C++20 migration and Client
- Migrated to C++20 modules - Worker and ThreadedWorker base classes for interthread systems - Client class for server transport and converting game data models to render data (views) - Update provinces render data from Client - Renderer handles commands now
This commit is contained in:
parent
9d5a41b02d
commit
3f965b2393
8
.idea/.gitignore
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vendored
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8
.idea/.gitignore
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vendored
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@ -0,0 +1,8 @@
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||||
# Default ignored files
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||||
/shelf/
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/workspace.xml
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||||
# Editor-based HTTP Client requests
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||||
/httpRequests/
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||||
# Datasource local storage ignored files
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||||
/dataSources/
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||||
/dataSources.local.xml
|
||||
13
.idea/.idea.EtrediaEmpires.dir/.idea/.gitignore
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vendored
Normal file
13
.idea/.idea.EtrediaEmpires.dir/.idea/.gitignore
generated
vendored
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@ -0,0 +1,13 @@
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||||
# Default ignored files
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||||
/shelf/
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||||
/workspace.xml
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||||
# Rider ignored files
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||||
/modules.xml
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||||
/.idea.EtrediaEmpires.iml
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||||
/contentModel.xml
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||||
/projectSettingsUpdater.xml
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||||
# Editor-based HTTP Client requests
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||||
/httpRequests/
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||||
# Datasource local storage ignored files
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||||
/dataSources/
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||||
/dataSources.local.xml
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||||
4
.idea/.idea.EtrediaEmpires.dir/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.EtrediaEmpires.dir/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,4 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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||||
8
.idea/.idea.EtrediaEmpires.dir/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.EtrediaEmpires.dir/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="UserContentModel">
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||||
<attachedFolders />
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||||
<explicitIncludes />
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||||
<explicitExcludes />
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||||
</component>
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||||
</project>
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||||
6
.idea/.idea.EtrediaEmpires.dir/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.EtrediaEmpires.dir/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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||||
</project>
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||||
2
.idea/EtrediaEmpires.iml
generated
Normal file
2
.idea/EtrediaEmpires.iml
generated
Normal file
@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module classpath="CMake" type="CPP_MODULE" version="4" />
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5
.idea/codeStyles/codeStyleConfig.xml
generated
Normal file
5
.idea/codeStyles/codeStyleConfig.xml
generated
Normal file
@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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||||
</state>
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||||
</component>
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||||
11
.idea/inspectionProfiles/Project_Default.xml
generated
Normal file
11
.idea/inspectionProfiles/Project_Default.xml
generated
Normal file
@ -0,0 +1,11 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="ClangTidy" enabled="false" level="WARNING" enabled_by_default="false" />
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||||
<inspection_tool class="SpellCheckingInspection" enabled="false" level="TYPO" enabled_by_default="false">
|
||||
<option name="processCode" value="true" />
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||||
<option name="processLiterals" value="true" />
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||||
<option name="processComments" value="true" />
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||||
</inspection_tool>
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</profile>
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||||
</component>
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7
.idea/misc.xml
generated
Normal file
7
.idea/misc.xml
generated
Normal file
@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CMakePythonSetting">
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<option name="pythonIntegrationState" value="YES" />
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</component>
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<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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</project>
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8
.idea/modules.xml
generated
Normal file
8
.idea/modules.xml
generated
Normal file
@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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||||
<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/EtrediaEmpires.iml" filepath="$PROJECT_DIR$/.idea/EtrediaEmpires.iml" />
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</modules>
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||||
</component>
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</project>
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6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1,20 +1,25 @@
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cmake_minimum_required (VERSION 3.8)
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cmake_minimum_required (VERSION 4.2.3)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_SCAN_FOR_MODULES ON)
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||||
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
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||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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||||
if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW)
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||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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project (EtrediaEmpires)
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project (EtrediaEmpires LANGUAGES CXX)
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add_subdirectory(sdk/map)
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add_subdirectory(sdk/assets)
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add_subdirectory(utils)
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add_subdirectory(p7lib)
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add_subdirectory(server)
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add_subdirectory(utils)
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add_subdirectory(server/lib)
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add_subdirectory(engine-api)
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add_subdirectory(renderers/magnum-renderer)
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add_subdirectory(engine)
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@ -8,9 +8,9 @@
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"binaryDir": "${sourceDir}/out/build/${presetName}",
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"installDir": "${sourceDir}/out/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe",
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe",
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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},
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"condition": {
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"type": "equals",
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BIN
assets/map/regions.map
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BIN
assets/map/regions.map
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Binary file not shown.
Binary file not shown.
52
cmake/executable.cmake
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cmake/executable.cmake
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@ -0,0 +1,52 @@
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function(add_executable_target TARGET_NAME)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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project(${TARGET_NAME} LANGUAGES CXX)
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add_executable(${TARGET_NAME})
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
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src/*.cpp
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src/*.c
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)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS
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include/*.hpp
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include/*.h
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)
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file(GLOB_RECURSE MODULES CONFIGURE_DEPENDS
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modules/*.cppm
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modules/*.ixx
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)
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target_sources(${TARGET_NAME} PUBLIC FILE_SET modules TYPE CXX_MODULES BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${MODULES})
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target_sources(${TARGET_NAME} PUBLIC FILE_SET headers TYPE HEADERS BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${HEADERS})
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target_sources(${TARGET_NAME} PRIVATE ${SOURCES})
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# MSVC STD module linking
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# target_compile_options(${TARGET_NAME} PRIVATE
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# /EHsc
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# "SHELL:/reference \"std=$ENV{STD_MODULE_DIR}/std.ifc\""
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# "SHELL:/reference \"std.compat=$ENV{STD_MODULE_DIR}/std.compat.ifc\""
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#)
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#target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.obj")
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# target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.compat.obj")
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#target_compile_options(${TARGET_NAME} PRIVATE
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# /wd5050
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#)
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#target_compile_features(${TARGET_NAME} PRIVATE cxx_std_23 INTERFACE cxx_std_23)
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# Clang modules
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# target_compile_options(${TARGET_NAME} PRIVATE
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# -fmodules
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# -fcxx-modules
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# -fbuiltin-module-map
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# -fimplicit-module-maps
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# )
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target_include_directories(${TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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endfunction()
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52
cmake/library.cmake
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52
cmake/library.cmake
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@ -0,0 +1,52 @@
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function(add_library_target TARGET_NAME)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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project(${TARGET_NAME} LANGUAGES CXX)
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add_library(${TARGET_NAME})
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||||
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
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src/*.cpp
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src/*.c
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)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS
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include/*.hpp
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include/*.h
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)
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file(GLOB_RECURSE MODULES CONFIGURE_DEPENDS
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modules/*.cppm
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modules/*.ixx
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)
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target_sources(${TARGET_NAME} PUBLIC FILE_SET modules TYPE CXX_MODULES BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${MODULES})
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target_sources(${TARGET_NAME} PUBLIC FILE_SET headers TYPE HEADERS BASE_DIRS ${PROJECT_SOURCE_DIR} FILES ${HEADERS})
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target_sources(${TARGET_NAME} PRIVATE ${SOURCES})
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||||
# MSVC STD module linking
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||||
# target_compile_options(${TARGET_NAME} PRIVATE
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||||
# /EHsc
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||||
# "SHELL:/reference \"std=$ENV{STD_MODULE_DIR}/std.ifc\""
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||||
# "SHELL:/reference \"std.compat=$ENV{STD_MODULE_DIR}/std.compat.ifc\""
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||||
#)
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||||
#target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.obj")
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||||
# target_link_libraries(${TARGET_NAME} PRIVATE "$ENV{STD_MODULE_DIR}/std.compat.obj")
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||||
#target_compile_options(${TARGET_NAME} PRIVATE
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||||
# /wd5050
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||||
#)
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||||
#target_compile_features(${TARGET_NAME} PRIVATE cxx_std_23 INTERFACE cxx_std_23)
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||||
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||||
# Clang modules
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||||
# target_compile_options(${TARGET_NAME} PRIVATE
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||||
# -fmodules
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||||
# -fcxx-modules
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||||
# -fbuiltin-module-map
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||||
# -fimplicit-module-maps
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||||
# )
|
||||
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
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||||
|
||||
endfunction()
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||||
@ -1,36 +1,18 @@
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||||
if (POLICY CMP0141)
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||||
cmake_policy(SET CMP0141 NEW)
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
||||
endif()
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||||
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||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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||||
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||||
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||||
project(engine-api)
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||||
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||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
|
||||
"src/*.cpp"
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||||
"src/*.c"
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||||
"include/*.hpp"
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||||
"include/*.h"
|
||||
)
|
||||
|
||||
include(${CMAKE_SOURCE_DIR}/cmake/library.cmake)
|
||||
|
||||
# Find dependencies
|
||||
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
find_package(glm CONFIG REQUIRED)
|
||||
|
||||
# Link library
|
||||
|
||||
add_library(${PROJECT_NAME} ${SOURCES})
|
||||
add_library_target(${PROJECT_NAME})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE p7)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC server)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
|
||||
@ -1,59 +0,0 @@
|
||||
#pragma once
|
||||
#include "GameData.hpp"
|
||||
#include "Map.hpp"
|
||||
#include <concepts>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace ee_assets
|
||||
{
|
||||
struct AssetData {};
|
||||
template<typename T> concept Asset = std::derived_from<T, AssetData>;
|
||||
|
||||
enum AssetType
|
||||
{
|
||||
BINARY,
|
||||
|
||||
MAP_MESH,
|
||||
SAVE,
|
||||
|
||||
SHADER,
|
||||
MATERIAL,
|
||||
IMAGE
|
||||
};
|
||||
|
||||
struct AssetBinary : public AssetData
|
||||
{
|
||||
uint8_t* content = nullptr;
|
||||
size_t size = 0;
|
||||
|
||||
AssetBinary(uint8_t* &source, const size_t sourceSize);
|
||||
~AssetBinary();
|
||||
};
|
||||
|
||||
struct AssetMapMesh : public AssetData
|
||||
{
|
||||
ee_engine::MapMesh content;
|
||||
|
||||
uint8_t* Serialize(size_t &size);
|
||||
AssetMapMesh() {};
|
||||
AssetMapMesh(uint8_t* &source, const size_t sourceSize);
|
||||
};
|
||||
|
||||
struct AssetSave : public AssetData
|
||||
{
|
||||
std::vector<ee_data::Subject> subjects;
|
||||
|
||||
uint8_t* Serialize(size_t &size);
|
||||
AssetSave() {};
|
||||
AssetSave(uint8_t* &source, const size_t sourceSize);
|
||||
};
|
||||
|
||||
#define AssetShader AssetBinary
|
||||
|
||||
struct AssetMaterial : public AssetData
|
||||
{
|
||||
uint32_t vertexShaderAssetID;
|
||||
uint32_t fragmentShaderAssetID;
|
||||
};
|
||||
}
|
||||
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace ee_data
|
||||
{
|
||||
struct Subject
|
||||
{
|
||||
uint32_t tag;
|
||||
uint32_t color;
|
||||
std::vector<uint32_t> regions;
|
||||
};
|
||||
}
|
||||
@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace ee_engine
|
||||
{
|
||||
struct MapMesh
|
||||
{
|
||||
struct Province
|
||||
{
|
||||
std::vector<glm::vec2> vertices;
|
||||
std::vector<uint16_t> indices;
|
||||
};
|
||||
std::unordered_map<uint32_t, std::vector<Province>> states;
|
||||
};
|
||||
|
||||
struct ProvinceSSBO
|
||||
{
|
||||
uint32_t stateId;
|
||||
uint32_t color;
|
||||
};
|
||||
}
|
||||
63
engine-api/modules/AssetData.cppm
Normal file
63
engine-api/modules/AssetData.cppm
Normal file
@ -0,0 +1,63 @@
|
||||
module;
|
||||
|
||||
#include <concepts>
|
||||
#include <type_traits>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
export module AssetData;
|
||||
import GameData;
|
||||
import MapView;
|
||||
|
||||
export namespace ee_assets
|
||||
{
|
||||
struct AssetData {};
|
||||
template<typename T> concept Asset = std::is_base_of_v<AssetData, T>;
|
||||
|
||||
enum AssetType
|
||||
{
|
||||
BINARY,
|
||||
|
||||
MAP_MESH,
|
||||
SAVE,
|
||||
|
||||
SHADER,
|
||||
MATERIAL,
|
||||
IMAGE
|
||||
};
|
||||
|
||||
struct AssetBinary : public AssetData
|
||||
{
|
||||
std::uint8_t* content = nullptr;
|
||||
std::size_t size = 0;
|
||||
|
||||
AssetBinary(std::uint8_t* &source, const std::size_t sourceSize);
|
||||
~AssetBinary();
|
||||
};
|
||||
|
||||
struct AssetMapMesh : public AssetData
|
||||
{
|
||||
ee_engine::MapMesh content;
|
||||
|
||||
std::uint8_t* Serialize(std::size_t &size);
|
||||
AssetMapMesh() {};
|
||||
AssetMapMesh(std::uint8_t* &source, const std::size_t sourceSize);
|
||||
};
|
||||
|
||||
struct AssetSave : public AssetData
|
||||
{
|
||||
ee_data::GameState content;
|
||||
|
||||
std::uint8_t* Serialize(std::size_t &size);
|
||||
AssetSave() {};
|
||||
AssetSave(std::uint8_t* &source, const std::size_t sourceSize);
|
||||
};
|
||||
|
||||
using AssetShader = AssetBinary;
|
||||
|
||||
struct AssetMaterial : public AssetData
|
||||
{
|
||||
std::uint32_t vertexShaderAssetID;
|
||||
std::uint32_t fragmentShaderAssetID;
|
||||
};
|
||||
}
|
||||
@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
module;
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace ee_engine
|
||||
export module Input;
|
||||
|
||||
export namespace ee_engine
|
||||
{
|
||||
struct InputHandlers
|
||||
{
|
||||
@ -1,62 +1,102 @@
|
||||
#pragma once
|
||||
#include <GLFW/glfw3.h>
|
||||
#include "Map.hpp"
|
||||
#include "AssetData.hpp"
|
||||
module;
|
||||
|
||||
namespace ee_engine
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
export module Render;
|
||||
import worker;
|
||||
import MapView;
|
||||
import AssetData;
|
||||
|
||||
export namespace ee_engine
|
||||
{
|
||||
struct ShaderRefs
|
||||
{
|
||||
ee_assets::AssetShader *vertProvinces;
|
||||
ee_assets::AssetShader *fragProvinces;
|
||||
};
|
||||
|
||||
|
||||
struct CameraTransform
|
||||
{
|
||||
glm::vec2 position {0.0f, 0.0f};
|
||||
float zoom = 1.0f;
|
||||
};
|
||||
|
||||
|
||||
struct MeshTransform
|
||||
{
|
||||
glm::vec2 position {0.0f, 0.0f};
|
||||
glm::vec2 scale {1.0f, 1.0f};
|
||||
float rotation;
|
||||
};
|
||||
|
||||
class IRenderer
|
||||
|
||||
struct RendererCommand : public ee_utils::WorkerCommand
|
||||
{
|
||||
enum Type : std::uint8_t
|
||||
{
|
||||
NONE,
|
||||
|
||||
UPDATE_REGION,
|
||||
|
||||
COMPLETED
|
||||
};
|
||||
|
||||
struct RegionPayload { std::uint32_t id; ProvinceSSBO data; };
|
||||
|
||||
union {
|
||||
RegionPayload region;
|
||||
};
|
||||
};
|
||||
|
||||
class IRenderer : public ee_utils::Worker<RendererCommand, RendererCommand::COMPLETED>
|
||||
{
|
||||
public:
|
||||
virtual ~IRenderer();
|
||||
|
||||
|
||||
constexpr bool isReady() const noexcept {return _isReady;}
|
||||
|
||||
void RegisterMaterials(const ShaderRefs &shaders);
|
||||
void RegisterMapMesh(MapMesh *mapMesh);
|
||||
|
||||
|
||||
virtual void Init() = 0;
|
||||
virtual void Shutdown() = 0;
|
||||
void Draw();
|
||||
|
||||
|
||||
virtual void ResizeWindow(int width, int height);
|
||||
void SetCamera(const CameraTransform &camera);
|
||||
|
||||
CameraTransform getCamera();
|
||||
|
||||
constexpr CameraTransform getCamera() const noexcept {return camera;};
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
bool _isReady;
|
||||
int screenWidth, screenHeight;
|
||||
float screenAspect;
|
||||
CameraTransform camera;
|
||||
glm::mat4 viewProjection;
|
||||
|
||||
|
||||
GLFWwindow *window;
|
||||
MapMesh *mapMesh;
|
||||
ShaderRefs shaders;
|
||||
|
||||
|
||||
struct RegionIndecies {std::size_t startIndex; std::size_t provincesCount;};
|
||||
std::unordered_map<std::uint32_t /*id*/, RegionIndecies> regionsMapping;
|
||||
|
||||
explicit IRenderer(GLFWwindow *window);
|
||||
|
||||
|
||||
virtual void Clear() = 0;
|
||||
virtual void DrawMap() = 0;
|
||||
virtual void DrawUI() = 0;
|
||||
|
||||
|
||||
virtual void ApplyCamera() = 0;
|
||||
|
||||
virtual void UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data) = 0;
|
||||
|
||||
private:
|
||||
void UpdateRegionCmd(RendererCommand &command);
|
||||
};
|
||||
}
|
||||
28
engine-api/modules/views/MapView.cppm
Normal file
28
engine-api/modules/views/MapView.cppm
Normal file
@ -0,0 +1,28 @@
|
||||
module;
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <cstdint>
|
||||
|
||||
//TODO: module Views
|
||||
export module MapView;
|
||||
|
||||
export namespace ee_engine
|
||||
{
|
||||
struct MapMesh
|
||||
{
|
||||
struct Province
|
||||
{
|
||||
std::vector<glm::vec2> vertices;
|
||||
std::vector<std::uint16_t> indices;
|
||||
};
|
||||
std::unordered_map<std::uint32_t, std::vector<Province>> regions;
|
||||
};
|
||||
|
||||
struct ProvinceSSBO
|
||||
{
|
||||
std::uint32_t regionId;
|
||||
std::uint32_t color;
|
||||
};
|
||||
}
|
||||
@ -1,7 +1,12 @@
|
||||
#include <ee_engine_api/AssetData.hpp>
|
||||
#include <ee_utils/allocator.hpp>
|
||||
#include <ee_utils/buffers.hpp>
|
||||
module;
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
module AssetData;
|
||||
import allocator;
|
||||
import buffers;
|
||||
|
||||
/*
|
||||
|
||||
@ -9,12 +14,11 @@ YOU CAN PREVENT SOURCE BUFFER FROM CLOSING.
|
||||
IT CAN BE USED FOR STORING ASSET DATA WITHOUT COPY.
|
||||
IN THIS CASE, YOU MUST SET SOURCE TO NULLPTR AND FREE BUFFER YOURSELF.
