- Rename states -> regions
- Threads unregistering from Logger
- Remove unnecessary references for primitive arguments in functions
- Marking classes as final for optimization
- Remove typo in Materials implementation file name
- Move some modules to partitions
- Migrated to C++20 modules
- Worker and ThreadedWorker base classes for interthread systems
- Client class for server transport and converting game data models to render data (views)
- Update provinces render data from Client
- Renderer handles commands now
- Fix RenderObject comparator for storing in set
- RenderObjects get ID on register
- Transfer queue family and queue
- Command buffers for transfer queue
- PipelineFactory constructor parameters combined in PipelineBinding structure
- GPU_Vertex and GPU_Buffer structures to map GPU memory data
- Vertex buffers for world and UI RenderObjects with staging
- AssetManager uses static assets ID from path hash
- PipelineFactory creates Vulkan pipelines using PipelineConfig structure depending on AssetMaterial and creation flags
- AssetMaterial describes pipelines (e.g. used shaders)
- Materials are described with JSON in sources with path references to other assets
- AssetMaterial is parsed from binary file with asset IDs in references
- compile_config tool compiles material JSON file to binary file with path references replaced with asset IDs
- Allocator supports type's constructors with arguments
- NativeFileSystem: fixed empty bufferSize and buffer trash
- a = { ... } definitions replaced with a { ... }
- GetOverlappedResult replaced with waiting for event in Windows async file loading
- FileHandles and AssetHandles stored in heap for container element adresses consistence
- Shader assets examples
- Vulkan initialization moved to InitVulkan()
- Renderer thread processes commands from main thread
- SetupDevice() for select physical device and queue families, create logical device and queues.
- Enterprises have action type, money, salary and bankruption status
- Enterprise add and multiply functions replaced with setters
- Delivery contracts have cost, distance and sponsor reference. Value renamed to amount
- Integer values use static sizes types
- Action CONTAIN renamed to STORE
- Enterprises skip their action if is bankrupt
- Delivering transfers money from sponsor to deliverer due contract
- Enterprise routine system processes salaries and bankruptcy
- ee_ecs data structures renamed with snake_case
- Get enterprises info request
- Deliverer component added
- Delivering system added
- Delivery tests
- Spawn enterprises tests (miner and deliverer)
- Base, factor and total efficiency of enterprise added
- Value of resource mined per tick moved from miner to enterprise efficiency