||
minerEnterprise.setBaseEfficiency(0.1);
|
|
||||||
minerEnterprise.isBankrupt = true;
|
|
||||||
|
|
||||||
ee_economy::mining(registry);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.total, 10.0);
|
|
||||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.0);
|
|
||||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
|
||||||
}
|
|
||||||
@ -1,45 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <entt/entt.hpp>
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
|
|
||||||
struct SystemsTest : testing::Test
|
|
||||||
{
|
|
||||||
entt::registry registry;
|
|
||||||
|
|
||||||
entt::entity state;
|
|
||||||
|
|
||||||
entt::entity miner;
|
|
||||||
entt::entity storage;
|
|
||||||
entt::entity deliverer;
|
|
||||||
|
|
||||||
void SetUp()
|
|
||||||
{
|
|
||||||
// Create state
|
|
||||||
state = registry.create();
|
|
||||||
registry.emplace<ee_economy::State>(state);
|
|
||||||
registry.emplace<ee_economy::Container>(state);
|
|
||||||
|
|
||||||
// Create miner enterprise
|
|
||||||
miner = registry.create();
|
|
||||||
registry.emplace<ee_economy::Enterprise>(miner, false, state);
|
|
||||||
registry.emplace<ee_economy::Miner>(miner);
|
|
||||||
registry.emplace<ee_economy::Container>(miner);
|
|
||||||
|
|
||||||
// Create storage enterprise
|
|
||||||
storage = registry.create();
|
|
||||||
registry.emplace<ee_economy::Enterprise>(storage, false, state);
|
|
||||||
registry.emplace<ee_economy::Container>(storage);
|
|
||||||
|
|
||||||
// Create delivering enterprise
|
|
||||||
deliverer = registry.create();
|
|
||||||
registry.emplace<ee_economy::Enterprise>(deliverer, false, state);
|
|
||||||
registry.emplace<ee_economy::Deliverer>(deliverer);
|
|
||||||
registry.emplace<ee_economy::Container>(deliverer);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TearDown()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@ -1,27 +0,0 @@
|
|||||||
project(ECS)
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
set(HEADERS "ecs.hpp" "api.hpp" "world.hpp")
|
|
||||||
set(SOURCES "api.cpp" "world.cpp")
|
|
||||||
|
|
||||||
list(TRANSFORM HEADERS PREPEND "include/ee_ecs/")
|
|
||||||
list(TRANSFORM SOURCES PREPEND "src/")
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
find_package(EnTT CONFIG REQUIRED)
|
|
||||||
|
|
||||||
# Link library
|
|
||||||
|
|
||||||
add_library(${PROJECT_NAME} ${HEADERS} ${SOURCES})
|
|
||||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
|
||||||
|
|
||||||
target_link_libraries(${PROJECT_NAME} PUBLIC Economy::Economy)
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE EnTT::EnTT)
|
|
||||||
|
|
||||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
|
||||||
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
@ -1,14 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <vector>
|
|
||||||
#include "data.hpp"
|
|
||||||
|
|
||||||
namespace ee_ecs
|
|
||||||
{
|
|
||||||
|
|
||||||
void init(InitConfiguration config);
|
|
||||||
void start();
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
const std::vector<EnterpriseInfo> getAllEnterprises();
|
|
||||||
//const EnterpriseInfo getEnterprise(uint32_t id);
|
|
||||||
}
|
|
||||||
@ -1,24 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <variant>
|
|
||||||
|
|
||||||
namespace ee_ecs
|
|
||||||
{
|
|
||||||
|
|
||||||
struct InitConfiguration
|
|
||||||
{
|
|
||||||
std::unordered_map<int16_t, ee_economy::Container> states;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct EnterpriseInfo
|
|
||||||
{
|
|
||||||
const ee_economy::Enterprise* info = nullptr;
|
|
||||||
const ee_economy::Container* storage = nullptr;
|
|
||||||
std::variant<
|
|
||||||
const ee_economy::Miner*,
|
|
||||||
const ee_economy::Deliverer*
|
|
||||||
> specialInfo;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "api.hpp"
|
|
||||||
#include "world.hpp"
|
|
||||||
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "ee_economy/components/container.hpp"