|
||||
|
||||
TODO: make binary format describing for common functions instead of individual serialize/deserialize functions
|
||||
TODO: parallelize convertion loops
|
||||
TODO: make universal binary format, think about flatbuffers or msgpacks
|
||||
|
||||
*/
|
||||
|
||||
ee_assets::AssetBinary::AssetBinary(uint8_t* &source, const size_t sourceSize)
|
||||
ee_assets::AssetBinary::AssetBinary(std::uint8_t* &source, const std::size_t sourceSize)
|
||||
{
|
||||
content = source;
|
||||
size = sourceSize;
|
||||
@ -29,62 +33,62 @@ ee_assets::AssetBinary::~AssetBinary()
|
||||
|
||||
|
||||
|
||||
ee_assets::AssetMapMesh::AssetMapMesh(uint8_t* &source, const size_t sourceSize)
|
||||
ee_assets::AssetMapMesh::AssetMapMesh(std::uint8_t* &source, const std::size_t sourceSize)
|
||||
{
|
||||
uint8_t* buffer = source;
|
||||
uint8_t* pointer = source;
|
||||
size_t leftoverSize = sourceSize;
|
||||
std::uint8_t* buffer = source;
|
||||
std::uint8_t* pointer = source;
|
||||
std::size_t leftoverSize = sourceSize;
|
||||
source = nullptr;
|
||||
|
||||
uint32_t statesCount = 0;
|
||||
ee_utils::readNext(&statesCount, pointer, leftoverSize, sizeof(uint32_t));
|
||||
std::uint32_t statesCount = 0;
|
||||
ee_utils::readNext(&statesCount, pointer, leftoverSize, sizeof(std::uint32_t));
|
||||
|
||||
for (uint32_t state = 0; state < statesCount; state++)
|
||||
for (std::uint32_t state = 0; state < statesCount; state++)
|
||||
{
|
||||
uint32_t id = 0;
|
||||
std::uint32_t id = 0;
|
||||
glm::u8vec3 color {};
|
||||
if (!ee_utils::readNext(&color, pointer, leftoverSize, sizeof(glm::u8vec3)))
|
||||
break;
|
||||
id = static_cast<uint32_t>(color.r) << 16 |
|
||||
static_cast<uint32_t>(color.g) << 8 |
|
||||
static_cast<uint32_t>(color.b);
|
||||
|
||||
uint32_t provincesCount = 0;
|
||||
ee_utils::readNext(&provincesCount, pointer, leftoverSize, sizeof(uint32_t));
|
||||
id = static_cast<std::uint32_t>(color.r) << 16 |
|
||||
static_cast<std::uint32_t>(color.g) << 8 |
|
||||
static_cast<std::uint32_t>(color.b);
|
||||
|
||||
for (uint32_t pi = 0; pi < provincesCount; pi++)
|
||||
std::uint32_t provincesCount = 0;
|
||||
ee_utils::readNext(&provincesCount, pointer, leftoverSize, sizeof(std::uint32_t));
|
||||
|
||||
for (std::uint32_t pi = 0; pi < provincesCount; pi++)
|
||||
{
|
||||
ee_engine::MapMesh::Province prov;
|
||||
|
||||
uint32_t verticesCount = 0;
|
||||
if (!ee_utils::readNext(&verticesCount, pointer, leftoverSize, sizeof(uint32_t)))
|
||||
std::uint32_t verticesCount = 0;
|
||||
if (!ee_utils::readNext(&verticesCount, pointer, leftoverSize, sizeof(std::uint32_t)))
|
||||
break;
|
||||
|
||||
prov.vertices.reserve(verticesCount);
|
||||
for (uint32_t vi = 0; vi < verticesCount; vi++)
|
||||
for (std::uint32_t vi = 0; vi < verticesCount; vi++)
|
||||
{
|
||||
glm::vec2 vertex;
|
||||
if (!ee_utils::readNext(&vertex, pointer, leftoverSize, sizeof(glm::vec2)))
|
||||
break;
|
||||
|
||||
|
||||
prov.vertices.push_back(vertex);
|
||||
}
|
||||
|
||||
uint32_t indicesCount = 0;
|
||||
if (!ee_utils::readNext(&indicesCount, pointer, leftoverSize, sizeof(uint32_t)))
|
||||
std::uint32_t indicesCount = 0;
|
||||
if (!ee_utils::readNext(&indicesCount, pointer, leftoverSize, sizeof(std::uint32_t)))
|
||||
break;
|
||||
|
||||
prov.indices.reserve(indicesCount);
|
||||
for(uint32_t ii = 0; ii < indicesCount; ii++)
|
||||
for(std::uint32_t ii = 0; ii < indicesCount; ii++)
|
||||
{
|
||||
uint16_t index = 0;
|
||||
if (!ee_utils::readNext(&index, pointer, leftoverSize, sizeof(uint16_t)))
|
||||
std::uint16_t index = 0;
|
||||
if (!ee_utils::readNext(&index, pointer, leftoverSize, sizeof(std::uint16_t)))
|
||||
break;
|
||||
|
||||
|
||||
prov.indices.push_back(index);
|
||||
}
|
||||
|
||||
content.states[id].push_back(prov);
|
||||
content.regions[id].push_back(prov);
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,34 +96,34 @@ ee_assets::AssetMapMesh::AssetMapMesh(uint8_t* &source, const size_t sourceSize)
|
||||
}
|
||||
|
||||
|
||||
ee_assets::AssetSave::AssetSave(uint8_t* &source, const size_t sourceSize)
|
||||
ee_assets::AssetSave::AssetSave(std::uint8_t* &source, const std::size_t sourceSize)
|
||||
{
|
||||
uint8_t* buffer = source;
|
||||
uint8_t* pointer = source;
|
||||
size_t leftoverSize = sourceSize;
|
||||
std::uint8_t* buffer = source;
|
||||
std::uint8_t* pointer = source;
|
||||
std::size_t leftoverSize = sourceSize;
|
||||
source = nullptr;
|
||||
|
||||
uint16_t subjectsCount = static_cast<uint16_t>(subjects.size());
|
||||
ee_utils::readNext(&subjectsCount, pointer, leftoverSize, sizeof(uint16_t));
|
||||
std::uint16_t subjectsCount = static_cast<std::uint16_t>(content.subjects.size());
|
||||
ee_utils::readNext(&subjectsCount, pointer, leftoverSize, sizeof(std::uint16_t));
|
||||
|
||||
for (uint16_t i = 0; i < subjectsCount; i++)
|
||||
for (std::uint16_t i = 0; i < subjectsCount; i++)
|
||||
{
|
||||
ee_data::Subject subject;
|
||||
|
||||
ee_utils::readNext(&subject.tag, pointer, leftoverSize, sizeof(subject.tag));
|
||||
ee_utils::readNext(&subject.color, pointer, leftoverSize, sizeof(subject.color));
|
||||
|
||||
uint16_t regionsCount = 0;
|
||||
ee_utils::readNext(®ionsCount, pointer, leftoverSize, sizeof(uint16_t));
|
||||
|
||||
std::uint16_t regionsCount = 0;
|
||||
ee_utils::readNext(®ionsCount, pointer, leftoverSize, sizeof(std::uint16_t));
|
||||
subject.regions.resize(regionsCount);
|
||||
ee_utils::readNext(
|
||||
subject.regions.data(),
|
||||
pointer,
|
||||
leftoverSize,
|
||||
subject.regions.size() * sizeof(uint32_t)
|
||||
subject.regions.data(),
|
||||
pointer,
|
||||
leftoverSize,
|
||||
subject.regions.size() * sizeof(std::uint32_t)
|
||||
);
|
||||
|
||||
subjects.push_back(subject);
|
||||
content.subjects.push_back(subject);
|
||||
}
|
||||
|
||||
DeallocateArray(buffer);
|
||||
@ -131,35 +135,35 @@ ee_assets::AssetSave::AssetSave(uint8_t* &source, const size_t sourceSize)
|
||||
|
||||
// SERIALIZERS
|
||||
|
||||
uint8_t* ee_assets::AssetSave::Serialize(size_t &size)
|
||||
std::uint8_t* ee_assets::AssetSave::Serialize(std::size_t &size)
|
||||
{
|
||||
size = sizeof(uint16_t);
|
||||
for (ee_data::Subject &subject : subjects)
|
||||
size = sizeof(std::uint16_t);
|
||||
for (ee_data::Subject &subject : content.subjects)
|
||||
{
|
||||
size += sizeof(subject.tag);
|
||||
size += sizeof(subject.color);
|
||||
size += sizeof(uint16_t) + subject.regions.size() * sizeof(uint32_t);
|
||||
size += sizeof(std::uint16_t) + subject.regions.size() * sizeof(std::uint32_t);
|
||||
}
|
||||
|
||||
size_t leftover = size;
|
||||
uint8_t *result = AllocateArray<uint8_t>(size);
|
||||
uint8_t *pointer = result;
|
||||
std::size_t leftover = size;
|
||||
std::uint8_t *result = AllocateArray<std::uint8_t>(size);
|
||||
std::uint8_t *pointer = result;
|
||||
|
||||
uint16_t subjectsCount = static_cast<uint16_t>(subjects.size());
|
||||
ee_utils::writeNext(pointer, &subjectsCount, leftover, sizeof(uint16_t));
|
||||
std::uint16_t subjectsCount = static_cast<std::uint16_t>(content.subjects.size());
|
||||
ee_utils::writeNext(pointer, &subjectsCount, leftover, sizeof(std::uint16_t));
|
||||
|
||||
for (ee_data::Subject &subject : subjects)
|
||||
for (ee_data::Subject &subject : content.subjects)
|
||||
{
|
||||
ee_utils::writeNext(pointer, &subject.tag, leftover, sizeof(subject.tag));
|
||||
ee_utils::writeNext(pointer, &subject.color, leftover, sizeof(subject.color));
|
||||
|
||||
uint16_t regionsCount = static_cast<uint16_t>(subject.regions.size());
|
||||
ee_utils::writeNext(pointer, ®ionsCount, leftover, sizeof(uint16_t));
|
||||
|
||||
std::uint16_t regionsCount = static_cast<std::uint16_t>(subject.regions.size());
|
||||
ee_utils::writeNext(pointer, ®ionsCount, leftover, sizeof(std::uint16_t));
|
||||
ee_utils::writeNext(
|
||||
pointer,
|
||||
subject.regions.data(),
|
||||
leftover,
|
||||
subject.regions.size() * sizeof(uint32_t)
|
||||
pointer,
|
||||
subject.regions.data(),
|
||||
leftover,
|
||||
subject.regions.size() * sizeof(std::uint32_t)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
104
engine-api/src/Render.cpp
Normal file
104
engine-api/src/Render.cpp
Normal file
@ -0,0 +1,104 @@
|
||||
module;
|
||||
|
||||
#include "Logger.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <ee_utils/utils.hpp>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
module Render;
|
||||
|
||||
ee_engine::IRenderer::IRenderer(GLFWwindow *window)
|
||||
{
|
||||
commandsMapping[RendererCommand::UPDATE_REGION] = MAP_WORKER_COMMAND(RendererCommand, UpdateRegionCmd);
|
||||
|
||||
this->window = window;
|
||||
glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
|
||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
}
|
||||
|
||||
ee_engine::IRenderer::~IRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::RegisterMaterials(const ShaderRefs &shaders)
|
||||
{
|
||||
this->shaders = shaders;
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::RegisterMapMesh(MapMesh* mapMesh)
|
||||
{
|
||||
this->mapMesh = mapMesh;
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::Draw()
|
||||
{
|
||||
Clear();
|
||||
DrawMap();
|
||||
DrawUI();
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::ResizeWindow(int width, int height)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::SetCamera(const CameraTransform &camera)
|
||||
{
|
||||
if (camera.zoom <= 0)
|
||||
{
|
||||
LOG(WARNING, "Camera zoom cannot be zero or less!");
|
||||
return;
|
||||
}
|
||||
|
||||
this->camera = camera;
|
||||
|
||||
float halfHeight = camera.zoom;
|
||||
float halfWidth = camera.zoom * screenAspect;
|
||||
|
||||
glm::mat4 P = glm::ortho(
|
||||
-halfWidth, +halfWidth,
|
||||
-halfHeight, +halfHeight
|
||||
);
|
||||
|
||||
glm::mat4 V = glm::translate(
|
||||
glm::mat4(1.0f),
|
||||
glm::vec3(-camera.position, 0.0f)
|
||||
);
|
||||
|
||||
viewProjection = P * V;
|
||||
|
||||
ApplyCamera();
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::UpdateRegionCmd(ee_engine::RendererCommand &command)
|
||||
{
|
||||
if (!regionsMapping.contains(command.region.id))
|
||||
{
|
||||
LOG(WARNING, "Updating unregistered region with id: %d", command.region.id);
|
||||
return;
|
||||
}
|
||||
|
||||
if (command.region.id != command.region.data.regionId)
|
||||
{
|
||||
LOG(ERROR, "Updating regions ID is not supported! Region: %d Changed ID: %d",
|
||||
command.region.id, command.region.data.regionId);
|
||||
}
|
||||
|
||||
RegionIndecies mapping = regionsMapping[command.region.id];
|
||||
std::vector<ProvinceSSBO> buffer;
|
||||
buffer.reserve(mapping.provincesCount);
|
||||
for (std::size_t i = 0; i < mapping.provincesCount; i++)
|
||||
{
|
||||
buffer.push_back(command.region.data);
|
||||
}
|
||||
|
||||
UpdateProvinces(mapping.startIndex, buffer);
|
||||
|
||||
command.type = ee_engine::RendererCommand::COMPLETED;
|
||||
}
|
||||
@ -1,70 +0,0 @@
|
||||
#include <ee_engine_api/RenderInterface.hpp>
|
||||
#include <ee_utils/allocator.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include "Logger.h"
|
||||
|
||||
ee_engine::IRenderer::IRenderer(GLFWwindow *window)
|
||||
{
|
||||
this->window = window;
|
||||
glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
|
||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
}
|
||||
|
||||
ee_engine::IRenderer::~IRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::RegisterMaterials(const ShaderRefs &shaders)
|
||||
{
|
||||
this->shaders = shaders;
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::RegisterMapMesh(MapMesh* mapMesh)
|
||||
{
|
||||
this->mapMesh = mapMesh;
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::Draw()
|
||||
{
|
||||
Clear();
|
||||
DrawMap();
|
||||
DrawUI();
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::ResizeWindow(int width, int height)
|
||||
{
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
screenAspect = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
|
||||
}
|
||||
|
||||
void ee_engine::IRenderer::SetCamera(const CameraTransform &camera)
|
||||
{
|
||||
if (camera.zoom <= 0)
|
||||
{
|
||||
LOG(WARNING, "Camera zoom cannot be zero or less!");
|
||||
return;
|
||||
}
|
||||
|
||||
this->camera = camera;
|
||||
|
||||
float halfHeight = camera.zoom;
|
||||
float halfWidth = camera.zoom * screenAspect;
|
||||
|
||||
glm::mat4 P = glm::ortho(
|
||||
-halfWidth, +halfWidth,
|
||||
-halfHeight, +halfHeight
|
||||
);
|
||||
|
||||
glm::mat4 V = glm::translate(
|
||||
glm::mat4(1.0f),
|
||||
glm::vec3(-camera.position, 0.0f)
|
||||
);
|
||||
|
||||
viewProjection = P * V;
|
||||
|
||||
ApplyCamera();
|
||||
}
|
||||
|
||||
ee_engine::CameraTransform ee_engine::IRenderer::getCamera() {return this->camera;}
|
||||
12
engine/.vscode/launch.json
vendored
12
engine/.vscode/launch.json
vendored
@ -1,12 +0,0 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"type": "cmake",
|
||||
"request": "launch",
|
||||
"name": "Debug portfile(s)",
|
||||
"cmakeDebugType": "external",
|
||||
"pipeName": "\\\\.\\pipe\\vcpkg_ext_portfile_dbg",
|
||||
"preLaunchTask": "Debug vcpkg commands"
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,24 +1,6 @@
|
||||
cmake_minimum_required (VERSION 3.8)
|
||||
include(${CMAKE_SOURCE_DIR}/cmake/executable.cmake)
|
||||
|
||||
if (POLICY CMP0141)
|
||||
cmake_policy(SET CMP0141 NEW)
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
||||
endif()
|
||||
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
project (engine)
|
||||
|
||||
|
||||
# List sources
|
||||
|
||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
|
||||
"src/*.cpp"
|
||||
"src/*.c"
|
||||
"include/*.hpp"
|
||||
"include/*.h"
|
||||
)
|
||||
set(EXE engine)
|
||||
|
||||
# Find dependencies
|
||||
|
||||
@ -29,45 +11,38 @@ find_package(glm CONFIG REQUIRED)
|
||||
|
||||
# Link library
|
||||
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
add_executable_target(${EXE})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC magnum-renderer)
|
||||
target_link_libraries(${EXE} PUBLIC utils)
|
||||
target_link_libraries(${EXE} PUBLIC engine-api)
|
||||
target_link_libraries(${EXE} PUBLIC magnum-renderer)
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE Boost::lockfree)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE p7)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glfw)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE glm::glm)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
target_link_libraries(${EXE} PRIVATE Boost::lockfree)
|
||||
target_link_libraries(${EXE} PRIVATE xxHash::xxhash)
|
||||
target_link_libraries(${EXE} PRIVATE p7)
|
||||
target_link_libraries(${EXE} PRIVATE glfw)
|
||||
target_link_libraries(${EXE} PRIVATE glm::glm)
|
||||
|
||||
# Compile options
|
||||
if (APP_VERSION)
|
||||
string(REPLACE "." ";" APP_VERSION_LIST ${APP_VERSION})
|
||||
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
|
||||
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
|
||||
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
|
||||
target_compile_definitions(${PROJECT_NAME}
|
||||
PRIVATE APP_VERSION
|
||||
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
|
||||
PRIVATE MINOR_VERSION=${MINOR_VERSION}
|
||||
PRIVATE PATCH_VERSION=${PATCH_VERSION}
|
||||
)
|
||||
string(REPLACE "." ";" APP_VERSION_LIST ${APP_VERSION})
|
||||
list(GET APP_VERSION_LIST 0 MAJOR_VERSION)
|
||||
list(GET APP_VERSION_LIST 1 MINOR_VERSION)
|
||||
list(GET APP_VERSION_LIST 2 PATCH_VERSION)
|
||||
target_compile_definitions(${EXE}
|
||||
PRIVATE APP_VERSION
|
||||
PRIVATE MAJOR_VERSION=${MAJOR_VERSION}
|
||||
PRIVATE MINOR_VERSION=${MINOR_VERSION}
|
||||
PRIVATE PATCH_VERSION=${PATCH_VERSION}
|
||||
)
|
||||
endif()
|
||||
|
||||
# Set a symbolic link so executable can find the /assets folder
|
||||
set(link_src "${CMAKE_SOURCE_DIR}/assets")
|
||||
set(link_dst "${CMAKE_CURRENT_BINARY_DIR}/assets")
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
POST_BUILD COMMAND ${CMAKE_COMMAND}
|
||||
-E create_symlink ${link_src} ${link_dst}
|
||||
DEPENDS ${link_dst}
|
||||
COMMENT "symbolic link ${link_src} => ${link_dst}"
|
||||
add_custom_command(
|
||||
TARGET ${EXE}
|
||||
POST_BUILD COMMAND ${CMAKE_COMMAND}
|
||||
-E create_symlink ${link_src} ${link_dst}
|
||||
COMMENT "symbolic link ${link_src} => ${link_dst}"
|
||||
)
|
||||
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <ee_engine_api/InputInterface.hpp>
|
||||
|
||||
class Actions
|
||||
{
|
||||
public:
|
||||
static ee_engine::InputHandlers mappings;
|
||||
|
||||
private:
|
||||
static void Zoom(float dx, float dy);
|
||||
static void MapScroll(float dx, float dy);
|
||||
|
||||
Actions();
|
||||
};
|
||||
@ -1,172 +0,0 @@
|
||||
#pragma once
|
||||
#include "FileSystem.hpp"
|
||||
#include <ee_engine_api/AssetData.hpp>
|
||||
|
||||
#include "Logger.h"
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <filesystem>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
#include <Boost/lockfree/spsc_queue.hpp>
|
||||
|
||||
#define INVALID_ASSET_ID UINT32_MAX
|
||||
|
||||
struct AssetAddress
|
||||
{
|
||||
