8 Commits

Author SHA1 Message Date
9d5a41b02d Assets system refactor, Save Asset 2026-01-28 19:41:07 +03:00
a157492b4b Find map provs contour 2026-01-20 00:56:53 +03:00
0ff3a35ed3 Refactor and Magnum integration 2026-01-18 20:47:45 +03:00
67b2b64d2f Refactor modules architecture 2026-01-14 17:32:32 +03:00
1d65039e2f Swapchain presentation and GLFW
- Render objects list
- SDL2 replaced with GLFW
- Swapchain synchronization, presentation and recreation on resize
2025-09-27 12:30:00 +03:00
389ed599c8 Pipeline factory and materials
- AssetManager uses static assets ID from path hash
- PipelineFactory creates Vulkan pipelines using PipelineConfig structure depending on AssetMaterial and creation flags
- AssetMaterial describes pipelines (e.g. used shaders)
- Materials are described with JSON in sources with path references to other assets
- AssetMaterial is parsed from binary file with asset IDs in references
- compile_config tool compiles material JSON file to binary file with path references replaced with asset IDs
- Allocator supports type's constructors with arguments
- NativeFileSystem: fixed empty bufferSize and buffer trash
2025-08-29 13:13:11 +03:00
0062aa85e5 Renderer thread base
- Renderer class
- Vulkan and RmlUi moved from main to Renderer thread
2025-08-08 20:25:47 +03:00
32f4597c4d Base frontend module
- Naming style migrated to camel-case
- P7lib logger sources added
- Vcpkg manifest, CMake presets and build moved to root
- SDL2, Vulkan and RmlUi dependencies added
- Logger LOG macro added
- Logger  configuration
- SDL2 window configuration
- Vulkan configuration
- RmlUi configuration
- SDL event loop
2025-08-08 00:07:32 +03:00