|
|
||||||
#include <entt/entity/fwd.hpp>
|
|
||||||
#include <entt/entt.hpp>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
namespace ee_ecs
|
|
||||||
{
|
|
||||||
class World
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
entt::registry registry;
|
|
||||||
std::unordered_map<int16_t, entt::entity> statesTable;
|
|
||||||
|
|
||||||
void updateEnterprises();
|
|
||||||
|
|
||||||
public:
|
|
||||||
// Run every registered system
|
|
||||||
void update();
|
|
||||||
|
|
||||||
entt::entity registerState(const int16_t id, const ee_economy::Container &resources);
|
|
||||||
|
|
||||||
entt::entity spawnEnterprise(
|
|
||||||
const bool isBuilding,
|
|
||||||
const ee_economy::ACTION_TYPE action,
|
|
||||||
const entt::entity state,
|
|
||||||
const ee_economy::EnterpriseDefaults &defaults
|
|
||||||
);
|
|
||||||
|
|
||||||
entt::registry& getRegistry();
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@ -1,44 +0,0 @@
|
|||||||
#include "ee_ecs/world.hpp"
|
|
||||||
#include <ee_ecs/ecs.hpp>
|
|
||||||
|
|
||||||
|
|
||||||
static ee_ecs::World worldInstance;
|
|
||||||
|
|
||||||
void ee_ecs::init(ee_ecs::InitConfiguration config)
|
|
||||||
{
|
|
||||||
for (auto& [id, container]: config.states)
|
|
||||||
{
|
|
||||||
worldInstance.registerState(id, container);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_ecs::start()
|
|
||||||
{
|
|
||||||
while (true) {}
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
const std::vector<ee_ecs::EnterpriseInfo> ee_ecs::getAllEnterprises()
|
|
||||||
{
|
|
||||||
std::vector<EnterpriseInfo> result;
|
|
||||||
//TODO: REPLACE VIEWS WITH GROUPS!
|
|
||||||
auto enterprises = worldInstance.getRegistry().group<>(entt::get<
|
|
||||||
ee_economy::Enterprise,
|
|
||||||
ee_economy::Container,
|
|
||||||
T
|
|
||||||
>);
|
|
||||||
result.reserve(enterprises.size_hint());
|
|
||||||
|
|
||||||
for (auto [entity, enterprise, container, action]: enterprises.each())
|
|
||||||
{
|
|
||||||
EnterpriseInfo eninfo;
|
|
||||||
eninfo.info = &enterprise;
|
|
||||||
|
|
||||||
eninfo.storage = &container;
|
|
||||||
eninfo.specialInfo = &action;
|
|
||||||
|
|
||||||
result.push_back(eninfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
@ -1,87 +0,0 @@
|
|||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <ee_ecs/ecs.hpp>
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
void ee_ecs::World::updateEnterprises()
|
|
||||||
{
|
|
||||||
ee_economy::enterpriseRoutine(this->registry);
|
|
||||||
|
|
||||||
ee_economy::mining(this->registry);
|
|
||||||
ee_economy::delivering(this->registry);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ee_ecs::World::update()
|
|
||||||
{
|
|
||||||
this->updateEnterprises();
|
|
||||||
}
|
|
||||||
|
|
||||||
entt::entity ee_ecs::World::registerState(const int16_t id, const ee_economy::Container &resources)
|
|
||||||
{
|
|
||||||
if (this->statesTable.contains(id))
|
|
||||||
throw std::invalid_argument("State with this Id is already registered");
|
|
||||||
|
|
||||||
entt::entity entity = this->registry.create();
|
|
||||||
|
|
||||||
this->registry.emplace<ee_economy::State>(entity, id);
|
|
||||||
this->registry.emplace<ee_economy::Container>(
|
|
||||||
entity,
|
|
||||||
resources.capacity,
|
|
||||||
resources.total,
|
|
||||||
resources.content
|
|
||||||
);
|
|
||||||
|
|
||||||
this->statesTable[id] = entity;
|
|
||||||
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
|
|
||||||
entt::entity ee_ecs::World::spawnEnterprise(
|
|
||||||
const bool isBuilding,
|
|
||||||
const ee_economy::ACTION_TYPE action,
|
|
||||||
const entt::entity state,
|
|
||||||
const ee_economy::EnterpriseDefaults &defaults
|
|
||||||
)
|
|
||||||
{
|
|
||||||
entt::entity entity = this->registry.create();
|
|
||||||
|
|
||||||
this->registry.emplace<ee_economy::Enterprise>(
|
|
||||||
entity,
|
|
||||||
isBuilding,
|
|
||||||
state,
|
|
||||||
action,
|
|
||||||
|
|
||||||