std::atomic<void*> resource;
|
||||
};
|
||||
|
||||
struct AssetHandle
|
||||
{
|
||||
size_t slot = 0;
|
||||
uint32_t id = 0;
|
||||
};
|
||||
|
||||
class AssetInfo
|
||||
{
|
||||
public:
|
||||
ee_assets::AssetType type = ee_assets::BINARY;
|
||||
|
||||
std::atomic<bool> isReady;
|
||||
AssetAddress* resourceAddress;
|
||||
|
||||
AssetInfo(void *resource);
|
||||
|
||||
AssetInfo(const AssetInfo&) = delete;
|
||||
AssetInfo& operator=(const AssetInfo&) = delete;
|
||||
|
||||
AssetInfo(AssetInfo&& other) noexcept;
|
||||
AssetInfo& operator=(AssetInfo&& other) noexcept;
|
||||
};
|
||||
|
||||
struct AssetLoadingEntry
|
||||
{
|
||||
AssetHandle handle;
|
||||
FileHandle* file;
|
||||
IFileSystem* fileOwner;
|
||||
};
|
||||
|
||||
struct AssetStreamCommand
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
NONE,
|
||||
|
||||
LOAD,
|
||||
FIND,
|
||||
GET,
|
||||
|
||||
COMPLETED
|
||||
} type = NONE;
|
||||
|
||||
AssetHandle target;
|
||||
uint32_t targetId = INVALID_ASSET_ID;
|
||||
std::filesystem::path targetPath;
|
||||
ee_assets::AssetType targetType = ee_assets::BINARY;
|
||||
std::atomic<void*>* out;
|
||||
};
|
||||
|
||||
class AssetManager
|
||||
{
|
||||
public:
|
||||
std::atomic<bool> isRunning;
|
||||
|
||||
AssetManager();
|
||||
~AssetManager();
|
||||
|
||||
void Start();
|
||||
void Shutdown();
|
||||
|
||||
void LoadDir(ee_assets::AssetType type, const std::filesystem::path &path);
|
||||
|
||||
void LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path);
|
||||
AssetHandle& Find(const std::filesystem::path &path);
|
||||
AssetHandle& Find(const uint32_t &id);
|
||||
template <ee_assets::Asset T> T& FindOnce(const std::filesystem::path &path);
|
||||
template <ee_assets::Asset T> T& FindOnce(const uint32_t &id);
|
||||
void Redirect(AssetHandle &handle, void *resource);
|
||||
template <ee_assets::Asset T> T& Get(const AssetHandle &handle);
|
||||
void Free(AssetHandle &handle);
|
||||
|
||||
private:
|
||||
std::stop_token *stoken;
|
||||
std::jthread streamingThread;
|
||||
boost::lockfree::spsc_queue<AssetStreamCommand, boost::lockfree::capacity<512>> commands;
|
||||
|
||||
IFileSystem *diskSystem;
|
||||
|
||||
std::vector<AssetInfo> activeAssets;
|
||||
std::unordered_map<std::filesystem::path, uint32_t> assetsIdMapping;
|
||||
std::unordered_map<uint32_t, AssetHandle*> assetsMapping;
|
||||
std::vector<size_t> freeAssetSlots;
|
||||
std::vector<AssetLoadingEntry> loadingEntries;
|
||||
|
||||
std::vector<ee_assets::AssetBinary*> binaryStorage;
|
||||
std::vector<ee_assets::AssetSave*> savesStorage;
|
||||
std::vector<ee_assets::AssetMapMesh*> mapMeshesStorage;
|
||||
std::vector<ee_assets::AssetShader*> shadersStorage;
|
||||
std::vector<ee_assets::AssetMaterial*> materialsStorage;
|
||||
|
||||
void Threading();
|
||||
void Request(const AssetStreamCommand &command);
|
||||
void Request(const AssetStreamCommand::Type &type);
|
||||
void Loop();
|
||||
void ProcessCommand(AssetStreamCommand &command);
|
||||
void Release();
|
||||
|
||||
template<ee_assets::Asset T> void FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage);
|
||||
template<ee_assets::Asset T> void FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage);
|
||||
template<ee_assets::Asset T> void ClearStorage(std::vector<T*> &storage);
|
||||
};
|
||||
|
||||
template <ee_assets::Asset T> T& AssetManager::Get(const AssetHandle &handle)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command {
|
||||
.type = AssetStreamCommand::GET,
|
||||
.target = handle,
|
||||
.out = &result
|
||||
};
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<T*>(command.out->load());
|
||||
}
|
||||
|
||||
template <ee_assets::Asset T> T& AssetManager::FindOnce(const std::filesystem::path &path)
|
||||
{
|
||||
return Get<T>(Find(path));
|
||||
}
|
||||
|
||||
template <ee_assets::Asset T> T& AssetManager::FindOnce(const uint32_t &id)
|
||||
{
|
||||
return Get<T>(Find(id));
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void AssetManager::FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||
{
|
||||
T* resource = Allocate<T>(loaded.file->data, loaded.file->size);
|
||||
storage.push_back(resource);
|
||||
Redirect(loaded.handle, storage.back());
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void AssetManager::FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||
{
|
||||
T* resource = Allocate<T>();
|
||||
if (loaded.file->size < sizeof(T))
|
||||
LOG(CRITICAL, "File size is less than needed for asset of type: %d", typeid(T).name());
|
||||
std::memcpy(resource, loaded.file->data, sizeof(T));
|
||||
storage.push_back(resource);
|
||||
Redirect(loaded.handle, storage.back());
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void AssetManager::ClearStorage(std::vector<T*> &storage)
|
||||
{
|
||||
for (T* &resource : storage)
|
||||
{
|
||||
if (resource != nullptr)
|
||||
Deallocate(resource);
|
||||
}
|
||||
storage.clear();
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <ee_engine_api/RenderInterface.hpp>
|
||||
#include <ee_engine_api/InputInterface.hpp>
|
||||
#include "AssetManager.hpp"
|
||||
|
||||
class Engine
|
||||
{
|
||||
public:
|
||||
static GLFWwindow *window;
|
||||
static ee_engine::IInput *input;
|
||||
static AssetManager *assetManager;
|
||||
static ee_engine::IRenderer *renderer;
|
||||
|
||||
static void Shutdown();
|
||||
|
||||
private:
|
||||
Engine();
|
||||
};
|
||||
@ -1,69 +0,0 @@
|
||||
#pragma once
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#endif
|
||||
|
||||
#define FILE_OPEN_NONE 0
|
||||
#define FILE_OPEN_READ (1 << 0)
|
||||
#define FILE_OPEN_WRITE (1 << 1)
|
||||
#define FILE_OPEN_MMAP (1 << 2)
|
||||
|
||||
#define FILE_READ_SEQUENTIAL 0
|
||||
#define FILE_READ_RANDOM_ACCESS (1 << 0)
|
||||
|
||||
struct FileHandle
|
||||
{
|
||||
size_t id = 0;
|
||||
|
||||
size_t size = 0;
|
||||
size_t bufferSize = 0;
|
||||
uint8_t *data = nullptr;
|
||||
uint8_t *buffer = nullptr;
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::filesystem::path debugPath;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE win32Handle = INVALID_HANDLE_VALUE;
|
||||
OVERLAPPED overlapped;
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#endif
|
||||
};
|
||||
|
||||
class IFileSystem
|
||||
{
|
||||
public:
|
||||
virtual FileHandle& Open(const std::filesystem::path &path, const uint32_t flags) = 0;
|
||||
virtual void ReadAsync(FileHandle &file, const uint32_t bufferSize, const uint32_t flags) = 0;
|
||||
virtual bool PollReady(FileHandle &file) = 0;
|
||||
virtual void Close(FileHandle &file) = 0;
|
||||
|
||||
~IFileSystem();
|
||||
|
||||
protected:
|
||||
std::vector<FileHandle*> activeFiles;
|
||||
std::vector<FileHandle*> failedFiles;
|
||||
std::vector<size_t> freeFileSlots;
|
||||
};
|
||||
|
||||
class NativeFileSystem : public IFileSystem
|
||||
{
|
||||
public:
|
||||
FileHandle& Open(const std::filesystem::path &path, const uint32_t flags) override;
|
||||
void ReadAsync(FileHandle &file, const uint32_t bufferSize, uint32_t flags) override;
|
||||
bool PollReady(FileHandle &file) override;
|
||||
void Close(FileHandle &file) override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
#include <ee_engine_api/InputInterface.hpp>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
class GLFWInput : public ee_engine::IInput
|
||||
{
|
||||
public:
|
||||
GLFWInput(ee_engine::InputHandlers handlers);
|
||||
void Poll() override;
|
||||
};
|
||||
@ -1,17 +1,20 @@
|
||||
#pragma once
|
||||
#ifndef ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||
#define ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||
|
||||
#define P7_LOGS_PATH L" /P7.Dir=logs/game/"
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define P7_SINK L" /P7.Sink=FileTxt"
|
||||
#define P7_SINK L" /P7.Sink=FileTxt"
|
||||
#else
|
||||
#define P7_SINK L" /P7.Sink=Console"
|
||||
#define P7_SINK L" /P7.Sink=Console"
|
||||
#endif
|
||||
|
||||
#ifndef APP_VERSION
|
||||
#define MAJOR_VERSION 0
|
||||
#define MINOR_VERSION 0
|
||||
#define PATCH_VERSION 0
|
||||
#define MAJOR_VERSION 0
|
||||
#define MINOR_VERSION 0
|
||||
#define PATCH_VERSION 0
|
||||
#endif
|
||||
|
||||
#define ASSETS_HASH_SPACE 0
|
||||
#define ASSETS_HASH_SPACE 0
|
||||
|
||||
#endif //ETREDIAEMPIRES_COMPILE_CONFIG_HPP
|
||||
|
||||
17
engine/modules/Actions.cppm
Normal file
17
engine/modules/Actions.cppm
Normal file
@ -0,0 +1,17 @@
|
||||
export module Actions;
|
||||
import Input;
|
||||
|
||||
export
|
||||
{
|
||||
class Actions
|
||||
{
|
||||
public:
|
||||
static ee_engine::InputHandlers mappings;
|
||||
|
||||
private:
|
||||
static void Zoom(float dx, float dy);
|
||||
static void MapScroll(float dx, float dy);
|
||||
|
||||
Actions();
|
||||
};
|
||||
}
|
||||
425
engine/modules/AssetManager.cppm
Normal file
425
engine/modules/AssetManager.cppm
Normal file
@ -0,0 +1,425 @@
|
||||
module;
|
||||
|
||||
#include "Logger.h"
|
||||
#include "compile_config.hpp"
|
||||
#include <ee_utils/utils.hpp>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <filesystem>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <xxhash.h>
|
||||
#include <cstring>
|
||||
#include <Boost/lockfree/spsc_queue.hpp>
|
||||
|
||||
export module AssetManager;
|
||||
export import AssetData;
|
||||
|
||||
import allocator;
|
||||
import worker;
|
||||
import FileSystem;
|
||||
|
||||
export
|
||||
{
|
||||
struct AssetAddress
|
||||
{
|
||||
std::atomic<void*> resource;
|
||||
};
|
||||
|
||||
struct AssetHandle
|
||||
{
|
||||
inline static constexpr std::uint32_t INVALID_ASSET_ID = UINT32_MAX;
|
||||
std::size_t slot = 0;
|
||||
std::uint32_t id = 0;
|
||||
};
|
||||
|
||||
class AssetInfo
|
||||
{
|
||||
public:
|
||||
ee_assets::AssetType type = ee_assets::BINARY;
|
||||
|
||||
std::atomic<bool> isReady;
|
||||
AssetAddress* resourceAddress;
|
||||
|
||||
AssetInfo(void *resource)
|
||||
{
|
||||
this->resourceAddress = Allocate<AssetAddress>();
|
||||
this->resourceAddress->resource.store(resource);
|
||||
}
|
||||
|
||||
AssetInfo(const AssetInfo&) = delete;
|
||||
AssetInfo& operator=(const AssetInfo&) = delete;
|
||||
|
||||
AssetInfo(AssetInfo&& other) noexcept :
|
||||
type(other.type),
|
||||
resourceAddress(other.resourceAddress)
|
||||
{
|
||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||
|
||||
other.resourceAddress = nullptr;
|
||||
other.isReady.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
AssetInfo& operator=(AssetInfo&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
type = other.type;
|
||||
resourceAddress = other.resourceAddress;
|
||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||
|
||||
other.resourceAddress = nullptr;
|
||||
other.isReady.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
struct AssetLoadingEntry
|
||||
{
|
||||
AssetHandle handle;
|
||||
FileHandle* file;
|
||||
IFileSystem* fileOwner;
|
||||
};
|
||||
|
||||
struct AssetStreamCommand : ee_utils::WorkerCommand
|
||||
{
|
||||
enum Type : std::uint8_t
|
||||
{
|
||||
NONE,
|
||||
|
||||
LOAD,
|
||||
FIND,
|
||||
GET,
|
||||
|
||||
COMPLETED
|
||||
};
|
||||
|
||||
AssetHandle target;
|
||||
std::uint32_t targetId = AssetHandle::INVALID_ASSET_ID;
|
||||
std::filesystem::path targetPath;
|
||||
ee_assets::AssetType targetType = ee_assets::BINARY;
|
||||
std::atomic<void*>* out = nullptr;
|
||||
};
|
||||
|
||||
class AssetManager final : public ee_utils::ThreadedWorker<AssetStreamCommand, AssetStreamCommand::COMPLETED>
|
||||
{
|
||||
public:
|
||||
AssetManager() : ee_utils::ThreadedWorker<AssetStreamCommand, AssetStreamCommand::COMPLETED>(L"Assets Stream")
|
||||
{
|
||||
commandsMapping[AssetStreamCommand::LOAD] = MAP_WORKER_COMMAND(AssetStreamCommand, LoadCmd);
|
||||
commandsMapping[AssetStreamCommand::FIND] = MAP_WORKER_COMMAND(AssetStreamCommand, FindCmd);
|
||||
commandsMapping[AssetStreamCommand::GET] = MAP_WORKER_COMMAND(AssetStreamCommand, GetCmd);
|
||||
|
||||
diskSystem = Allocate<NativeFileSystem>();
|
||||
}
|
||||
|
||||
~AssetManager()
|
||||
{
|
||||
Deallocate(diskSystem);
|
||||
}
|
||||
|
||||
void LoadDir(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||
{
|
||||
for (const std::filesystem::directory_entry &entry : std::filesystem::directory_iterator(path))
|
||||
{
|
||||
if (entry.is_directory()) continue;
|
||||
LoadAsync(type, entry.path());
|
||||
}
|
||||
}
|
||||
|
||||
void LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||
{
|
||||
AssetStreamCommand command;
|
||||
command.type = AssetStreamCommand::LOAD;
|
||||
command.targetPath = path;
|
||||
command.targetType = type;
|
||||
|
||||
Request(command);
|
||||
}
|
||||
|
||||
AssetHandle& Find(const std::filesystem::path &path)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command;
|
||||
command.type = AssetStreamCommand::FIND;
|
||||
command.targetPath = path;
|
||||
command.out = &result;
|
||||
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||
}
|
||||
|
||||
AssetHandle& Find(const std::uint32_t &id)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command;
|
||||
command.type = AssetStreamCommand::FIND;
|
||||
command.targetId = id;
|
||||
command.out = &result;
|
||||
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||
}
|
||||
|
||||
// Returned resource reference should not be stored
|
||||
template <ee_assets::Asset T> T& FindOnce(const std::filesystem::path &path)
|
||||
{
|
||||
return Get<T>(Find(path));
|
||||
}
|
||||
|
||||
// Returned resource reference should not be stored
|
||||
template <ee_assets::Asset T> T& FindOnce(const std::uint32_t &id)
|
||||
{
|
||||
return Get<T>(Find(id));
|
||||
}
|
||||
|
||||
void Redirect(AssetHandle &handle, void *resource)
|
||||
{
|
||||
AssetInfo &asset = activeAssets[handle.slot];
|
||||
if (asset.resourceAddress == nullptr)
|
||||
{
|
||||
LOG(WARNING, "Attempt to redirect empty handle");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: LEAK! Free old resource after redirecting handler to other resource
|
||||
if (asset.resourceAddress->resource.load() != nullptr)
|
||||
{
|
||||
void* oldResource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||
//if (oldResource)
|
||||
//Deallocate(oldResource);
|
||||
}
|
||||
|
||||
asset.resourceAddress->resource.store(resource);
|
||||
}
|
||||
|
||||
// Returned resource reference should not be stored
|
||||
template <ee_assets::Asset T> T& Get(const AssetHandle &handle)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command;
|
||||
command.type = AssetStreamCommand::GET;
|
||||
command.target = handle;
|
||||
command.out = &result;
|
||||
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<T*>(command.out->load());
|
||||
}
|
||||
|
||||
void Free(AssetHandle &handle)
|
||||
{
|
||||
AssetInfo &asset = activeAssets[handle.slot];
|
||||
Redirect(handle, nullptr);
|
||||
Deallocate(asset.resourceAddress);
|
||||
asset.resourceAddress = nullptr;
|
||||
|
||||
freeAssetSlots.push_back(handle.slot);
|
||||
}
|
||||
|
||||
protected:
|
||||
void Update() override
|
||||
{
|
||||
// TODO: FinishLoadTasks()
|
||||
for (AssetLoadingEntry &entry : loadingEntries)
|
||||
{
|
||||
bool isReady = entry.fileOwner->PollReady(*entry.file);
|
||||
if (isReady)
|
||||
{
|
||||
AssetInfo& asset = activeAssets[entry.handle.slot];
|
||||
|
||||
switch (asset.type)
|
||||
{
|
||||
case ee_assets::MAP_MESH:
|
||||
FinishLoadConstruct(entry, mapMeshesStorage);
|
||||
break;
|
||||
case ee_assets::SAVE:
|
||||
FinishLoadConstruct(entry, savesStorage);
|
||||
break;
|
||||
|
||||
case ee_assets::SHADER:
|
||||
FinishLoadConstruct(entry, shadersStorage);
|
||||
break;
|
||||
case ee_assets::MATERIAL:
|
||||
FinishLoadPlain(entry, materialsStorage);
|
||||
break;
|
||||
case ee_assets::IMAGE:
|
||||
break;
|
||||
|
||||
case ee_assets::BINARY:
|
||||
default:
|
||||
FinishLoadConstruct(entry, binaryStorage);
|
||||
break;
|
||||
}
|
||||
|
||||
entry.fileOwner->Close(*entry.file);
|
||||
#ifndef NDEBUG
|
||||
LOG(INFO, "Asset loaded: [%hs]", entry.file->debugPath.generic_u8string().c_str());
|
||||
#endif
|
||||
entry.file = nullptr;
|
||||
asset.isReady.store(true);
|
||||
}
|
||||
}
|
||||
|
||||
std::erase_if(loadingEntries, [](const AssetLoadingEntry &entry) {
|
||||
return entry.file == nullptr;
|
||||
});
|
||||
}
|
||||
|
||||
void Release() override
|
||||
{
|
||||
for (AssetInfo &asset : activeAssets)
|
||||
{
|
||||
//TODO: LEAK! Free resource
|
||||
if (asset.resourceAddress->resource.load() != nullptr)
|
||||
{
|
||||
void* resource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||
//if (resource)
|
||||
//Deallocate(resource);
|
||||
}
|
||||
Deallocate(asset.resourceAddress);
|
||||
}
|
||||
activeAssets.clear();
|
||||
|
||||
for (auto &mapping : assetsMapping)
|
||||
Deallocate(mapping.second);
|
||||
assetsMapping.clear();
|
||||
|
||||
binaryStorage.clear();
|
||||
mapMeshesStorage.clear();
|
||||
shadersStorage.clear();
|
||||
materialsStorage.clear();
|
||||
|
||||
LOG(INFO, "Asset Streaming is released");
|
||||
isRunning.store(false);
|
||||
}
|
||||
|
||||
private:
|
||||
IFileSystem *diskSystem;
|
||||
|
||||
std::vector<AssetInfo> activeAssets;
|
||||
std::unordered_map<std::filesystem::path, std::uint32_t> assetsIdMapping;
|
||||
std::unordered_map<std::uint32_t, AssetHandle*> assetsMapping;
|
||||
std::vector<std::size_t> freeAssetSlots;
|
||||
std::vector<AssetLoadingEntry> loadingEntries;
|
||||
|
||||
std::vector<ee_assets::AssetBinary*> binaryStorage;
|
||||
std::vector<ee_assets::AssetSave*> savesStorage;
|
||||
std::vector<ee_assets::AssetMapMesh*> mapMeshesStorage;
|
||||
std::vector<ee_assets::AssetShader*> shadersStorage;
|
||||
std::vector<ee_assets::AssetMaterial*> materialsStorage;
|
||||
|
||||
void LoadCmd(AssetStreamCommand &command)
|
||||
{
|
||||
LOG(INFO, "LOAD command: [%hs]", command.targetPath.generic_u8string().c_str());
|
||||
|
||||
/* TODO: process path to select FS */
|
||||
/* TODO: select between async load and sync job task */
|
||||
|
||||
//Async load of full file without mmap in one thread
|
||||
FileHandle &file = diskSystem->Open(command.targetPath, IFileSystem::FILE_OPEN_READ);
|
||||
|
||||
diskSystem->ReadAsync(file, static_cast<std::uint32_t>(file.size), IFileSystem::FILE_READ_SEQUENTIAL);
|
||||
|
||||
AssetHandle* handle = Allocate<AssetHandle>();
|
||||
AssetInfo asset(nullptr);
|
||||
asset.type = command.targetType;
|
||||
|
||||
std::size_t assetPos = 0;
|
||||
if (freeAssetSlots.size() > 0)
|
||||
{
|
||||
assetPos = freeAssetSlots.back();
|
||||
Deallocate(activeAssets[assetPos].resourceAddress);
|
||||
activeAssets[assetPos] = std::move(asset);
|
||||
freeAssetSlots.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
activeAssets.push_back(std::move(asset));
|
||||
assetPos = activeAssets.size() - 1;
|
||||
}
|
||||
handle->slot = assetPos;
|
||||
auto assetPath = command.targetPath.generic_u8string();
|
||||
std::uint32_t assetId = assetsIdMapping[command.targetPath] =
|
||||
XXH32(assetPath.data(), assetPath.size(), ASSETS_HASH_SPACE);
|
||||
handle->id = assetId;
|
||||
assetsMapping[assetId] = handle;
|
||||
|
||||
AssetLoadingEntry loadingEntry {
|
||||
.handle = *handle,
|
||||
.file = &file,
|
||||
.fileOwner = diskSystem
|
||||
};
|
||||
loadingEntries.push_back(loadingEntry);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
}
|
||||
|
||||
void FindCmd(AssetStreamCommand &command)
|
||||
{
|
||||
std::uint32_t id = command.targetId;
|
||||
if (id == AssetHandle::INVALID_ASSET_ID)
|
||||
{
|
||||
std::unordered_map<std::filesystem::path, std::uint32_t>::iterator idMapping = assetsIdMapping.find(command.targetPath);
|
||||
if (idMapping == assetsIdMapping.end())
|
||||
return;
|
||||
id = idMapping->second;
|
||||
}
|
||||
|
||||
std::unordered_map<std::uint32_t, AssetHandle*>::iterator assetMapping = assetsMapping.find(id);
|
||||
|
||||
if (assetMapping == assetsMapping.end())
|
||||
return;
|
||||
|
||||
if (command.out != nullptr)
|
||||
command.out->store(assetMapping->second);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
}
|
||||
|
||||
void GetCmd(AssetStreamCommand &command)
|
||||
{
|
||||
if (activeAssets.size() <= command.target.slot)
|
||||
return;
|
||||
if (!activeAssets[command.target.slot].isReady)
|
||||
return;
|
||||
|
||||
if (command.out != nullptr)
|
||||
command.out->store(activeAssets[command.target.slot].resourceAddress->resource);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void FinishLoadConstruct(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||
{
|
||||
T* resource = Allocate<T>(loaded.file->data, loaded.file->size);
|
||||
storage.push_back(resource);
|
||||
Redirect(loaded.handle, storage.back());
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void FinishLoadPlain(AssetLoadingEntry &loaded, std::vector<T*> &storage)
|
||||
{
|
||||
T* resource = Allocate<T>();
|
||||
if (loaded.file->size < sizeof(T))
|
||||
LOG(CRITICAL, "File size is less than needed for asset of type: %d", typeid(T).name());
|
||||
std::memcpy(resource, loaded.file->data, sizeof(T));
|
||||
storage.push_back(resource);
|
||||
Redirect(loaded.handle, storage.back());
|
||||
}
|
||||
|
||||
template<ee_assets::Asset T> void ClearStorage(std::vector<T*> &storage)
|
||||
{
|
||||
for (T* &resource : storage)
|
||||
{
|
||||
if (resource != nullptr)
|
||||
Deallocate(resource);
|
||||
}
|
||||
storage.clear();
|
||||
}
|
||||
};
|
||||
}
|
||||
51
engine/modules/Client.cppm
Normal file
51
engine/modules/Client.cppm
Normal file
@ -0,0 +1,51 @@
|
||||
module;
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
export module Client;
|
||||
import worker;
|
||||
import GameData;
|
||||
import DataChannel;
|
||||
import AssetManager;
|
||||
|
||||
export
|
||||
{
|
||||
struct ClientCommand : public ee_utils::WorkerCommand
|
||||
{
|
||||
enum Type : std::uint8_t
|
||||
{
|
||||
NONE,
|
||||
|
||||
SEND,
|
||||
|
||||
COMPLETED
|
||||
};
|
||||
};
|
||||
|
||||
class Client final : public ee_utils::ThreadedWorker<ClientCommand, ClientCommand::COMPLETED>
|
||||
{
|
||||
public:
|
||||
Client();
|
||||
~Client();
|
||||
void Init();
|
||||
|
||||
//void Send(); -> Request(SEND)
|
||||
|
||||
const IDataChannel* GetConnection();
|
||||
void ConnectServer();
|
||||
|
||||
void LoadSave(const AssetHandle save);
|
||||
|
||||
protected:
|
||||
void Update() override;
|
||||
void Release() override;
|
||||
|
||||
private:
|
||||
NetworkChannel *networkConnection = nullptr;
|
||||
AssetHandle save;
|
||||
|
||||
void SendCmd(ClientCommand &command);
|
||||
|
||||
void ViewModelSubject(ee_data::Subject subject);
|
||||
};
|
||||
}
|
||||
24
engine/modules/DataChannel.cppm
Normal file
24
engine/modules/DataChannel.cppm
Normal file
@ -0,0 +1,24 @@
|
||||
module;
|
||||
|
||||
export module DataChannel;
|
||||
|
||||
export
|
||||
{
|
||||
class IDataChannel
|
||||
{
|
||||
public:
|
||||
// virtual void Request() = 0;
|
||||
// virtual void Listen() = 0;
|
||||
// virtual void Mute() = 0;
|
||||
};
|
||||
|
||||
class NetworkChannel final : public IDataChannel
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class ThreadChannel final : public IDataChannel
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
59
engine/modules/Engine.cppm
Normal file
59
engine/modules/Engine.cppm
Normal file
@ -0,0 +1,59 @@
|
||||
module;
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
export module Engine;
|
||||
export import Render;
|
||||
export import Input;
|
||||
export import AssetManager;
|
||||
export import Client;
|
||||
|
||||
import allocator;
|
||||
import worker;
|
||||
|
||||
export
|
||||
{
|
||||
class Engine
|
||||
{
|
||||
public:
|
||||
inline static GLFWwindow *window;
|
||||
inline static ee_engine::IInput *input;
|
||||
inline static AssetManager *assetManager;
|
||||
inline static ee_engine::IRenderer *renderer;
|
||||
inline static Client *client;
|
||||
|
||||
static void Shutdown()
|
||||
{
|
||||
if (input != nullptr)
|
||||
Deallocate(input);
|
||||
|
||||
if (renderer != nullptr)
|
||||
{
|
||||
renderer->Shutdown();
|
||||
Deallocate(renderer);
|
||||
}
|
||||
renderer = nullptr;
|
||||
|
||||
WaitThreadShutdown(assetManager);
|
||||
WaitThreadShutdown(client);
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
template <ee_utils::IThreadedWorker T>
|
||||
static void WaitThreadShutdown(T* &thread)
|
||||
{
|
||||
if (thread != nullptr)
|
||||
{
|
||||
thread->Shutdown();
|
||||
while(thread->isRunning.load()) {}
|
||||
Deallocate(thread);
|
||||
}
|
||||
thread = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
Engine();
|
||||
};
|
||||
}
|
||||
72
engine/modules/FileSystem.cppm
Normal file
72
engine/modules/FileSystem.cppm
Normal file
@ -0,0 +1,72 @@
|
||||
module;
|
||||
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <ee_utils/platform.hpp>
|
||||
|
||||
export module FileSystem;
|
||||
|
||||
export
|
||||
{
|
||||
struct FileHandle {
|
||||
std::size_t id = 0;
|
||||
|
||||
std::size_t size = 0;
|
||||
std::size_t bufferSize = 0;
|
||||
std::uint8_t *data = nullptr;
|
||||
std::uint8_t *buffer = nullptr;
|
||||
|
||||
#ifndef NDEBUG
|
||||
std::filesystem::path debugPath;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE win32Handle = INVALID_HANDLE_VALUE;
|
||||
OVERLAPPED overlapped;
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#endif
|
||||
};
|
||||
|
||||
class IFileSystem {
|
||||
public:
|
||||
inline static constexpr std::uint32_t FILE_OPEN_NONE = 0;
|
||||
inline static constexpr std::uint32_t FILE_OPEN_READ = (1 << 0);
|
||||
inline static constexpr std::uint32_t FILE_OPEN_WRITE = (1 << 1);
|
||||
inline static constexpr std::uint32_t FILE_OPEN_MMAP = (1 << 2);
|
||||
inline static constexpr std::uint32_t FILE_READ_SEQUENTIAL = 0;
|
||||
inline static constexpr std::uint32_t FILE_READ_RANDOM_ACCESS = (1 << 0);
|
||||
|
||||
virtual FileHandle &Open(const std::filesystem::path &path, const std::uint32_t flags) = 0;
|
||||
|
||||
virtual void ReadAsync(FileHandle &file, const std::uint32_t bufferSize, const std::uint32_t flags) = 0;
|
||||
|
||||
virtual bool PollReady(FileHandle &file) = 0;
|
||||
|
||||
virtual void Close(FileHandle &file) = 0;
|
||||
|
||||
virtual ~IFileSystem();
|
||||
|
||||
protected:
|
||||
std::vector<FileHandle *> activeFiles;
|
||||
std::vector<FileHandle *> failedFiles;
|
||||
std::vector<std::size_t> freeFileSlots;
|
||||
};
|
||||
|
||||
class NativeFileSystem : public IFileSystem {
|
||||
public:
|
||||
FileHandle &Open(const std::filesystem::path &path, const std::uint32_t flags) override;
|
||||
|
||||
void ReadAsync(FileHandle &file, const std::uint32_t bufferSize, std::uint32_t flags) override;
|
||||
|
||||
bool PollReady(FileHandle &file) override;
|
||||
|
||||
void Close(FileHandle &file) override;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
}
|
||||
16
engine/modules/GLFWInput.cppm
Normal file
16
engine/modules/GLFWInput.cppm
Normal file
@ -0,0 +1,16 @@
|
||||
module;
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
export module GLFWInput;
|
||||
import Input;
|
||||
|
||||
export {
|
||||
class GLFWInput : public ee_engine::IInput
|
||||
{
|
||||
public:
|
||||
GLFWInput(ee_engine::InputHandlers handlers);
|
||||
|
||||
void Poll() override;
|
||||
};
|
||||
}
|
||||
@ -1,7 +1,10 @@
|
||||
#include "Actions.hpp"
|
||||
#include "Engine.hpp"
|
||||
module;
|
||||
|
||||
#include <cmath>
|
||||
|
||||
module Actions;
|
||||
import Engine;
|
||||
|
||||
ee_engine::InputHandlers Actions::mappings {
|
||||
.zooming = Zoom,
|
||||
.mapScroll = MapScroll
|
||||
|
||||
@ -1,344 +0,0 @@
|
||||
#include "compile_config.hpp"
|
||||
#include "AssetManager.hpp"
|
||||
#include <ee_utils/allocator.hpp>
|
||||
#include "Logger.h"
|
||||
#include <stdexcept>
|
||||
#include <xxhash.h>
|
||||
#include <cstring>
|
||||
|
||||
|
||||
AssetInfo::AssetInfo(void *resource)
|
||||
{
|
||||
this->resourceAddress = Allocate<AssetAddress>();
|
||||
this->resourceAddress->resource.store(resource);
|
||||
}
|
||||
|
||||
AssetInfo::AssetInfo(AssetInfo&& other) noexcept :
|
||||
type(other.type),
|
||||
resourceAddress(other.resourceAddress)
|
||||
{
|
||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||
|
||||
other.resourceAddress = nullptr;
|
||||
other.isReady.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
AssetInfo& AssetInfo::operator=(AssetInfo&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
type = other.type;
|
||||
resourceAddress = other.resourceAddress;
|
||||
isReady.store(other.isReady.load(std::memory_order_relaxed), std::memory_order_relaxed);
|
||||
|
||||
other.resourceAddress = nullptr;
|
||||
other.isReady.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void AssetManager::Redirect(AssetHandle &handle, void* resource)
|
||||
{
|
||||
AssetInfo &asset = activeAssets[handle.slot];
|
||||
if (asset.resourceAddress == nullptr)
|
||||
{
|
||||
LOG(WARNING, "Attempt to redirect empty handle");
|
||||
return;
|
||||
}
|
||||
|
||||
if (asset.resourceAddress->resource.load() != nullptr)
|
||||
{
|
||||
void* oldResource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||
if (oldResource)
|
||||
//Deallocate(asset.resourceAddress->resource.load());
|
||||
Deallocate(oldResource);
|
||||
}
|
||||
|
||||
asset.resourceAddress->resource.store(resource);
|
||||
}
|
||||
|
||||
void AssetManager::Free(AssetHandle &handle)
|
||||
{
|
||||
AssetInfo &asset = activeAssets[handle.slot];
|
||||
Redirect(handle, nullptr);
|
||||
Deallocate(asset.resourceAddress);
|
||||
asset.resourceAddress = nullptr;
|
||||
|
||||
freeAssetSlots.push_back(handle.slot);
|
||||
}
|
||||
|
||||
AssetManager::AssetManager()
|
||||
{
|
||||
diskSystem = Allocate<NativeFileSystem>();
|
||||
}
|
||||
|
||||
AssetManager::~AssetManager()
|
||||
{
|
||||
Deallocate(diskSystem);
|
||||
}
|
||||
|
||||
void AssetManager::Request(const AssetStreamCommand &command)
|
||||
{
|
||||
commands.push(command);
|
||||
}
|
||||
|
||||
void AssetManager::Request(const AssetStreamCommand::Type &type)
|
||||
{
|
||||
commands.push(AssetStreamCommand {.type = type});
|
||||
}
|
||||
|
||||
void AssetManager::LoadAsync(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||
{
|
||||
AssetStreamCommand command {
|
||||
.type = AssetStreamCommand::LOAD,
|
||||
.targetPath = path,
|
||||
.targetType = type
|
||||
};
|
||||
Request(command);
|
||||
}
|
||||
|
||||
AssetHandle& AssetManager::Find(const std::filesystem::path &path)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command {
|
||||
.type = AssetStreamCommand::FIND,
|
||||
.targetPath = path,
|
||||
.out = &result
|
||||
};
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||
}
|
||||
AssetHandle& AssetManager::Find(const uint32_t &id)
|
||||
{
|
||||
std::atomic<void*> result;
|
||||
AssetStreamCommand command {
|
||||
.type = AssetStreamCommand::FIND,
|
||||
.targetId = id,
|
||||
.out = &result
|
||||
};
|
||||
Request(command);
|
||||
while (command.out->load() == nullptr);
|
||||
return *reinterpret_cast<AssetHandle*>(command.out->load());
|
||||
}
|
||||
|
||||
void AssetManager::Start()
|
||||
{
|
||||
if (isRunning) throw std::logic_error("Asset Streaming can be started only once");
|
||||
|
||||
isRunning.store(true);
|
||||
streamingThread = std::jthread([this](std::stop_token stop) {
|
||||
this->stoken = &stop;
|
||||
Threading();
|
||||
});
|
||||
}
|
||||
|
||||
void AssetManager::Shutdown()
|
||||
{
|
||||
streamingThread.request_stop();
|
||||
}
|
||||
|
||||
void AssetManager::Threading()
|
||||
{
|
||||
Logger::trace->Register_Thread(L"Asset Stream", 0);
|
||||
LOG(INFO, "Asset Streaming thread started");
|
||||
|
||||
Loop();
|
||||
|
||||
Release();
|
||||
}
|
||||
|
||||
void AssetManager::Loop()
|
||||
{
|
||||
AssetStreamCommand commandBuffer;
|
||||
std::vector<AssetStreamCommand> incompleteCommands;
|
||||
while (!stoken->stop_requested())
|
||||
{
|
||||
while (commands.pop(commandBuffer))
|
||||
{
|
||||
ProcessCommand(commandBuffer);
|
||||
if (commandBuffer.type != AssetStreamCommand::COMPLETED)
|
||||
incompleteCommands.push_back(commandBuffer);
|
||||
}
|
||||
for (AssetStreamCommand &command : incompleteCommands)
|
||||
{
|
||||
commands.push(command);
|
||||
}
|
||||
incompleteCommands.clear();
|
||||
|
||||
// TODO: FinishLoadTasks()
|
||||
for (AssetLoadingEntry &entry : loadingEntries)
|
||||
{
|
||||
bool isReady = entry.fileOwner->PollReady(*entry.file);
|
||||
if (isReady)
|
||||
{
|
||||
AssetInfo& asset = activeAssets[entry.handle.slot];
|
||||
|
||||
switch (asset.type)
|
||||
{
|
||||
case ee_assets::MAP_MESH:
|
||||
FinishLoadConstruct(entry, mapMeshesStorage);
|
||||
break;
|
||||
case ee_assets::SAVE:
|
||||
FinishLoadConstruct(entry, savesStorage);
|
||||
break;
|
||||
|
||||
case ee_assets::SHADER:
|
||||
FinishLoadConstruct(entry, shadersStorage);
|
||||
break;
|
||||
case ee_assets::MATERIAL:
|
||||
FinishLoadPlain(entry, materialsStorage);
|
||||
break;
|
||||
case ee_assets::IMAGE:
|
||||
break;
|
||||
|
||||
case ee_assets::BINARY:
|
||||
default:
|
||||
FinishLoadConstruct(entry, binaryStorage);
|
||||
break;
|
||||
}
|
||||
|
||||
entry.fileOwner->Close(*entry.file);
|
||||
#ifndef NDEBUG
|
||||
LOG(INFO, "Asset loaded: [%hs]", entry.file->debugPath.generic_u8string().c_str());
|
||||
#endif
|
||||
entry.file = nullptr;
|
||||
asset.isReady.store(true);
|
||||
}
|
||||
}
|
||||
|
||||
std::erase_if(loadingEntries, [](const AssetLoadingEntry &entry) {
|
||||
return entry.file == nullptr;
|
||||
});
|
||||
}
|
||||
}
|
||||
void AssetManager::ProcessCommand(AssetStreamCommand &command)
|
||||
{
|
||||
// TODO: method for each command
|
||||
switch(command.type)
|
||||
{
|
||||
case AssetStreamCommand::LOAD:
|
||||
{
|
||||
LOG(INFO, "LOAD command: [%hs]", command.targetPath.generic_u8string().c_str());
|
||||
|
||||
/* TODO: process path to select FS */
|
||||
/* TODO: select between async load and sync job task */
|
||||
|
||||
//Async load of full file without mmap in one thread
|
||||
FileHandle &file = diskSystem->Open(command.targetPath, FILE_OPEN_READ);
|
||||
|
||||