defaults.baseEfficiency * defaults.factorEfficiency,
|
|
||||||
|
|
||||||
defaults.baseEfficiency,
|
|
||||||
defaults.factorEfficiency
|
|
||||||
);
|
|
||||||
|
|
||||||
this->registry.emplace<ee_economy::Container>(
|
|
||||||
entity,
|
|
||||||
defaults.container.capacity,
|
|
||||||
defaults.container.total,
|
|
||||||
defaults.container.content
|
|
||||||
);
|
|
||||||
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case ee_economy::ACTION_TYPE::MINING:
|
|
||||||
{
|
|
||||||
this->registry.emplace<ee_economy::Miner>(entity, defaults.resourceTarget);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case ee_economy::ACTION_TYPE::DELIVERY:
|
|
||||||
{
|
|
||||||
this->registry.emplace<ee_economy::Deliverer>(entity, defaults.resourceTarget);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return entity;
|
|
||||||
}
|
|
||||||
|
|
||||||
entt::registry& ee_ecs::World::getRegistry() {return this->registry;}
|
|
||||||
@ -1,25 +0,0 @@
|
|||||||
project(ecs_tests)
|
|
||||||
|
|
||||||
# List sources
|
|
||||||
|
|
||||||
set(SOURCES "test_conf.hpp" "main.cpp" "world.cpp" "benchmark.cpp")
|
|
||||||
|
|
||||||
# Find dependencies
|
|
||||||
|
|
||||||
find_package(GTest CONFIG REQUIRED)
|
|
||||||
|
|
||||||
# Link
|
|
||||||
|
|
||||||
include(GoogleTest)
|
|
||||||
|
|
||||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest_main)
|
|
||||||
target_link_libraries(${PROJECT_NAME} PRIVATE ECS::ECS)
|
|
||||||
|
|
||||||
# Test
|
|
||||||
|
|
||||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
|
||||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
gtest_discover_tests(${PROJECT_NAME})
|
|
||||||
@ -1,31 +0,0 @@
|
|||||||
#include <ee_ecs/ecs.hpp>
|
|
||||||
#include "test_conf.hpp"
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
#include <chrono>
|
|
||||||
|
|
||||||
struct timer final {
|
|
||||||
timer()
|
|
||||||
: start{std::chrono::system_clock::now()} {}
|
|
||||||
|
|
||||||
void elapsed() {
|
|
||||||
auto now = std::chrono::system_clock::now();
|
|
||||||
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::chrono::time_point<std::chrono::system_clock> start;
|
|
||||||
};
|
|
||||||
|
|
||||||
template<typename Func, typename... Args>
|
|
||||||
void genericWith(Func func) {
|
|
||||||
timer timer;
|
|
||||||
func();
|
|
||||||
timer.elapsed();
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST_F(WorldBenchmark, UpdateSystems)
|
|
||||||
{
|
|
||||||
genericWith([&]() {
|
|
||||||
world.update();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
@ -1,8 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
|
||||||
{
|
|
||||||
::testing::InitGoogleTest(&argc, argv);
|
|
||||||
|
|
||||||
return RUN_ALL_TESTS();
|
|
||||||
}
|
|
||||||
@ -1,36 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <gtest/gtest.h>
|
|
||||||
#include <ee_ecs/ecs.hpp>
|
|
||||||
|
|
||||||
struct WorldBenchmark : testing::Test
|
|
||||||
{
|
|
||||||
ee_ecs::World world;
|
|
||||||
|
|
||||||
void SetUp()
|
|
||||||
{
|
|
||||||
for (int16_t i = 0; i < 1000; i++)
|
|
||||||
{
|
|
||||||
ee_economy::Container resources {.capacity = 100.0};
|
|
||||||
resources.add(ee_economy::RESOURCE_TYPE::COAL, 100.0);
|
|
||||||
entt::entity state = world.registerState(i, resources);
|
|
||||||
|
|
||||||
ee_economy::EnterpriseDefaults miner {
|
|
||||||
.container {.capacity = 100.0},
|
|
||||||
.resourceTarget = ee_economy::RESOURCE_TYPE::GOLD,
|
|
||||||
.baseEfficiency = 1.0
|
|
||||||
};
|
|
||||||
|
|
||||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
|
||||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
|
||||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
|
||||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
|
||||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void TearDown()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@ -1,80 +0,0 @@
|
|||||||
#include <gtest/gtest.h>
|
|
||||||
#include <ee_ecs/ecs.hpp>
|
|
||||||
#include <ee_economy/economy.hpp>
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
TEST(WorldTest, RegisterState)
|
|
||||||
{
|
|
||||||
ee_ecs::World world;
|
|
||||||
|
|
||||||
ee_economy::Container res {.capacity = 100.0};
|
|
||||||
res.add(ee_economy::RESOURCE_TYPE::COAL, 98.0);
|
|
||||||
entt::entity state = world.registerState(10, res);
|
|
||||||
|
|
||||||
ee_economy::State registeredState = world.getRegistry().get<ee_economy::State>(state);
|
|
||||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(state);
|
|
||||||
|
|
||||||
ASSERT_EQ(registeredState.externalId, 10);
|
|
||||||
ASSERT_DOUBLE_EQ(registeredContainer.content[ee_economy::RESOURCE_TYPE::COAL], 98.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(WorldTest, RegisterStateDuplicate)
|
|
||||||
{
|
|
||||||
ee_ecs::World world;
|
|
||||||
|
|
||||||
world.registerState(10, {});
|
|
||||||
|
|
||||||
ASSERT_THROW({
|
|
||||||
world.registerState(10, {});
|
|
||||||
}, std::invalid_argument);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(WorldTest, SpawnMiner)
|
|
||||||
{
|
|
||||||
ee_ecs::World world;
|
|
||||||
|
|
||||||
entt::entity state = world.getRegistry().create();
|
|
||||||
world.getRegistry().emplace<ee_economy::State>(state, (int16_t)0);
|
|
||||||
world.getRegistry().emplace<ee_economy::Container>(state, 100.0);
|
|
||||||
|
|
||||||
ee_economy::EnterpriseDefaults defaults {
|
|
||||||
.container {.capacity = 100.0 },
|
|
||||||
.resourceTarget = ee_economy::RESOURCE_TYPE::COAL,
|
|
||||||
.baseEfficiency = 1.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
entt::entity enterprise = world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, defaults);
|
|
||||||
|
|
||||||
ee_economy::Enterprise registeredEnterprise = world.getRegistry().get<ee_economy::Enterprise>(enterprise);
|
|
||||||
ee_economy::Miner registeredAction = world.getRegistry().get<ee_economy::Miner>(enterprise);
|
|
||||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(enterprise);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(registeredEnterprise.baseEfficiency, 1.0);
|
|
||||||
ASSERT_EQ(registeredAction.resource, ee_economy::RESOURCE_TYPE::COAL);
|
|
||||||
ASSERT_DOUBLE_EQ(registeredContainer.capacity, 100.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(WorldTest, SpawnDeliverer)
|
|
||||||
{
|
|
||||||
ee_ecs::World world;
|
|
||||||
|
|
||||||
entt::entity state = world.getRegistry().create();
|
|
||||||
world.getRegistry().emplace<ee_economy::State>(state, (int16_t)0);
|
|
||||||
world.getRegistry().emplace<ee_economy::Container>(state, 100.0);
|
|
||||||
|
|
||||||
ee_economy::EnterpriseDefaults defaults {
|
|
||||||
.container {.capacity = 100.0 },
|
|
||||||
.resourceTarget = ee_economy::RESOURCE_TYPE::COAL,
|
|
||||||
.baseEfficiency = 1.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
entt::entity enterprise = world.spawnEnterprise(false, ee_economy::ACTION_TYPE::DELIVERY, state, defaults);
|
|
||||||
|
|
||||||
ee_economy::Enterprise registeredEnterprise = world.getRegistry().get<ee_economy::Enterprise>(enterprise);
|
|
||||||
ee_economy::Deliverer registeredAction = world.getRegistry().get<ee_economy::Deliverer>(enterprise);
|
|
||||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(enterprise);
|
|
||||||
|
|
||||||
ASSERT_DOUBLE_EQ(registeredEnterprise.baseEfficiency, 1.0);
|
|
||||||
ASSERT_EQ(registeredAction.resource, ee_economy::RESOURCE_TYPE::COAL);
|
|
||||||
ASSERT_DOUBLE_EQ(registeredContainer.capacity, 100.0);
|
|
||||||
}
|
|
||||||
5
server/lib/CMakeLists.txt
Normal file
5
server/lib/CMakeLists.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
include(${CMAKE_SOURCE_DIR}/cmake/library.cmake)
|
||||||
|
|
||||||
|
set(LIB server)
|
||||||
|
|
||||||
|
add_library_target(${LIB})
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
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Reference in New Issue
Block a user