diskSystem->ReadAsync(file, static_cast<uint32_t>(file.size), FILE_READ_SEQUENTIAL);
|
||||
|
||||
AssetHandle* handle = Allocate<AssetHandle>();
|
||||
AssetInfo asset(nullptr);
|
||||
asset.type = command.targetType;
|
||||
|
||||
size_t assetPos = 0;
|
||||
if (freeAssetSlots.size() > 0)
|
||||
{
|
||||
assetPos = freeAssetSlots.back();
|
||||
Deallocate(activeAssets[assetPos].resourceAddress);
|
||||
activeAssets[assetPos] = std::move(asset);
|
||||
freeAssetSlots.pop_back();
|
||||
}
|
||||
else
|
||||
{
|
||||
activeAssets.push_back(std::move(asset));
|
||||
assetPos = activeAssets.size() - 1;
|
||||
}
|
||||
handle->slot = assetPos;
|
||||
auto assetPath = command.targetPath.generic_u8string();
|
||||
uint32_t assetId = assetsIdMapping[command.targetPath] =
|
||||
XXH32(assetPath.data(), assetPath.size(), ASSETS_HASH_SPACE);
|
||||
handle->id = assetId;
|
||||
assetsMapping[assetId] = handle;
|
||||
|
||||
AssetLoadingEntry loadingEntry {
|
||||
.handle = *handle,
|
||||
.file = &file,
|
||||
.fileOwner = diskSystem
|
||||
};
|
||||
loadingEntries.push_back(loadingEntry);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
break;
|
||||
}
|
||||
|
||||
case AssetStreamCommand::FIND:
|
||||
{
|
||||
uint32_t id = command.targetId;
|
||||
if (id == INVALID_ASSET_ID)
|
||||
{
|
||||
std::unordered_map<std::filesystem::path, uint32_t>::iterator idMapping = assetsIdMapping.find(command.targetPath);
|
||||
if (idMapping == assetsIdMapping.end())
|
||||
break;
|
||||
id = idMapping->second;
|
||||
}
|
||||
|
||||
std::unordered_map<uint32_t, AssetHandle*>::iterator assetMapping = assetsMapping.find(id);
|
||||
|
||||
if (assetMapping == assetsMapping.end())
|
||||
break;
|
||||
|
||||
command.out->store(assetMapping->second);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
break;
|
||||
}
|
||||
|
||||
case AssetStreamCommand::GET:
|
||||
{
|
||||
if (activeAssets.size() <= command.target.slot)
|
||||
break;
|
||||
if (!activeAssets[command.target.slot].isReady)
|
||||
break;
|
||||
|
||||
command.out->store(activeAssets[command.target.slot].resourceAddress->resource);
|
||||
|
||||
command.type = AssetStreamCommand::COMPLETED;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
LOG(WARNING, "Unhandled command. Type id: %d", command.type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AssetManager::Release()
|
||||
{
|
||||
for (AssetInfo &asset : activeAssets)
|
||||
{
|
||||
if (asset.resourceAddress->resource.load() != nullptr)
|
||||
{
|
||||
void* resource = asset.resourceAddress->resource.exchange(nullptr, std::memory_order_acq_rel);
|
||||
if (resource)
|
||||
Deallocate(resource);
|
||||
}
|
||||
Deallocate(asset.resourceAddress);
|
||||
}
|
||||
activeAssets.clear();
|
||||
|
||||
for (auto &mapping : assetsMapping)
|
||||
Deallocate(mapping.second);
|
||||
assetsMapping.clear();
|
||||
|
||||
binaryStorage.clear();
|
||||
mapMeshesStorage.clear();
|
||||
shadersStorage.clear();
|
||||
materialsStorage.clear();
|
||||
|
||||
LOG(INFO, "Asset Streaming is released");
|
||||
isRunning.store(false);
|
||||
}
|
||||
|
||||
void AssetManager::LoadDir(ee_assets::AssetType type, const std::filesystem::path &path)
|
||||
{
|
||||
for (const std::filesystem::directory_entry &entry : std::filesystem::directory_iterator(path))
|
||||
{
|
||||
if (entry.is_directory()) continue;
|
||||
LoadAsync(type, entry.path());
|
||||
}
|
||||
}
|
||||
93
engine/src/Client.cpp
Normal file
93
engine/src/Client.cpp
Normal file
@ -0,0 +1,93 @@
|
||||
module;
|
||||
|
||||
#include "Logger.h"
|
||||
#include <cstdint>
|
||||
#include <ee_utils/utils.hpp>
|
||||
#include <stdexcept>
|
||||
|
||||
module Client;
|
||||
import allocator;
|
||||
import MapView;
|
||||
import Engine;
|
||||
|
||||
Client::Client() : ee_utils::ThreadedWorker<ClientCommand, ClientCommand::COMPLETED>(L"Client")
|
||||
{
|
||||
commandsMapping[ClientCommand::SEND] = MAP_WORKER_COMMAND(ClientCommand, SendCmd);
|
||||
|
||||
}
|
||||
|
||||
void Client::Init()
|
||||
{
|
||||
if (Engine::renderer == nullptr || !Engine::renderer->isReady())
|
||||
{
|
||||
LOG(CRITICAL, "Renderer is not ready. Client cannot be created");
|
||||
throw std::logic_error("Renderer is not ready");
|
||||
}
|
||||
|
||||
// TEST
|
||||
ee_assets::AssetSave &asset = Engine::assetManager->Get<ee_assets::AssetSave>(save);
|
||||
ViewModelSubject(asset.content.subjects[0]);
|
||||
ViewModelSubject(asset.content.subjects[1]);
|
||||
}
|
||||
|
||||
const IDataChannel* Client::GetConnection()
|
||||
{
|
||||
return networkConnection;
|
||||
}
|
||||
|
||||
void Client::ConnectServer()
|
||||
{
|
||||
if (networkConnection != nullptr)
|
||||
Deallocate(networkConnection);
|
||||
|
||||
networkConnection = Allocate<NetworkChannel>();
|
||||
}
|
||||
|
||||
void Client::LoadSave(const AssetHandle save)
|
||||
{
|
||||
this->save = save;
|
||||
}
|
||||
|
||||
void Client::Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Client::Release()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Client::SendCmd(ClientCommand &command)
|
||||
{
|
||||
|
||||
|
||||
command.type = ClientCommand::COMPLETED;
|
||||
}
|
||||
|
||||
|
||||
void Client::ViewModelSubject(ee_data::Subject subject)
|
||||
{
|
||||
for (const std::uint32_t region : subject.regions)
|
||||
{
|
||||
ee_engine::ProvinceSSBO vm {
|
||||
.regionId = region,
|
||||
.color = subject.color
|
||||
};
|
||||
|
||||
ee_engine::RendererCommand cmd;
|
||||
cmd.type = ee_engine::RendererCommand::UPDATE_REGION;
|
||||
cmd.region = {.id = region, .data = vm};
|
||||
|
||||
Engine::renderer->Request(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
if (networkConnection != nullptr)
|
||||
Deallocate(networkConnection);
|
||||
}
|
||||
@ -1,32 +0,0 @@
|
||||
#include "Engine.hpp"
|
||||
#include <ee_utils/allocator.hpp>
|
||||
|
||||
GLFWwindow* Engine::window;
|
||||
|
||||
ee_engine::IInput* Engine::input;
|
||||
AssetManager* Engine::assetManager;
|
||||
ee_engine::IRenderer* Engine::renderer;
|
||||
|
||||
void Engine::Shutdown()
|
||||
{
|
||||
if (input != nullptr)
|
||||
Deallocate(input);
|
||||
|
||||
if (renderer != nullptr)
|
||||
{
|
||||
renderer->Shutdown();
|
||||
Deallocate(renderer);
|
||||
}
|
||||
renderer = nullptr;
|
||||
|
||||
if (assetManager != nullptr)
|
||||
{ // Wait for asset manager to clean and shutdown
|
||||
assetManager->Shutdown();
|
||||
while(assetManager->isRunning.load()) {}
|
||||
Deallocate(assetManager);
|
||||
}
|
||||
assetManager = nullptr;
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
}
|
||||
@ -1,6 +1,13 @@
|
||||
#include "FileSystem.hpp"
|
||||
module;
|
||||
|
||||
#include "Logger.h"
|
||||
#include <ee_utils/allocator.hpp>
|
||||
#include <filesystem>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
|
||||
module FileSystem;
|
||||
import allocator;
|
||||
|
||||
|
||||
IFileSystem::~IFileSystem()
|
||||
{
|
||||
@ -12,13 +19,13 @@ IFileSystem::~IFileSystem()
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint32_t flags)
|
||||
FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const std::uint32_t flags)
|
||||
{
|
||||
FileHandle* result = Allocate<FileHandle>();
|
||||
|
||||
#ifndef NDEBUG
|
||||
#ifndef NDEBUG
|
||||
result->debugPath = path;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
DWORD createFileMode = 0;
|
||||
|
||||
@ -28,13 +35,13 @@ FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint
|
||||
createFileMode |= GENERIC_WRITE;
|
||||
|
||||
HANDLE file = CreateFileW(
|
||||
path.c_str(),
|
||||
createFileMode,
|
||||
NULL,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED,
|
||||
NULL
|
||||
path.c_str(),
|
||||
createFileMode,
|
||||
NULL,
|
||||
NULL,
|
||||
OPEN_EXISTING,
|
||||
FILE_FLAG_OVERLAPPED,
|
||||
NULL
|
||||
);
|
||||
|
||||
if (file == INVALID_HANDLE_VALUE)
|
||||
@ -51,7 +58,7 @@ FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint
|
||||
|
||||
if (freeFileSlots.size() > 0)
|
||||
{
|
||||
size_t pos = freeFileSlots.back();
|
||||
std::size_t pos = freeFileSlots.back();
|
||||
result->id = pos;
|
||||
activeFiles[pos] = result;
|
||||
freeFileSlots.pop_back();
|
||||
@ -65,20 +72,20 @@ FileHandle& NativeFileSystem::Open(const std::filesystem::path &path, const uint
|
||||
return *result;
|
||||
}
|
||||
|
||||
void NativeFileSystem::ReadAsync(FileHandle &file, const uint32_t bufferSize, const uint32_t flags)
|
||||
void NativeFileSystem::ReadAsync(FileHandle &file, const std::uint32_t bufferSize, const std::uint32_t flags)
|
||||
{
|
||||
file.overlapped = {
|
||||
.hEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr)
|
||||
.hEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr)
|
||||
};
|
||||
file.buffer = AllocateArray<uint8_t>(bufferSize);
|
||||
file.buffer = AllocateArray<std::uint8_t>(bufferSize);
|
||||
file.bufferSize = bufferSize;
|
||||
|
||||
BOOL isSync = ReadFile(
|
||||
file.win32Handle,
|
||||
file.buffer,
|
||||
bufferSize,
|
||||
NULL,
|
||||
&file.overlapped
|
||||
file.win32Handle,
|
||||
file.buffer,
|
||||
bufferSize,
|
||||
NULL,
|
||||
&file.overlapped
|
||||
);
|
||||
|
||||
if (isSync || GetLastError() != ERROR_IO_PENDING)
|
||||
@ -116,7 +123,7 @@ bool NativeFileSystem::PollReady(FileHandle &file)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,10 @@
|
||||
#include "GLFWInput.hpp"
|
||||
#include "Engine.hpp"
|
||||
module;
|
||||
|
||||
#include "Logger.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
module GLFWInput;
|
||||
import Engine;
|
||||
|
||||
GLFWInput::GLFWInput(ee_engine::InputHandlers handlers) : ee_engine::IInput(handlers)
|
||||
{
|
||||
@ -8,7 +12,7 @@ GLFWInput::GLFWInput(ee_engine::InputHandlers handlers) : ee_engine::IInput(hand
|
||||
|
||||
glfwSetScrollCallback(Engine::window, [](GLFWwindow *window, double dx, double dy) {
|
||||
reinterpret_cast<GLFWInput*>(glfwGetWindowUserPointer(window))->
|
||||
handlers.zooming(static_cast<float>(dx), static_cast<float>(dy));
|
||||
handlers.zooming(static_cast<float>(dx), static_cast<float>(dy));
|
||||
});
|
||||
|
||||
LOG(INFO, "Input mappings initialized");
|
||||
|
||||
@ -1,98 +1,114 @@
|
||||
import allocator;
|
||||
|
||||
import Engine;
|
||||
import Actions;
|
||||
import MagnumRender;
|
||||
import GLFWInput;
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
#include <ee_magnum/Renderer.hpp>
|
||||
#include <ee_utils/allocator.hpp>
|
||||
|
||||
#include "compile_config.hpp"
|
||||
#include "GLFWInput.hpp"
|
||||
#include "Actions.hpp"
|
||||
#include "Engine.hpp"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <vector>
|
||||
|
||||
IP7_Trace* Logger::trace;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
// Setup P7 logger
|
||||
IP7_Client *p7client = P7_Create_Client(P7_SINK P7_LOGS_PATH);
|
||||
P7_Set_Crash_Handler();
|
||||
Logger::trace = P7_Create_Trace(p7client, L"TC 1");
|
||||
Logger::trace->Register_Thread(L"Main", 0);
|
||||
// Setup P7 logger
|
||||
IP7_Client *p7client = P7_Create_Client(P7_SINK P7_LOGS_PATH);
|
||||
P7_Set_Crash_Handler();
|
||||
Logger::trace = P7_Create_Trace(p7client, L"TC 1");
|
||||
Logger::trace->Register_Thread(L"Main", 0);
|
||||
|
||||
LOG(INFO, "Etredia Empires, v%d.%d.%d", MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION);
|
||||
LOG(INFO, "Etredia Empires, v%d.%d.%d", MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION);
|
||||
|
||||
// Setup GLFW
|
||||
glfwInit();
|
||||
|
||||
// Vulkan only
|
||||
// glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
// Setup GLFW
|
||||
glfwInit();
|
||||
|
||||
GLFWwindow *window = glfwCreateWindow(800, 600, "Etredia Empires", nullptr, nullptr);
|
||||
// Vulkan only
|
||||
// glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
|
||||
if (!window)
|
||||
LOG(CRITICAL, "GLFW Window failed");
|
||||
else LOG(INFO, "GLFW Window created");
|
||||
GLFWwindow *window = glfwCreateWindow(800, 600, "Etredia Empires", nullptr, nullptr);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
Engine::window = window;
|
||||
if (!window)
|
||||
LOG(CRITICAL, "GLFW Window failed");
|
||||
else LOG(INFO, "GLFW Window created");
|
||||
|
||||
// Setup Asset Manager
|
||||
Engine::assetManager = Allocate<AssetManager>();
|
||||
Engine::assetManager->Start();
|
||||
Engine::assetManager->LoadDir(ee_assets::SHADER, "assets/shaders");
|
||||
Engine::assetManager->LoadDir(ee_assets::MATERIAL, "assets/materials");
|
||||
glfwMakeContextCurrent(window);
|
||||
Engine::window = window;
|
||||
|
||||
// Load assets
|
||||
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/states.map");
|
||||
Engine::assetManager->LoadAsync(ee_assets::SAVE, "assets/scenarios/empires.save");
|
||||
// Setup Asset Manager TODO: builder
|
||||
Engine::assetManager = Allocate<AssetManager>();
|
||||
Engine::assetManager->Start();
|
||||
Engine::assetManager->LoadDir(ee_assets::SHADER, "assets/shaders");
|
||||
Engine::assetManager->LoadDir(ee_assets::MATERIAL, "assets/materials");
|
||||
|
||||
// Setup input manager TODO: builder
|
||||
Engine::input = Allocate<GLFWInput>(Actions::mappings);
|
||||
// Load assets
|
||||
Engine::assetManager->LoadAsync(ee_assets::MAP_MESH, "assets/map/regions.map");
|
||||
Engine::assetManager->LoadAsync(ee_assets::SAVE, "assets/scenarios/empires.save");
|
||||
|
||||
// Setup renderer TODO: builder
|
||||
Engine::renderer = reinterpret_cast<ee_engine::IRenderer*>(Allocate<ee_magnum::MagnumRenderer>(window));
|
||||
|
||||
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/states.map");
|
||||
Engine::renderer->RegisterMapMesh(&states.content);
|
||||
|
||||
//TODO: ShaderRefs builder from set of AssetMaterial
|
||||
ee_assets::AssetMaterial &provincesMaterial =
|
||||
Engine::assetManager->FindOnce<ee_assets::AssetMaterial>("assets/materials/provinces.mat");
|
||||
ee_assets::AssetShader &vertProv = Engine::assetManager->FindOnce<ee_assets::AssetShader>(provincesMaterial.vertexShaderAssetID);
|
||||
ee_assets::AssetShader &fragProv = Engine::assetManager->FindOnce<ee_assets::AssetShader>(provincesMaterial.fragmentShaderAssetID);
|
||||
Engine::renderer->RegisterMaterials({
|
||||
.vertProvinces = &vertProv,
|
||||
.fragProvinces = &fragProv
|
||||
});
|
||||
|
||||
Engine::renderer->Init();
|
||||
Engine::renderer->SetCamera({
|
||||
//.position = {1000.0f, 1000.0f},
|
||||
.zoom = 2000.0f
|
||||
});
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, [](GLFWwindow *window, int width, int height) {
|
||||
Engine::renderer->ResizeWindow(width, height);
|
||||
});
|
||||
// Setup input manager TODO: builder
|
||||
Engine::input = Allocate<GLFWInput>(Actions::mappings);
|
||||
|
||||
// Game loop
|
||||
while(!glfwWindowShouldClose(window))
|
||||
{
|
||||
Engine::renderer->Draw();
|
||||
// Setup renderer TODO: builder
|
||||
Engine::renderer = reinterpret_cast<ee_engine::IRenderer*>(Allocate<ee_magnum::MagnumRenderer>(window));
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
Engine::input->Poll();
|
||||
glfwPollEvents();
|
||||
}
|
||||
ee_assets::AssetMapMesh &states = Engine::assetManager->FindOnce<ee_assets::AssetMapMesh>("assets/map/regions.map");
|
||||
Engine::renderer->RegisterMapMesh(&states.content);
|
||||
|
||||
// Free memory
|
||||
LOG(INFO, "Exit...");
|
||||
Engine::Shutdown();
|
||||
//TODO: check Unregister in other threads and make threaded module base class
|
||||
Logger::trace->Unregister_Thread(0);
|
||||
Logger::trace->Release();
|
||||
p7client->Release();
|
||||
//TODO: ShaderRefs builder from set of AssetMaterial
|
||||
ee_assets::AssetMaterial &provincesMaterial =
|
||||
Engine::assetManager->FindOnce<ee_assets::AssetMaterial>("assets/materials/provinces.mat");
|
||||
ee_assets::AssetShader &vertProv = Engine::assetManager->FindOnce<ee_assets::AssetShader>(provincesMaterial.vertexShaderAssetID);
|
||||
ee_assets::AssetShader &fragProv = Engine::assetManager->FindOnce<ee_assets::AssetShader>(provincesMaterial.fragmentShaderAssetID);
|
||||
Engine::renderer->RegisterMaterials({
|
||||
.vertProvinces = &vertProv,
|
||||
.fragProvinces = &fragProv
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
Engine::renderer->Init();
|
||||
Engine::renderer->SetCamera({
|
||||
//.position = {1000.0f, 1000.0f},
|
||||
.zoom = 2000.0f
|
||||
});
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, [](GLFWwindow *window, int width, int height) {
|
||||
Engine::renderer->ResizeWindow(width, height);
|
||||
});
|
||||
|
||||
// Setup Client TODO: builder
|
||||
Engine::client = Allocate<Client>();
|
||||
AssetHandle save = Engine::assetManager->Find("assets/scenarios/empires.save");
|
||||
Engine::client->LoadSave(save);
|
||||
Engine::client->Init();
|
||||
Engine::client->Start();
|
||||
|
||||
// Game loop
|
||||
ee_engine::RendererCommand renderCmdBuffer; std::vector<ee_engine::RendererCommand> renderIncompletesBuffer;
|
||||
while(!glfwWindowShouldClose(window))
|
||||
{
|
||||
Engine::renderer->ProcessQueue(renderCmdBuffer, renderIncompletesBuffer);
|
||||
Engine::renderer->Draw();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
Engine::input->Poll();
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// Free memory
|
||||
LOG(INFO, "Exit...");
|
||||
Engine::Shutdown();
|
||||
//TODO: check Unregister in other threads and make threaded module base class
|
||||
Logger::trace->Unregister_Thread(0);
|
||||
Logger::trace->Release();
|
||||
p7client->Release();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO: Rename states to regions in old sources
|
||||
// TODO: Remove unneccesary address providing like (const type &arg) for small primitives
|
||||
// TODO: Use CRTP where possible in classes with virtual/override
|
||||
// TODO: Use final in classes with override
|
||||
// TODO: Implementations of API as partition modules
|
||||
// TODO: Leaks detection
|
||||
@ -53,7 +53,7 @@ else()
|
||||
enable_cxx_compiler_flag_if_supported("-Wno-long-long")
|
||||
enable_cxx_compiler_flag_if_supported("-Wno-missing-field-initializers")
|
||||
enable_cxx_compiler_flag_if_supported("-Wno-unknown-pragmas")
|
||||
enable_cxx_compiler_flag_if_supported("-fPIC")
|
||||
#enable_cxx_compiler_flag_if_supported("-fPIC")
|
||||
|
||||
macro(set_ide_folder _project_name)
|
||||
endmacro()
|
||||
|
||||
@ -36,11 +36,11 @@ if(P7_BUILD_SHARED)
|
||||
target_link_libraries(${PROJECT_NAME}-shared ${P7_PLATFORM_LIBS})
|
||||
endif()
|
||||
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
#set_property(TARGET ${PROJECT_NAME} PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
if(P7_BUILD_SHARED)
|
||||
set_property(TARGET ${PROJECT_NAME}-shared PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
#if(P7_BUILD_SHARED)
|
||||
# set_property(TARGET ${PROJECT_NAME}-shared PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
#endif()
|
||||
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/../Headers/")
|
||||
|
||||
@ -1,23 +1,6 @@
|
||||
cmake_minimum_required (VERSION 3.8)
|
||||
include(${CMAKE_SOURCE_DIR}/cmake/library.cmake)
|
||||
|
||||
if (POLICY CMP0141)
|
||||
cmake_policy(SET CMP0141 NEW)
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
||||
endif()
|
||||
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
project (magnum-renderer)
|
||||
|
||||
# List sources
|
||||
|
||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
|
||||
"src/*.cpp"
|
||||
"src/*.c"
|
||||
"include/*.hpp"
|
||||
"include/*.h"
|
||||
)
|
||||
set(LIB magnum-renderer)
|
||||
|
||||
# Find dependencies
|
||||
|
||||
@ -38,20 +21,14 @@ find_package(Magnum REQUIRED
|
||||
|
||||
# Link library
|
||||
|
||||
add_library(${PROJECT_NAME} ${SOURCES})
|
||||
add_library_target(${LIB})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC utils)
|
||||
target_link_libraries(${LIB} PUBLIC engine-api)
|
||||
target_link_libraries(${LIB} PUBLIC utils)
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC p7)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE
|
||||
target_link_libraries(${LIB} PUBLIC p7)
|
||||
target_link_libraries(${LIB} PRIVATE
|
||||
Magnum::GL
|
||||
Magnum::GlfwApplication
|
||||
Magnum::Shaders
|
||||
Magnum::Magnum)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
Magnum::Magnum)
|
||||
@ -1,39 +1,42 @@
|
||||
#pragma once
|
||||
module;
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
#define NOMINMAX
|
||||
|
||||
#include <Magnum/GL/AbstractShaderProgram.h>
|
||||
#include <Magnum/GL/Shader.h>
|
||||
#include <Magnum/GL/Version.h>
|
||||
#include <Magnum/Math/Matrix4.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
|
||||
#define PROVINCES_SSBO_BINDING 0
|
||||
#define CAMERA_UNIFORM 1
|
||||
//TODO: push constant
|
||||
#define TRANSFORM_UNIFORM 2
|
||||
#define PROVINCES_ID_UNIFORM 3
|
||||
export module Materials;
|
||||
|
||||
using namespace Magnum;
|
||||
|
||||
namespace ee_magnum
|
||||
export namespace ee_magnum
|
||||
{
|
||||
class BaseMaterial : public GL::AbstractShaderProgram
|
||||
{
|
||||
public:
|
||||
inline static constexpr std::int32_t CAMERA_BINDING = 1;
|
||||
//TODO: push constant
|
||||
inline static constexpr std::int32_t TRANSFORM_BINDING = 2;
|
||||
|
||||
void setModel(const Matrix4 &model);
|
||||
void setViewProjection(const Matrix4 &vewProjection);
|
||||
|
||||
|
||||
protected:
|
||||
explicit BaseMaterial(const std::string &vertSrc, const std::string &fragSrc);
|
||||
};
|
||||
|
||||
|
||||
class ProvinceMaterial : public BaseMaterial
|
||||
{
|
||||
public:
|
||||
inline static constexpr std::int32_t PROVINCES_DATA_BINDING = 0;
|
||||
inline static constexpr std::int32_t PROVINCES_ID_BINDING = 3;
|
||||
|
||||
explicit ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc);
|
||||
|
||||
void setId(const uint32_t &id);
|
||||
|
||||
void setId(const std::uint32_t &id);
|
||||
};
|
||||
}
|
||||
}
|
||||
@ -1,47 +1,51 @@
|
||||
#pragma once
|
||||
module;
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
#define NOMINMAX
|
||||
|
||||
#include <Magnum/Platform/GLContext.h>
|
||||
#include <Magnum/GL/Mesh.h>
|
||||
#include <Magnum/GL/Buffer.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cstddef>
|
||||
|
||||
#include "Materials.hpp"
|
||||
#include <ee_engine_api/RenderInterface.hpp>
|
||||
export module MagnumRender;
|
||||
import MapView;
|
||||
import Materials;
|
||||
import Render;
|
||||
|
||||
using namespace Magnum;
|
||||
|
||||
namespace ee_magnum
|
||||
export namespace ee_magnum
|
||||
{
|
||||
class MagnumRenderer : public ee_engine::IRenderer
|
||||
class MagnumRenderer final : public ee_engine::IRenderer
|
||||
{
|
||||
public:
|
||||
MagnumRenderer(GLFWwindow *window);
|
||||
~MagnumRenderer();
|
||||
|
||||
|
||||
void Init() override;
|
||||
void Shutdown() override;
|
||||
|
||||
|
||||
protected:
|
||||
void Clear() override;
|
||||
void DrawMap() override;
|
||||
void DrawUI() override;
|
||||
|
||||
|
||||
void ApplyCamera() override;
|
||||
|
||||
|
||||
virtual void UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data) override;
|
||||
|
||||
private:
|
||||
Platform::GLContext context;
|
||||
|
||||
|
||||
std::vector<GL::Mesh> provinceMeshes;
|
||||
GL::Buffer provinceSSBO;
|
||||
ProvinceMaterial *provinceMaterial;
|
||||
|
||||
|
||||
void ValidateSupport();
|
||||
void LoadShaders();
|
||||
void LoadProvinces();
|
||||
|
||||
|
||||
void ApplyMapMVP();
|
||||
};
|
||||
}
|
||||
@ -1,5 +1,17 @@
|
||||
#include <ee_magnum/Materials.hpp>
|
||||
module;
|
||||
|
||||
#define NOMINMAX
|
||||
|
||||
#include <Magnum/GL/AbstractShaderProgram.h>
|
||||
#include <Magnum/GL/Shader.h>
|
||||
#include <Magnum/GL/Version.h>
|
||||
#include <Magnum/Math/Matrix4.h>
|
||||
|
||||
#include "Logger.h"
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
|
||||
module Materials;
|
||||
|
||||
ee_magnum::BaseMaterial::BaseMaterial(const std::string &vertSrc, const std::string &fragSrc)
|
||||
{
|
||||
@ -16,18 +28,18 @@ ee_magnum::BaseMaterial::BaseMaterial(const std::string &vertSrc, const std::str
|
||||
|
||||
attachShader(vert);
|
||||
attachShader(frag);
|
||||
|
||||
|
||||
link();
|
||||
}
|
||||
|
||||
void ee_magnum::BaseMaterial::setModel(const Matrix4 &m)
|
||||
{
|
||||
setUniform(TRANSFORM_UNIFORM, m);
|
||||
setUniform(TRANSFORM_BINDING, m);
|
||||
}
|
||||
|
||||
void ee_magnum::BaseMaterial::setViewProjection(const Matrix4 &vp)
|
||||
{
|
||||
setUniform(CAMERA_UNIFORM, vp);
|
||||
setUniform(CAMERA_BINDING, vp);
|
||||
}
|
||||
|
||||
ee_magnum::ProvinceMaterial::ProvinceMaterial(const std::string &vertSrc, const std::string &fragSrc): BaseMaterial(vertSrc, fragSrc)
|
||||
@ -37,5 +49,5 @@ ee_magnum::ProvinceMaterial::ProvinceMaterial(const std::string &vertSrc, const
|
||||
|
||||
void ee_magnum::ProvinceMaterial::setId(const uint32_t &id)
|
||||
{
|
||||
setUniform(PROVINCES_ID_UNIFORM, id);
|
||||
}
|
||||
setUniform(PROVINCES_ID_BINDING, id);
|
||||
}
|
||||
@ -1,24 +1,33 @@
|
||||
#include "Logger.h"
|
||||
#include "ee_utils/allocator.hpp"
|
||||
#include <ee_magnum/Renderer.hpp>
|
||||
module;
|
||||
|
||||
#define NOMINMAX
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
#include <Magnum/Platform/GLContext.h>
|
||||
#include <Magnum/GL/Mesh.h>
|
||||
#include <Magnum/GL/Buffer.h>
|
||||
#include <Magnum/GL/DefaultFramebuffer.h>
|
||||
#include <Magnum/GL/Mesh.h>
|
||||
#include <Magnum/Math/Color.h>
|
||||
#include <Magnum/Shaders/VertexColor.h>
|
||||
#include <Corrade/Utility/Debug.h>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cstdint>
|
||||
#include <cstddef>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <string>
|
||||
|
||||
module MagnumRender;
|
||||
import allocator;
|
||||
|
||||
using namespace Math::Literals;
|
||||
|
||||
ee_magnum::MagnumRenderer::MagnumRenderer(GLFWwindow *window) : IRenderer(window)
|
||||
{
|
||||
ValidateSupport();
|
||||
ValidateSupport();
|
||||
|
||||
LOG(INFO, "Renderer created");
|
||||
LOG(INFO, "Renderer created");
|
||||
}
|
||||
|
||||
void ee_magnum::MagnumRenderer::Init()
|
||||
@ -28,6 +37,7 @@ void ee_magnum::MagnumRenderer::Init()
|
||||
LoadShaders();
|
||||
LoadProvinces();
|
||||
|
||||
_isReady = true;
|
||||
LOG(INFO, "Renderer initialized");
|
||||
}
|
||||
|
||||
@ -39,7 +49,7 @@ void ee_magnum::MagnumRenderer::Clear()
|
||||
void ee_magnum::MagnumRenderer::DrawMap()
|
||||
{
|
||||
ApplyCamera();
|
||||
for (uint32_t i = 0; i < provinceMeshes.size(); i++)
|
||||
for (std::uint32_t i = 0; i < provinceMeshes.size(); i++)
|
||||
{
|
||||
provinceMaterial->setId(i);
|
||||
provinceMaterial->draw(provinceMeshes[i]);
|
||||
@ -48,12 +58,12 @@ void ee_magnum::MagnumRenderer::DrawMap()
|
||||
|
||||
void ee_magnum::MagnumRenderer::DrawUI()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ee_magnum::MagnumRenderer::ValidateSupport()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ee_magnum::MagnumRenderer::ApplyCamera()
|
||||
@ -67,11 +77,11 @@ void ee_magnum::MagnumRenderer::ApplyCamera()
|
||||
void ee_magnum::MagnumRenderer::LoadShaders()
|
||||
{
|
||||
provinceMaterial = Allocate<ProvinceMaterial>(std::string(
|
||||
reinterpret_cast<const char*>(shaders.vertProvinces->content),
|
||||
shaders.vertProvinces->size
|
||||
reinterpret_cast<const char*>(shaders.vertProvinces->content),
|
||||
shaders.vertProvinces->size
|
||||
) + '\0', std::string(
|
||||
reinterpret_cast<const char*>(shaders.fragProvinces->content),
|
||||
shaders.fragProvinces->size
|
||||
reinterpret_cast<const char*>(shaders.fragProvinces->content),
|
||||
shaders.fragProvinces->size
|
||||
)) + '\0';
|
||||
|
||||
LOG(INFO, "Shaders loaded");
|
||||
@ -80,36 +90,47 @@ void ee_magnum::MagnumRenderer::LoadShaders()
|
||||
void ee_magnum::MagnumRenderer::LoadProvinces()
|
||||
{
|
||||
std::vector<ee_engine::ProvinceSSBO> provincesData;
|
||||
for (auto& [state, provs]: mapMesh->states)
|
||||
|
||||
std::size_t regionIndex = 0;
|
||||
for (auto& [region, provs]: mapMesh->regions)
|
||||
{
|
||||
for (ee_engine::MapMesh::Province &province: provs)
|
||||
{
|
||||
GL::Mesh stateMesh;
|
||||
|
||||
stateMesh.setPrimitive(GL::MeshPrimitive::Triangles)
|
||||
.setCount(static_cast<Magnum::Int>(province.indices.size()))
|
||||
.addVertexBuffer(GL::Buffer{province.vertices}, 0, GL::Attribute<0, Magnum::Vector2>{})
|
||||
.setIndexBuffer(GL::Buffer{province.indices}, 0, GL::MeshIndexType::UnsignedShort);
|
||||
.setCount(static_cast<Magnum::Int>(province.indices.size()))
|
||||
.addVertexBuffer(GL::Buffer{province.vertices}, 0, GL::Attribute<0, Magnum::Vector2>{})
|
||||
.setIndexBuffer(GL::Buffer{province.indices}, 0, GL::MeshIndexType::UnsignedShort);
|
||||
|
||||
provinceMeshes.push_back(std::move(stateMesh));
|
||||
|
||||
ee_engine::ProvinceSSBO data {
|
||||
.stateId = state,
|
||||
.color = state
|
||||
.regionId = region,
|
||||
//.color = region
|
||||
.color = 0xFFFFFF
|
||||
};
|
||||
|
||||
provincesData.push_back(data);
|
||||
}
|
||||
|
||||
regionsMapping[region] = {.startIndex = regionIndex, .provincesCount = provs.size()};
|
||||
regionIndex += provs.size() * sizeof(ee_engine::ProvinceSSBO);
|
||||
}
|
||||
|
||||
LOG(INFO, "Registered %d province meshes in renderer", provinceMeshes.size());
|
||||
|
||||
provinceSSBO.setTargetHint(GL::Buffer::TargetHint::ShaderStorage);
|
||||
provinceSSBO.setData(provincesData, GL::BufferUsage::DynamicDraw);
|
||||
provinceSSBO.bind(GL::Buffer::Target::ShaderStorage, PROVINCES_SSBO_BINDING);
|
||||
provinceSSBO.bind(GL::Buffer::Target::ShaderStorage, ProvinceMaterial::PROVINCES_DATA_BINDING);
|
||||
|
||||
}
|
||||
|
||||
void ee_magnum::MagnumRenderer::UpdateProvinces(const std::size_t index, const std::vector<ee_engine::ProvinceSSBO> &data)
|
||||
{
|
||||
provinceSSBO.setSubData(index, data);
|
||||
}
|
||||
|
||||
void ee_magnum::MagnumRenderer::Shutdown()
|
||||
{
|
||||
provinceMeshes.clear();
|
||||
@ -121,5 +142,5 @@ void ee_magnum::MagnumRenderer::Shutdown()
|
||||
|
||||
ee_magnum::MagnumRenderer::~MagnumRenderer()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
@ -13,10 +13,13 @@ project (compile_assets)
|
||||
find_package(nlohmann_json CONFIG REQUIRED)
|
||||
find_package(xxHash CONFIG REQUIRED)
|
||||
|
||||
add_executable(${PROJECT_NAME} compile_assets.cpp)
|
||||
add_executable(${PROJECT_NAME} compile_assets.cpp define/regions.def)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE nlohmann_json::nlohmann_json)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE xxHash::xxhash)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC engine-api)
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC server)
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:preprocessor)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
|
||||
@ -1,3 +1,6 @@
|
||||
import AssetData;
|
||||
import GameData;
|
||||
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
@ -7,7 +10,6 @@
|
||||
#include <string>
|
||||
#include <charconv>
|
||||
#include <functional>
|
||||
#include <ee_engine_api/AssetData.hpp>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
@ -23,11 +25,19 @@ namespace ee_data
|
||||
)
|
||||
}
|
||||
|
||||
namespace ee_data
|
||||
{
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||
GameState,
|
||||
subjects
|
||||
)
|
||||
}
|
||||
|
||||
namespace ee_assets
|
||||
{
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||
AssetSave,
|
||||
subjects
|
||||
content
|
||||
)
|
||||
|
||||
NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(
|
||||
@ -124,7 +134,7 @@ int main(int argc, char **argv)
|
||||
// Compile colors
|
||||
CompileRecursive(data, [](const std::basic_string<char> &key, json &value) {
|
||||
if (!value.is_string()) return;
|
||||
|
||||
|
||||
const char* color_str = value.get_ref<const std::string&>().c_str() + 1;
|
||||
uint8_t b = 0, g = 0, r = 0;
|
||||
uint32_t hex = 0;
|
||||
|
||||
@ -2,18 +2,14 @@
|
||||
#define MAP(name, color)
|
||||
#endif
|
||||
|
||||
MAP(elnia, 0xFF0000)
|
||||
MAP(south_hleria, 0xFFD800)
|
||||
MAP(siburia_central, 0xFF00DC)
|
||||
MAP(siburia, 0xFF0000)
|
||||
MAP(savatia, 0xFF0000)
|
||||
MAP(east_monfua, 0xFF0000)
|
||||
MAP(pepene, 0xAA00FF)
|
||||
MAP(scarna, 0xFF007F)
|
||||
|
||||
MAP(dineria, 0x0400FF)
|
||||
MAP(perdania, 0xFF6A00)
|
||||
MAP(dineria, 0xFFFF00)
|
||||
MAP(perdania, 0x7FFF00)
|
||||
MAP(arstinia, 0xFF0000)
|
||||
MAP(ortostan, 0xFF0000)
|
||||
MAP(zerandia, 0xFF0000)
|
||||
MAP(mgahvatia, 0xFF0000)
|
||||
MAP(alende, 0x0000FF)
|
||||
MAP(zerandia, 0xFF5400)
|
||||
MAP(mgahvatia, 0x5400FF)
|
||||
|
||||
#undef MAP
|
||||
@ -1,33 +1,26 @@
|
||||
{
|
||||
"content": {
|
||||
"subjects": [
|
||||
|
||||
{
|
||||
"tag": "ESH",
|
||||
"color": "#FF0000",
|
||||
|
||||
"regions": [
|
||||
"elnia",
|
||||
"south_hleria",
|
||||
"siburia_central",
|
||||
"siburia",
|
||||
"savatia",
|
||||
"east_monfua"
|
||||
]
|
||||
},
|
||||
|
||||
{
|
||||
"tag": "UCB",
|
||||
"color": "#00FF00",
|
||||
|
||||
"regions": [
|
||||
"dineria",
|
||||
"perdania",
|
||||
"arstinia",
|
||||
"ortostan",
|
||||
"zerandia",
|
||||
"mgahvatia"
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"tag": "FSC",
|
||||
"color": "#FF0000",
|
||||
"regions": [
|
||||
"pepene",
|
||||
"scarna"
|
||||
]
|
||||
},
|
||||
{
|
||||
"tag": "UCB",
|
||||
"color": "#0000FF",
|
||||
"regions": [
|
||||
"dineria",
|
||||
"perdania",
|
||||
"arstinia",
|
||||
"alende",
|
||||
"zerandia",
|
||||
"mgahvatia"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
BIN
sdk/map/regions.bmp
Normal file
BIN
sdk/map/regions.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 364 KiB |
@ -1,2 +1,2 @@
|
||||
@echo off
|
||||
"%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe" states.bmp ../../assets/map/states.map
|
||||
"%CD%/../../out/build/DEBUG/sdk/map/convert_map.exe" regions.bmp ../../assets/map/regions.map
|
||||
12
server/.vscode/launch.json
vendored
12
server/.vscode/launch.json
vendored
@ -1,12 +0,0 @@
|
||||
{
|
||||
"configurations": [
|
||||
{
|
||||
"type": "cmake",
|
||||
"request": "launch",
|
||||
"name": "Debug portfile(s)",
|
||||
"cmakeDebugType": "external",
|
||||
"pipeName": "\\\\.\\pipe\\vcpkg_ext_portfile_dbg",
|
||||
"preLaunchTask": "Debug vcpkg commands"
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,17 +0,0 @@
|
||||
cmake_minimum_required (VERSION 3.8)
|
||||
|
||||
if (POLICY CMP0141)
|
||||
cmake_policy(SET CMP0141 NEW)
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
|
||||
endif()
|
||||
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
project ("server")
|
||||
|
||||
add_subdirectory ("economy")
|
||||
add_subdirectory ("economy/test")
|
||||
|
||||
add_subdirectory ("ecs")
|
||||
add_subdirectory ("ecs/test")
|
||||
@ -1,33 +0,0 @@
|
||||
project(Economy)
|
||||
|
||||
# List sources
|
||||
|
||||
set(HEADERS "economy.hpp" "defines.hpp" "enterprise_defaults.hpp" "systems.hpp")
|
||||
set(HEADERS_COMPONENTS "container.hpp" "enterprise.hpp" "state.hpp" "tags.hpp"
|
||||
"miner.hpp" "producer.hpp" "deliverer.hpp")
|
||||
|
||||
set(SOURCES "Economy.cpp")
|
||||
set(SOURCES_SYSTEMS "enterprise_routine.cpp" "mining.cpp" "delivering.cpp")
|
||||
|
||||
list(TRANSFORM HEADERS PREPEND "include/ee_economy/")
|
||||
list(TRANSFORM HEADERS_COMPONENTS PREPEND "include/ee_economy/components/")
|
||||
|
||||
list(TRANSFORM SOURCES PREPEND "src/")
|
||||
list(TRANSFORM SOURCES_SYSTEMS PREPEND "src/systems/")
|
||||
|
||||
# Find dependencies
|
||||
|
||||
find_package(EnTT CONFIG REQUIRED)
|
||||
|
||||
# Link library
|
||||
|
||||
add_library(${PROJECT_NAME} ${HEADERS} ${HEADERS_COMPONENTS} ${SOURCES} ${SOURCES_SYSTEMS})
|
||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE EnTT::EnTT)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "../defines.hpp"
|
||||
#include <unordered_map>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct Container
|
||||
{
|
||||
double capacity = 0.;
|
||||
double total = 0.;
|
||||
std::unordered_map<RESOURCE_TYPE, double> content;
|
||||
|
||||
void add(RESOURCE_TYPE type, double delta)
|
||||
{
|
||||
this->content[type] += delta;
|
||||
this->total += delta;
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct DeliverContract
|
||||
{
|
||||
entt::entity from;
|
||||
entt::entity to;
|
||||
entt::entity sponsor;
|
||||
|
||||
double amount = 0.0;
|
||||
double cost = 0.0;
|
||||
double distance = 1.0;
|
||||
};
|
||||
|
||||
struct Deliverer
|
||||
{
|
||||
RESOURCE_TYPE resource = RESOURCE_TYPE::NONE;
|
||||
|
||||
std::vector<DeliverContract> contracts;
|
||||
};
|
||||
}
|
||||
@ -1,55 +0,0 @@
|
||||
#pragma once
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct Enterprise
|
||||
{
|
||||
bool isBuilding = false;
|
||||
entt::entity state;
|
||||
ACTION_TYPE action = ACTION_TYPE::STORE;
|
||||
|
||||
/*
|
||||
* Mining - Amount of mined resource
|
||||
* Delivering - Amount of resource that can be delivered by one truck
|
||||
* Production -
|
||||
*/
|
||||
double efficiency = 0.;
|
||||
double baseEfficiency = 0.;
|
||||
double factorEfficiency = 1.;
|
||||
|
||||
std::vector<entt::entity> linksFrom;
|
||||
std::vector<entt::entity> linksTo;
|
||||
|
||||
uint16_t staffSize = 1;
|
||||
|
||||
// This can be splitted in percents between bank enterprises in future
|
||||
double totalMoney = 0;
|
||||
double salary = 0;
|
||||
bool isBankrupt = false;
|
||||
|
||||
void setMoney(double value)
|
||||
{
|
||||
totalMoney = value;
|
||||
}
|
||||
|
||||
inline void updateEfficiency()
|
||||
{
|
||||
this->efficiency = this->baseEfficiency * this->factorEfficiency;
|
||||
}
|
||||
|
||||
void setBaseEfficiency(double value)
|
||||
{
|
||||
this->baseEfficiency = value;
|
||||
updateEfficiency();
|
||||
}
|
||||
|
||||
void setFactorEfficiency(double value)
|
||||
{
|
||||
this->factorEfficiency = value;
|
||||
updateEfficiency();
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct Miner
|
||||
{
|
||||
RESOURCE_TYPE resource = RESOURCE_TYPE::NONE;
|
||||
};
|
||||
}
|
||||
@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct Producer
|
||||
{
|
||||
|
||||
};
|
||||
}
|
||||
@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct State {
|
||||
int16_t externalId = -1;
|
||||
};
|
||||
}
|
||||
@ -1,6 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
|
||||
}
|
||||
@ -1,86 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
const double TOLERANCE = 0.001;
|
||||
|
||||
const double BASE_FUEL_PER_KM = 1.0;
|
||||
|
||||
enum struct ACTION_TYPE : uint8_t
|
||||
{
|
||||
MINING,
|
||||
PRODUCTION,
|
||||
DELIVERY,
|
||||
STORE,
|
||||
DESTRUCTION,
|
||||
BUILD,
|
||||
TRADE
|
||||
};
|
||||
|
||||
enum struct CONTAINABLE_TYPE : uint8_t
|
||||
{
|
||||
RESOURCE,
|
||||
GOODS,
|
||||
SERVICE
|
||||
};
|
||||
|
||||
enum struct RESOURCE_TYPE : uint8_t
|
||||
{
|
||||
NONE,
|
||||
|
||||
AGRICULTURE,
|
||||
MEAT,
|
||||
COTTON,
|
||||
LEATHER,
|
||||
WOOL,
|
||||
TIMBER,
|
||||
COAL,
|
||||
OIL,
|
||||
GAS,
|
||||
IRON,
|
||||
COPPER,
|
||||
LITHIUM,
|
||||
URANIUM,
|
||||
GOLD,
|
||||
|
||||
FERTILIZER,
|
||||
FABRIC,
|
||||
FURNITURE,
|
||||
LUXURY,
|
||||
CLOTHING,
|
||||
ALCOHOL,
|
||||
PAPER,
|
||||
GLASS,
|
||||
PLASTIC,
|
||||
CEMENT,
|
||||
STEEL,
|
||||
FUEL,
|
||||
AVIATION_FUEL,
|
||||
ROCKET_FUEL,
|
||||
ENGINES,
|
||||
ELECTRICITY,
|
||||
AUTOMOBILE,
|
||||
AIRPLANE,
|
||||
HELICOPTER,
|
||||
PHONE,
|
||||
TRUCK,
|
||||
CONSTRUCTION_EQUIPMENT,
|
||||
PROCESSOR,
|
||||
COMPUTER,
|
||||
ELECTRONIC,
|
||||
SEMICONDUCTOR,
|
||||
BATTERY,
|
||||
SYNTHETIC_RUBBER,
|
||||
SYNTHETIC_FABRIC,
|
||||
MACHINE_TOOLS,
|
||||
MODERN_MACHINE_TOOLS,
|
||||
POLYMERS,
|
||||
MILITARY_EQUIPMENT,
|
||||
MEDICINES,
|
||||
TACTICAL_MISSILES,
|
||||
NUCLEAR_MISSILES,
|
||||
OIL_GAS
|
||||
};
|
||||
}
|
||||
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "defines.hpp"
|
||||
#include "enterprise_defaults.hpp"
|
||||
#include "systems.hpp"
|
||||
|
||||
#include "components/tags.hpp"
|
||||
#include "components/state.hpp"
|
||||
#include "components/container.hpp"
|
||||
|
||||
#include "components/enterprise.hpp"
|
||||
#include "components/miner.hpp"
|
||||
#include "components/producer.hpp"
|
||||
#include "components/deliverer.hpp"
|
||||
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "defines.hpp"
|
||||
#include "components/container.hpp"
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct EnterpriseDefaults
|
||||
{
|
||||
Container container;
|
||||
|
||||
RESOURCE_TYPE resourceTarget = RESOURCE_TYPE::NONE;
|
||||
double baseEfficiency = 0.0;
|
||||
double factorEfficiency = 1.0;
|
||||
};
|
||||
}
|
||||
@ -1,27 +0,0 @@
|
||||
// Rules for resources exchange in base before modifiers applying
|
||||
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include "defines.hpp"
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
struct ExchangeRule
|
||||
{
|
||||
double outValue;
|
||||
|
||||
std::unordered_map<RESOURCE_TYPE, double> consume;
|
||||
};
|
||||
|
||||
const std::unordered_map<RESOURCE_TYPE, exchange_rule> resourcesExchange = {
|
||||
{
|
||||
RESOURCE_TYPE::FABRIC,
|
||||
exchange_rule {
|
||||
.outValue = 2.,
|
||||
.consume = {
|
||||
{RESOURCE_TYPE::WOOL, 3.}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace ee_economy
|
||||
{
|
||||
void enterpriseRoutine(entt::registry& registry);
|
||||
|
||||
void mining(entt::registry& registry);
|
||||
// void producing(entt::registry& registry);
|
||||
void delivering(entt::registry& registry);
|
||||
// void storaging(entt::registry& registry); // consume money for storage time
|
||||
// void destructing(entt::registry& registry);
|
||||
// void building(entt::registry& registry);
|
||||
// void trading(entt::registry& registry);
|
||||
}
|
||||
@ -1,56 +0,0 @@
|
||||
#include <ee_economy/economy.hpp>
|
||||
|
||||
void ee_economy::delivering(entt::registry ®istry)
|
||||
{
|
||||
auto deliverers = registry.view<Enterprise, Deliverer, Container>();
|
||||
|
||||
for (auto [entity, enterprise, deliverer, storage]: deliverers.each())
|
||||
{
|
||||
if (enterprise.isBankrupt) continue;
|
||||
|
||||
for (DeliverContract &contract: deliverer.contracts)
|
||||
{
|
||||
double paidAmount = contract.amount;
|
||||
|
||||
if (contract.cost > 0)
|
||||
{
|
||||
Enterprise &sponsor = registry.get<Enterprise>(contract.sponsor);
|
||||
|
||||
double costPerOne = contract.cost / contract.amount;
|
||||
double payment = contract.cost;
|
||||
|
||||
if (payment > sponsor.totalMoney)
|
||||
{
|
||||
payment = (int)(sponsor.totalMoney / costPerOne) * costPerOne;
|
||||
paidAmount = payment / costPerOne;
|
||||
}
|
||||
sponsor.setMoney(sponsor.totalMoney - payment);
|
||||
enterprise.setMoney(enterprise.totalMoney + payment);
|
||||
contract.cost -= payment;
|
||||
}
|
||||
|
||||
Container &fromStorage = registry.get<Container>(contract.from);
|
||||
Container &toStorage = registry.get<Container>(contract.to);
|
||||
|
||||
double deliverValue = enterprise.efficiency;
|
||||
if (contract.amount < enterprise.efficiency)
|
||||
deliverValue = contract.amount;
|
||||
if (toStorage.total + deliverValue > toStorage.capacity)
|
||||
deliverValue = toStorage.capacity - toStorage.total;
|
||||
if (deliverValue > fromStorage.content[deliverer.resource])
|
||||
deliverValue = fromStorage.content[deliverer.resource];
|
||||
if (deliverValue > paidAmount)
|
||||
deliverValue = paidAmount;
|
||||
if (deliverValue < 0.0)
|
||||
deliverValue = 0.0;
|
||||
|
||||
toStorage.add(deliverer.resource, deliverValue);
|
||||
fromStorage.add(deliverer.resource, -deliverValue);
|
||||
contract.amount -= deliverValue;
|
||||
}
|
||||
|
||||
std::erase_if(deliverer.contracts, [](const DeliverContract &contract) {
|
||||
return contract.amount <= 0.0;
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1,20 +0,0 @@
|
||||
#include <ee_economy/economy.hpp>
|
||||
|
||||
void ee_economy::enterpriseRoutine(entt::registry ®istry)
|
||||
{
|
||||
auto enterprises = registry.view<Enterprise>();
|
||||
|
||||
for (auto [entity, enterprise]: enterprises.each())
|
||||
{
|
||||
double salaryDebt = enterprise.salary * enterprise.staffSize;
|
||||
if (enterprise.totalMoney < salaryDebt)
|
||||
{
|
||||
enterprise.isBankrupt = true;
|
||||
enterprise.setMoney(0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
enterprise.setMoney(enterprise.totalMoney - salaryDebt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,22 +0,0 @@
|
||||
#include <ee_economy/economy.hpp>
|
||||
|
||||
void ee_economy::mining(entt::registry ®istry)
|
||||
{
|
||||
auto miners = registry.view<Enterprise, Miner, Container>();
|
||||
|
||||
for (auto [entity, enterprise, miner, localStorage]: miners.each())
|
||||
{
|
||||
if (enterprise.isBankrupt) continue;
|
||||
|
||||
Container& state = registry.get<Container>(enterprise.state);
|
||||
|
||||
double minedValue = enterprise.efficiency;
|
||||
if (localStorage.total + minedValue > localStorage.capacity)
|
||||
minedValue = localStorage.capacity - localStorage.total;
|
||||
if (minedValue > state.content[miner.resource])
|
||||
minedValue = state.content[miner.resource];
|
||||
|
||||
localStorage.add(miner.resource, minedValue);
|
||||
state.add(miner.resource, -minedValue);
|
||||
}
|
||||
}
|
||||
@ -1,26 +0,0 @@
|
||||
project(economy_tests)
|
||||
|
||||
# List sources
|
||||
|
||||
set(SOURCES "test_conf.hpp" "main.cpp"
|
||||
"systems/enterprise_routine.cpp" "systems/mining.cpp" "systems/delivering.cpp")
|
||||
|
||||
# Find dependencies
|
||||
|
||||
find_package(GTest CONFIG REQUIRED)
|
||||
|
||||
# Link
|
||||
|
||||
include(GoogleTest)
|
||||
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest_main)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE Economy::Economy)
|
||||
|
||||
# Test
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
|
||||
gtest_discover_tests(${PROJECT_NAME})
|
||||
@ -1,8 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
@ -1,214 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include "../test_conf.hpp"
|
||||
|
||||
TEST_F(SystemsTest, DeliverySingleNormal)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(1.0);
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 15.0;
|
||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
||||
|
||||
toContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 14.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 14.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 1.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 1.0);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliverySingleEmpty)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(1.0);
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 15.0;
|
||||
toContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliverySinglePoor)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(1.0);
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 15.0;
|
||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 0.5);
|
||||
|
||||
toContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.5);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.5);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliverySingleFinishContract)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(15.0);
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 15.0;
|
||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
||||
|
||||
toContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 5.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 5.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 10.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliveryMultipleFinishPoorCycle)
|
||||
{
|
||||
// [Miner -> Storage | Storage -> Miner] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(16.0);
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 20.0});
|
||||
delivererDeliverer.contracts.push_back({.from = storage, .to = miner, .amount = 5.0});
|
||||
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &storageContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
minerContainer.capacity = 15.0;
|
||||
minerContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
||||
|
||||
storageContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 5.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 5.0);
|
||||
ASSERT_DOUBLE_EQ(storageContainer.total, 10.0);
|
||||
ASSERT_DOUBLE_EQ(storageContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
||||
ASSERT_EQ(delivererDeliverer.contracts[0].from, miner);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliveryPayment)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer for $Miner
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererEnterprise.setBaseEfficiency(10.0);
|
||||
delivererDeliverer.contracts.push_back({
|
||||
.from = miner,
|
||||
.to = storage,
|
||||
.sponsor = miner,
|
||||
.amount = 10.0,
|
||||
.cost = 100.0
|
||||
});
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &fromEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 10.0;
|
||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
||||
fromEnterprise.setMoney(95.0);
|
||||
|
||||
toContainer.capacity = 10.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 1.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 1.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 9.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.0);
|
||||
ASSERT_DOUBLE_EQ(fromEnterprise.totalMoney, 5.0);
|
||||
ASSERT_DOUBLE_EQ(delivererEnterprise.totalMoney, 90.0);
|
||||
|
||||
ee_economy::DeliverContract contract = delivererDeliverer.contracts[0];
|
||||
ASSERT_DOUBLE_EQ(contract.cost, 10.0);
|
||||
ASSERT_DOUBLE_EQ(contract.amount, 1.0);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, DeliveryBankrupt)
|
||||
{
|
||||
// [Miner -> Storage] by Deliverer
|
||||
|
||||
ee_economy::Enterprise &delivererEnterprise = registry.get<ee_economy::Enterprise>(deliverer);
|
||||
ee_economy::Deliverer &delivererDeliverer = registry.get<ee_economy::Deliverer>(deliverer);
|
||||
|
||||
delivererDeliverer.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
delivererDeliverer.contracts.push_back({.from = miner, .to = storage, .amount = 10.0});
|
||||
delivererEnterprise.setBaseEfficiency(1.0);
|
||||
delivererEnterprise.isBankrupt = true;
|
||||
|
||||
ee_economy::Container &fromContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Container &toContainer = registry.get<ee_economy::Container>(storage);
|
||||
|
||||
fromContainer.capacity = 15.0;
|
||||
fromContainer.add(ee_economy::RESOURCE_TYPE::COAL, 15.0);
|
||||
|
||||
toContainer.capacity = 15.0;
|
||||
|
||||
ee_economy::delivering(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(fromContainer.total, 15.0);
|
||||
ASSERT_DOUBLE_EQ(fromContainer.content[ee_economy::RESOURCE_TYPE::COAL], 15.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(toContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_EQ(delivererDeliverer.contracts.size(), 1);
|
||||
}
|
||||
@ -1,29 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include "../test_conf.hpp"
|
||||
|
||||
TEST_F(SystemsTest, RoutineNormal)
|
||||
{
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
minerEnterprise.setMoney(1000000000.0);
|
||||
minerEnterprise.salary = 100000.0;
|
||||
minerEnterprise.staffSize = 10;
|
||||
|
||||
ee_economy::enterpriseRoutine(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(minerEnterprise.totalMoney, 999000000.0);
|
||||
ASSERT_FALSE(minerEnterprise.isBankrupt);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, RoutineBankruptcy)
|
||||
{
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
minerEnterprise.setMoney(1000000.0);
|
||||
minerEnterprise.salary = 100000.0;
|
||||
minerEnterprise.staffSize = 11;
|
||||
|
||||
ee_economy::enterpriseRoutine(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(minerEnterprise.totalMoney, 0.0);
|
||||
ASSERT_TRUE(minerEnterprise.isBankrupt);
|
||||
}
|
||||
@ -1,113 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include "../test_conf.hpp"
|
||||
|
||||
TEST_F(SystemsTest, MiningNormal)
|
||||
{
|
||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
||||
|
||||
stateContainer.capacity = 15.0;
|
||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
||||
|
||||
minerContainer.capacity = 5.0;
|
||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
minerEnterprise.setBaseEfficiency(0.1);
|
||||
|
||||
ee_economy::mining(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(stateContainer.total, 9.9);
|
||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.9);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.1);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.1);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, MiningEmptyState)
|
||||
{
|
||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
||||
|
||||
stateContainer.capacity = 15.0;
|
||||
|
||||
minerContainer.capacity = 5.0;
|
||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
minerEnterprise.setBaseEfficiency(0.1);
|
||||
|
||||
ee_economy::mining(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(stateContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, MiningPoorState)
|
||||
{
|
||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
||||
|
||||
stateContainer.capacity = 15.0;
|
||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 0.05);
|
||||
|
||||
minerContainer.capacity = 5.0;
|
||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
minerEnterprise.setBaseEfficiency(0.1);
|
||||
|
||||
ee_economy::mining(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(stateContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.05);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.05);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, MiningReachCap)
|
||||
{
|
||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
||||
|
||||
stateContainer.capacity = 15.0;
|
||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
||||
|
||||
minerContainer.capacity = 0.05;
|
||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
minerEnterprise.setBaseEfficiency(0.1);
|
||||
|
||||
ee_economy::mining(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(stateContainer.total, 9.95);
|
||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 9.95);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.05);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.05);
|
||||
}
|
||||
|
||||
TEST_F(SystemsTest, MiningBankrupt)
|
||||
{
|
||||
ee_economy::Container &stateContainer = registry.get<ee_economy::Container>(state);
|
||||
ee_economy::Container &minerContainer = registry.get<ee_economy::Container>(miner);
|
||||
ee_economy::Enterprise &minerEnterprise = registry.get<ee_economy::Enterprise>(miner);
|
||||
ee_economy::Miner &minerMiner = registry.get<ee_economy::Miner>(miner);
|
||||
|
||||
stateContainer.capacity = 15.0;
|
||||
stateContainer.add(ee_economy::RESOURCE_TYPE::COAL, 10.0);
|
||||
|
||||
minerContainer.capacity = 5.0;
|
||||
minerMiner.resource = ee_economy::RESOURCE_TYPE::COAL;
|
||||
minerEnterprise.setBaseEfficiency(0.1);
|
||||
minerEnterprise.isBankrupt = true;
|
||||
|
||||
ee_economy::mining(registry);
|
||||
|
||||
ASSERT_DOUBLE_EQ(stateContainer.total, 10.0);
|
||||
ASSERT_DOUBLE_EQ(stateContainer.content[ee_economy::RESOURCE_TYPE::COAL], 10.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.total, 0.0);
|
||||
ASSERT_DOUBLE_EQ(minerContainer.content[ee_economy::RESOURCE_TYPE::COAL], 0.0);
|
||||
}
|
||||
@ -1,45 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
struct SystemsTest : testing::Test
|
||||
{
|
||||
entt::registry registry;
|
||||
|
||||
entt::entity state;
|
||||
|
||||
entt::entity miner;
|
||||
entt::entity storage;
|
||||
entt::entity deliverer;
|
||||
|
||||
void SetUp()
|
||||
{
|
||||
// Create state
|
||||
state = registry.create();
|
||||
registry.emplace<ee_economy::State>(state);
|
||||
registry.emplace<ee_economy::Container>(state);
|
||||
|
||||
// Create miner enterprise
|
||||
miner = registry.create();
|
||||
registry.emplace<ee_economy::Enterprise>(miner, false, state);
|
||||
registry.emplace<ee_economy::Miner>(miner);
|
||||
registry.emplace<ee_economy::Container>(miner);
|
||||
|
||||
// Create storage enterprise
|
||||
storage = registry.create();
|
||||
registry.emplace<ee_economy::Enterprise>(storage, false, state);
|
||||
registry.emplace<ee_economy::Container>(storage);
|
||||
|
||||
// Create delivering enterprise
|
||||
deliverer = registry.create();
|
||||
registry.emplace<ee_economy::Enterprise>(deliverer, false, state);
|
||||
registry.emplace<ee_economy::Deliverer>(deliverer);
|
||||
registry.emplace<ee_economy::Container>(deliverer);
|
||||
}
|
||||
|
||||
void TearDown()
|
||||
{
|
||||
}
|
||||
};
|
||||
@ -1,27 +0,0 @@
|
||||
project(ECS)
|
||||
|
||||
# List sources
|
||||
|
||||
set(HEADERS "ecs.hpp" "api.hpp" "world.hpp")
|
||||
set(SOURCES "api.cpp" "world.cpp")
|
||||
|
||||
list(TRANSFORM HEADERS PREPEND "include/ee_ecs/")
|
||||
list(TRANSFORM SOURCES PREPEND "src/")
|
||||
|
||||
# Find dependencies
|
||||
find_package(EnTT CONFIG REQUIRED)
|
||||
|
||||
# Link library
|
||||
|
||||
add_library(${PROJECT_NAME} ${HEADERS} ${SOURCES})
|
||||
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC Economy::Economy)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE EnTT::EnTT)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PUBLIC include/)
|
||||
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "data.hpp"
|
||||
|
||||
namespace ee_ecs
|
||||
{
|
||||
|
||||
void init(InitConfiguration config);
|
||||
void start();
|
||||
|
||||
template<typename T>
|
||||
const std::vector<EnterpriseInfo> getAllEnterprises();
|
||||
//const EnterpriseInfo getEnterprise(uint32_t id);
|
||||
}
|
||||
@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <variant>
|
||||
|
||||
namespace ee_ecs
|
||||
{
|
||||
|
||||
struct InitConfiguration
|
||||
{
|
||||
std::unordered_map<int16_t, ee_economy::Container> states;
|
||||
};
|
||||
|
||||
struct EnterpriseInfo
|
||||
{
|
||||
const ee_economy::Enterprise* info = nullptr;
|
||||
const ee_economy::Container* storage = nullptr;
|
||||
std::variant<
|
||||
const ee_economy::Miner*,
|
||||
const ee_economy::Deliverer*
|
||||
> specialInfo;
|
||||
};
|
||||
|
||||
}
|
||||
@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "api.hpp"
|
||||
#include "world.hpp"
|
||||
@ -1,33 +0,0 @@
|
||||
#pragma once
|
||||
#include "ee_economy/components/container.hpp"
|
||||
#include <entt/entity/fwd.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace ee_ecs
|
||||
{
|
||||
class World
|
||||
{
|
||||
private:
|
||||
entt::registry registry;
|
||||
std::unordered_map<int16_t, entt::entity> statesTable;
|
||||
|
||||
void updateEnterprises();
|
||||
|
||||
public:
|
||||
// Run every registered system
|
||||
void update();
|
||||
|
||||
entt::entity registerState(const int16_t id, const ee_economy::Container &resources);
|
||||
|
||||
entt::entity spawnEnterprise(
|
||||
const bool isBuilding,
|
||||
const ee_economy::ACTION_TYPE action,
|
||||
const entt::entity state,
|
||||
const ee_economy::EnterpriseDefaults &defaults
|
||||
);
|
||||
|
||||
entt::registry& getRegistry();
|
||||
};
|
||||
}
|
||||
@ -1,44 +0,0 @@
|
||||
#include "ee_ecs/world.hpp"
|
||||
#include <ee_ecs/ecs.hpp>
|
||||
|
||||
|
||||
static ee_ecs::World worldInstance;
|
||||
|
||||
void ee_ecs::init(ee_ecs::InitConfiguration config)
|
||||
{
|
||||
for (auto& [id, container]: config.states)
|
||||
{
|
||||
worldInstance.registerState(id, container);
|
||||
}
|
||||
}
|
||||
|
||||
void ee_ecs::start()
|
||||
{
|
||||
while (true) {}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const std::vector<ee_ecs::EnterpriseInfo> ee_ecs::getAllEnterprises()
|
||||
{
|
||||
std::vector<EnterpriseInfo> result;
|
||||
//TODO: REPLACE VIEWS WITH GROUPS!
|
||||
auto enterprises = worldInstance.getRegistry().group<>(entt::get<
|
||||
ee_economy::Enterprise,
|
||||
ee_economy::Container,
|
||||
T
|
||||
>);
|
||||
result.reserve(enterprises.size_hint());
|
||||
|
||||
for (auto [entity, enterprise, container, action]: enterprises.each())
|
||||
{
|
||||
EnterpriseInfo eninfo;
|
||||
eninfo.info = &enterprise;
|
||||
|
||||
eninfo.storage = &container;
|
||||
eninfo.specialInfo = &action;
|
||||
|
||||
result.push_back(eninfo);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -1,87 +0,0 @@
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <ee_ecs/ecs.hpp>
|
||||
#include <stdexcept>
|
||||
|
||||
void ee_ecs::World::updateEnterprises()
|
||||
{
|
||||
ee_economy::enterpriseRoutine(this->registry);
|
||||
|
||||
ee_economy::mining(this->registry);
|
||||
ee_economy::delivering(this->registry);
|
||||
}
|
||||
|
||||
void ee_ecs::World::update()
|
||||
{
|
||||
this->updateEnterprises();
|
||||
}
|
||||
|
||||
entt::entity ee_ecs::World::registerState(const int16_t id, const ee_economy::Container &resources)
|
||||
{
|
||||
if (this->statesTable.contains(id))
|
||||
throw std::invalid_argument("State with this Id is already registered");
|
||||
|
||||
entt::entity entity = this->registry.create();
|
||||
|
||||
this->registry.emplace<ee_economy::State>(entity, id);
|
||||
this->registry.emplace<ee_economy::Container>(
|
||||
entity,
|
||||
resources.capacity,
|
||||
resources.total,
|
||||
resources.content
|
||||
);
|
||||
|
||||
this->statesTable[id] = entity;
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
entt::entity ee_ecs::World::spawnEnterprise(
|
||||
const bool isBuilding,
|
||||
const ee_economy::ACTION_TYPE action,
|
||||
const entt::entity state,
|
||||
const ee_economy::EnterpriseDefaults &defaults
|
||||
)
|
||||
{
|
||||
entt::entity entity = this->registry.create();
|
||||
|
||||
this->registry.emplace<ee_economy::Enterprise>(
|
||||
entity,
|
||||
isBuilding,
|
||||
state,
|
||||
action,
|
||||
|
||||
defaults.baseEfficiency * defaults.factorEfficiency,
|
||||
|
||||
defaults.baseEfficiency,
|
||||
defaults.factorEfficiency
|
||||
);
|
||||
|
||||
this->registry.emplace<ee_economy::Container>(
|
||||
entity,
|
||||
defaults.container.capacity,
|
||||
defaults.container.total,
|
||||
defaults.container.content
|
||||
);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case ee_economy::ACTION_TYPE::MINING:
|
||||
{
|
||||
this->registry.emplace<ee_economy::Miner>(entity, defaults.resourceTarget);
|
||||
break;
|
||||
}
|
||||
|
||||
case ee_economy::ACTION_TYPE::DELIVERY:
|
||||
{
|
||||
this->registry.emplace<ee_economy::Deliverer>(entity, defaults.resourceTarget);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
entt::registry& ee_ecs::World::getRegistry() {return this->registry;}
|
||||
@ -1,25 +0,0 @@
|
||||
project(ecs_tests)
|
||||
|
||||
# List sources
|
||||
|
||||
set(SOURCES "test_conf.hpp" "main.cpp" "world.cpp" "benchmark.cpp")
|
||||
|
||||
# Find dependencies
|
||||
|
||||
find_package(GTest CONFIG REQUIRED)
|
||||
|
||||
# Link
|
||||
|
||||
include(GoogleTest)
|
||||
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest_main)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE ECS::ECS)
|
||||
|
||||
# Test
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER 3.12)
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20)
|
||||
endif()
|
||||
|
||||
gtest_discover_tests(${PROJECT_NAME})
|
||||
@ -1,31 +0,0 @@
|
||||
#include <ee_ecs/ecs.hpp>
|
||||
#include "test_conf.hpp"
|
||||
#include <gtest/gtest.h>
|
||||
#include <chrono>
|
||||
|
||||
struct timer final {
|
||||
timer()
|
||||
: start{std::chrono::system_clock::now()} {}
|
||||
|
||||
void elapsed() {
|
||||
auto now = std::chrono::system_clock::now();
|
||||
std::cout << std::chrono::duration<double>(now - start).count() << " seconds" << std::endl;
|
||||
}
|
||||
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::system_clock> start;
|
||||
};
|
||||
|
||||
template<typename Func, typename... Args>
|
||||
void genericWith(Func func) {
|
||||
timer timer;
|
||||
func();
|
||||
timer.elapsed();
|
||||
}
|
||||
|
||||
TEST_F(WorldBenchmark, UpdateSystems)
|
||||
{
|
||||
genericWith([&]() {
|
||||
world.update();
|
||||
});
|
||||
}
|
||||
@ -1,8 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
::testing::InitGoogleTest(&argc, argv);
|
||||
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <ee_ecs/ecs.hpp>
|
||||
|
||||
struct WorldBenchmark : testing::Test
|
||||
{
|
||||
ee_ecs::World world;
|
||||
|
||||
void SetUp()
|
||||
{
|
||||
for (int16_t i = 0; i < 1000; i++)
|
||||
{
|
||||
ee_economy::Container resources {.capacity = 100.0};
|
||||
resources.add(ee_economy::RESOURCE_TYPE::COAL, 100.0);
|
||||
entt::entity state = world.registerState(i, resources);
|
||||
|
||||
ee_economy::EnterpriseDefaults miner {
|
||||
.container {.capacity = 100.0},
|
||||
.resourceTarget = ee_economy::RESOURCE_TYPE::GOLD,
|
||||
.baseEfficiency = 1.0
|
||||
};
|
||||
|
||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
||||
world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, miner);
|
||||
}
|
||||
}
|
||||
|
||||
void TearDown()
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
@ -1,80 +0,0 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <ee_ecs/ecs.hpp>
|
||||
#include <ee_economy/economy.hpp>
|
||||
#include <stdexcept>
|
||||
|
||||
TEST(WorldTest, RegisterState)
|
||||
{
|
||||
ee_ecs::World world;
|
||||
|
||||
ee_economy::Container res {.capacity = 100.0};
|
||||
res.add(ee_economy::RESOURCE_TYPE::COAL, 98.0);
|
||||
entt::entity state = world.registerState(10, res);
|
||||
|
||||
ee_economy::State registeredState = world.getRegistry().get<ee_economy::State>(state);
|
||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(state);
|
||||
|
||||
ASSERT_EQ(registeredState.externalId, 10);
|
||||
ASSERT_DOUBLE_EQ(registeredContainer.content[ee_economy::RESOURCE_TYPE::COAL], 98.0);
|
||||
}
|
||||
|
||||
TEST(WorldTest, RegisterStateDuplicate)
|
||||
{
|
||||
ee_ecs::World world;
|
||||
|
||||
world.registerState(10, {});
|
||||
|
||||
ASSERT_THROW({
|
||||
world.registerState(10, {});
|
||||
}, std::invalid_argument);
|
||||
}
|
||||
|
||||
TEST(WorldTest, SpawnMiner)
|
||||
{
|
||||
ee_ecs::World world;
|
||||
|
||||
entt::entity state = world.getRegistry().create();
|
||||
world.getRegistry().emplace<ee_economy::State>(state, (int16_t)0);
|
||||
world.getRegistry().emplace<ee_economy::Container>(state, 100.0);
|
||||
|
||||
ee_economy::EnterpriseDefaults defaults {
|
||||
.container {.capacity = 100.0 },
|
||||
.resourceTarget = ee_economy::RESOURCE_TYPE::COAL,
|
||||
.baseEfficiency = 1.0,
|
||||
};
|
||||
|
||||
entt::entity enterprise = world.spawnEnterprise(false, ee_economy::ACTION_TYPE::MINING, state, defaults);
|
||||
|
||||
ee_economy::Enterprise registeredEnterprise = world.getRegistry().get<ee_economy::Enterprise>(enterprise);
|
||||
ee_economy::Miner registeredAction = world.getRegistry().get<ee_economy::Miner>(enterprise);
|
||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(enterprise);
|
||||
|
||||
ASSERT_DOUBLE_EQ(registeredEnterprise.baseEfficiency, 1.0);
|
||||
ASSERT_EQ(registeredAction.resource, ee_economy::RESOURCE_TYPE::COAL);
|
||||
ASSERT_DOUBLE_EQ(registeredContainer.capacity, 100.0);
|
||||
}
|
||||
|
||||
TEST(WorldTest, SpawnDeliverer)
|
||||
{
|
||||
ee_ecs::World world;
|
||||
|
||||
entt::entity state = world.getRegistry().create();
|
||||
world.getRegistry().emplace<ee_economy::State>(state, (int16_t)0);
|
||||
world.getRegistry().emplace<ee_economy::Container>(state, 100.0);
|
||||
|
||||
ee_economy::EnterpriseDefaults defaults {
|
||||
.container {.capacity = 100.0 },
|
||||
.resourceTarget = ee_economy::RESOURCE_TYPE::COAL,
|
||||
.baseEfficiency = 1.0,
|
||||
};
|
||||
|
||||
entt::entity enterprise = world.spawnEnterprise(false, ee_economy::ACTION_TYPE::DELIVERY, state, defaults);
|
||||
|
||||
ee_economy::Enterprise registeredEnterprise = world.getRegistry().get<ee_economy::Enterprise>(enterprise);
|
||||
ee_economy::Deliverer registeredAction = world.getRegistry().get<ee_economy::Deliverer>(enterprise);
|
||||
ee_economy::Container registeredContainer = world.getRegistry().get<ee_economy::Container>(enterprise);
|
||||
|
||||
ASSERT_DOUBLE_EQ(registeredEnterprise.baseEfficiency, 1.0);
|
||||
ASSERT_EQ(registeredAction.resource, ee_economy::RESOURCE_TYPE::COAL);
|
||||
ASSERT_DOUBLE_EQ(registeredContainer.capacity, 100.0);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user